15 lines
311 B
C#
15 lines
311 B
C#
using UnityEngine;
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namespace Obi
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{
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public struct EmittedParticleData
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{
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public Vector4 fluidMaterial;
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public Vector4 fluidInterface;
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public Vector4 userData;
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public int phase;
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public float invMass;
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public float radius;
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public float volume;
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}
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} |