81 lines
2.2 KiB
C#
81 lines
2.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class XFS : MonoBehaviour
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{
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public static XFS instance;
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// Start is called before the first frame update
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public Button ConnectGun;
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public Button ConnectFa;
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public Button OpenFa;
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public GameObject Gun;
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public Transform Hand;
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public Transform XFsTransform;
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public GameObject ShuiguanGameObject;
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public GameObject firewater;
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public GameObject water;
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public bool IShavewater=false;
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public PlayerMovement_Jpystick CharacterControl;
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public UseSkill UseSkill;
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void Start()
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{
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ShuiguanGameObject.SetActive(false);
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instance =this;
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ConnectGun.onClick.AddListener((() =>
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{
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PLayerLook();
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CharacterControl.enabled = false; Invoke("connectGun",6f);}));
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ConnectFa.onClick.AddListener(() =>
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{
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PLayerLook();
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ShuiguanGameObject.SetActive(true);
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CharacterControl.enabled = false; Invoke("connectFa", 6f);
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});
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OpenFa.onClick.AddListener(() =>
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{
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PLayerLook();
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CharacterControl.enabled = false; Invoke("openFa", 6f);
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});
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}
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public void PLayerLook()
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{
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GameObject.FindGameObjectWithTag("Player").transform.LookAt(new Vector3(this.transform.position.x, GameObject.FindGameObjectWithTag("Player").transform.position.y, this.transform.position.z));
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}
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public void connectGun()
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{
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//UseSkill.Initgun(Gun);
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CharacterControl.enabled = true;
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}
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public void connectFa()
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{
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Solver solver = ShuiguanGameObject.GetComponent<Solver>();
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solver.INit(Gun.transform);
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CharacterControl.enabled = true;
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}
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public void openFa()
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{
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water = Instantiate(firewater);
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water.transform.SetParent(Gun.transform);
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water.transform.localPosition = new Vector3(0, 0, 0);
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water.transform.localRotation = new Quaternion(0, 180, 0, 0);
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CharacterControl.enabled = true;
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water.SetActive(false);
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IShavewater = true;
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UseSkill.Initgun();
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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