_xiaofang/xiaofang/Assets/UnityWebSocket/Scripts/Runtime/Implementation/NoWebGL/WebSocket.cs
2024-11-23 14:08:04 +08:00

330 lines
10 KiB
C#

#if !NET_LEGACY && (UNITY_EDITOR || !UNITY_WEBGL)
using System;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Net.WebSockets;
using System.IO;
using System.Collections.Concurrent;
namespace UnityWebSocket
{
public class WebSocket : IWebSocket
{
public string Address { get; private set; }
public string[] SubProtocols { get; private set; }
public WebSocketState ReadyState
{
get
{
if (socket == null)
return WebSocketState.Closed;
switch (socket.State)
{
case System.Net.WebSockets.WebSocketState.Closed:
case System.Net.WebSockets.WebSocketState.None:
return WebSocketState.Closed;
case System.Net.WebSockets.WebSocketState.CloseReceived:
case System.Net.WebSockets.WebSocketState.CloseSent:
return WebSocketState.Closing;
case System.Net.WebSockets.WebSocketState.Connecting:
return WebSocketState.Connecting;
case System.Net.WebSockets.WebSocketState.Open:
return WebSocketState.Open;
}
return WebSocketState.Closed;
}
}
public event EventHandler<OpenEventArgs> OnOpen;
public event EventHandler<CloseEventArgs> OnClose;
public event EventHandler<ErrorEventArgs> OnError;
public event EventHandler<MessageEventArgs> OnMessage;
private ClientWebSocket socket;
private bool isOpening => socket != null && socket.State == System.Net.WebSockets.WebSocketState.Open;
private ConcurrentQueue<SendBuffer> sendQueue = new ConcurrentQueue<SendBuffer>();
private ConcurrentQueue<EventArgs> eventQueue = new ConcurrentQueue<EventArgs>();
private bool closeProcessing;
private CancellationTokenSource cts = null;
#region APIs
public WebSocket(string address)
{
this.Address = address;
}
public WebSocket(string address, string subProtocol)
{
this.Address = address;
this.SubProtocols = new string[] { subProtocol };
}
public WebSocket(string address, string[] subProtocols)
{
this.Address = address;
this.SubProtocols = subProtocols;
}
public void ConnectAsync()
{
if (socket != null)
{
HandleError(new Exception("Socket is busy."));
return;
}
WebSocketManager.Instance.Add(this);
socket = new ClientWebSocket();
cts = new CancellationTokenSource();
// support sub protocols
if (this.SubProtocols != null)
{
foreach (var protocol in this.SubProtocols)
{
if (string.IsNullOrEmpty(protocol)) continue;
Log($"Add Sub Protocol {protocol}");
socket.Options.AddSubProtocol(protocol);
}
}
Task.Run(ConnectTask);
}
public void CloseAsync()
{
if (!isOpening) return;
closeProcessing = true;
}
public void SendAsync(byte[] data)
{
if (!isOpening) return;
var buffer = new SendBuffer(data, WebSocketMessageType.Binary);
sendQueue.Enqueue(buffer);
}
public void SendAsync(string text)
{
if (!isOpening) return;
var data = Encoding.UTF8.GetBytes(text);
var buffer = new SendBuffer(data, WebSocketMessageType.Text);
sendQueue.Enqueue(buffer);
}
#endregion
class SendBuffer
{
public byte[] data;
public WebSocketMessageType type;
public SendBuffer(byte[] data, WebSocketMessageType type)
{
this.data = data;
this.type = type;
}
}
private void CleanSendQueue()
{
while (sendQueue.TryDequeue(out var _)) ;
}
private void CleanEventQueue()
{
while (eventQueue.TryDequeue(out var _)) ;
}
private async Task ConnectTask()
{
Log("Connect Task Begin ...");
try
{
var uri = new Uri(Address);
await socket.ConnectAsync(uri, cts.Token);
}
catch (Exception e)
{
HandleError(e);
HandleClose((ushort)CloseStatusCode.Abnormal, e.Message);
return;
}
HandleOpen();
Log("Connect Task Success !");
StartReceiveTask();
StartSendTask();
}
private async void StartSendTask()
{
Log("Send Task Begin ...");
try
{
while (!closeProcessing && socket != null && cts != null && !cts.IsCancellationRequested)
{
while (!closeProcessing && sendQueue.Count > 0 && sendQueue.TryDequeue(out var buffer))
{
Log($"Send, type: {buffer.type}, size: {buffer.data.Length}, queue left: {sendQueue.Count}");
await socket.SendAsync(new ArraySegment<byte>(buffer.data), buffer.type, true, cts.Token);
}
Thread.Sleep(3);
}
if (closeProcessing && socket != null && cts != null && !cts.IsCancellationRequested)
{
CleanSendQueue();
Log($"Close Send Begin ...");
await socket.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, "Normal Closure", cts.Token);
Log($"Close Send Success !");
}
}
catch (Exception e)
{
HandleError(e);
}
finally
{
closeProcessing = false;
}
Log("Send Task End !");
}
private async void StartReceiveTask()
{
Log("Receive Task Begin ...");
string closeReason = "";
ushort closeCode = 0;
bool isClosed = false;
var segment = new ArraySegment<byte>(new byte[8192]);
var ms = new MemoryStream();
try
{
while (!isClosed && !cts.IsCancellationRequested)
{
var result = await socket.ReceiveAsync(segment, cts.Token);
ms.Write(segment.Array, 0, result.Count);
if (!result.EndOfMessage) continue;
var data = ms.ToArray();
ms.SetLength(0);
switch (result.MessageType)
{
case WebSocketMessageType.Binary:
HandleMessage(Opcode.Binary, data);
break;
case WebSocketMessageType.Text:
HandleMessage(Opcode.Text, data);
break;
case WebSocketMessageType.Close:
isClosed = true;
closeCode = (ushort)result.CloseStatus;
closeReason = result.CloseStatusDescription;
break;
}
}
}
catch (Exception e)
{
HandleError(e);
closeCode = (ushort)CloseStatusCode.Abnormal;
closeReason = e.Message;
}
finally
{
ms.Close();
}
HandleClose(closeCode, closeReason);
Log("Receive Task End !");
}
private void SocketDispose()
{
Log("Dispose");
WebSocketManager.Instance.Remove(this);
CleanSendQueue();
CleanEventQueue();
socket.Dispose();
socket = null;
cts.Dispose();
cts = null;
}
private void HandleOpen()
{
Log("OnOpen");
eventQueue.Enqueue(new OpenEventArgs());
}
private void HandleMessage(Opcode opcode, byte[] rawData)
{
Log($"OnMessage, type: {opcode}, size: {rawData.Length}");
eventQueue.Enqueue(new MessageEventArgs(opcode, rawData));
}
private void HandleClose(ushort code, string reason)
{
Log($"OnClose, code: {code}, reason: {reason}");
eventQueue.Enqueue(new CloseEventArgs(code, reason));
}
private void HandleError(Exception exception)
{
Log("OnError, error: " + exception.Message);
eventQueue.Enqueue(new ErrorEventArgs(exception.Message));
}
internal void Update()
{
while (eventQueue.Count > 0 && eventQueue.TryDequeue(out var e))
{
if (e is CloseEventArgs)
{
OnClose?.Invoke(this, e as CloseEventArgs);
SocketDispose();
break;
}
else if (e is OpenEventArgs)
{
OnOpen?.Invoke(this, e as OpenEventArgs);
}
else if (e is MessageEventArgs)
{
OnMessage?.Invoke(this, e as MessageEventArgs);
}
else if (e is ErrorEventArgs)
{
OnError?.Invoke(this, e as ErrorEventArgs);
}
}
}
internal void Abort()
{
Log("Abort");
if (cts != null)
{
cts.Cancel();
}
}
[System.Diagnostics.Conditional("UNITY_WEB_SOCKET_LOG")]
static void Log(string msg)
{
var time = DateTime.Now.ToString("HH:mm:ss.fff");
var thread = Thread.CurrentThread.ManagedThreadId;
UnityEngine.Debug.Log($"[{time}][UnityWebSocket][T-{thread:D3}] {msg}");
}
}
}
#endif