41 lines
670 B
C#
41 lines
670 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerState : MonoBehaviour
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{
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[Header("鯤소悧沂좆")]
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public float totalHp = 100;
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[Header("鯤소뎠품沂좆")]
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public float currentHp;
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[Header("둬예제")]
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public float defend;
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// Start is called before the first frame update
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void Start()
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{
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currentHp = totalHp;
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void beHurt(float hurt)
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{
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currentHp -= hurt;
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Debug.Log(currentHp);
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if(currentHp <= 0)
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{
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Debug.Log("콱价죄");
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}
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}
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}
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