_xiaofang/xiaofang/Assets/Obi/Scripts/Common/DataStructures/InertialFrame.cs
杨号敬 bcc74f0465 add
2024-12-18 02:18:45 +08:00

56 lines
1.8 KiB
C#

using UnityEngine;
namespace Obi
{
public struct InertialFrame
{
public AffineTransform frame;
public AffineTransform prevFrame;
public Vector4 velocity;
public Vector4 angularVelocity;
public Vector4 acceleration;
public Vector4 angularAcceleration;
public InertialFrame(Vector4 position, Vector4 scale, Quaternion rotation)
{
this.frame = new AffineTransform(position, rotation, scale);
this.prevFrame = frame;
velocity = Vector4.zero;
angularVelocity = Vector4.zero;
acceleration = Vector4.zero;
angularAcceleration = Vector4.zero;
}
public InertialFrame(AffineTransform frame)
{
this.frame = frame;
this.prevFrame = frame;
velocity = Vector4.zero;
angularVelocity = Vector4.zero;
acceleration = Vector4.zero;
angularAcceleration = Vector4.zero;
}
public void Update(Vector4 position, Vector4 scale, Quaternion rotation, float dt)
{
prevFrame = frame;
Vector4 prevVelocity = velocity;
Vector4 prevAngularVelocity = angularVelocity;
frame.translation = position;
frame.rotation = rotation;
frame.scale = scale;
velocity = ObiIntegration.DifferentiateLinear(frame.translation, prevFrame.translation, dt);
angularVelocity = ObiIntegration.DifferentiateAngular(frame.rotation, prevFrame.rotation, dt);
acceleration = ObiIntegration.DifferentiateLinear(velocity, prevVelocity, dt);
angularAcceleration = ObiIntegration.DifferentiateLinear(angularVelocity, prevAngularVelocity, dt);
}
}
}