54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ClassItem : MonoBehaviour
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{
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public Text classname;
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public Button NoSelectedBtn;
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public Button SelectedBtn;
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public Text SelectedBtntext;
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public Text NoSelectedBtntext;
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public GameObject JuesechoicePop;
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public bool isSet = false;
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// Start is called before the first frame update
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void Start()
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{
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NoSelectedBtn.onClick.AddListener(OpenJueseChoicePop);
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//SelectedBtn.onClick.AddListener(OpenJueseChoicePop);
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setClassItem("");
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}
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public void setClassItem(string s)
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{
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if(!isSet)
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{
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NoSelectedBtn.gameObject.SetActive(true);
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SelectedBtn.gameObject.SetActive(false);
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}
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else
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{
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//NoSelectedBtn.gameObject.SetActive(true);
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//SelectedBtn.gameObject.SetActive(false);
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SelectedBtn.gameObject.SetActive(true);
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SelectedBtntext.text = s;
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NoSelectedBtn.gameObject.SetActive(false);
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}
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}
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void OpenJueseChoicePop()
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{
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JuesechoicePop.SetActive(true);
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JueseChoicePop jueseChoicePop = JuesechoicePop.GetComponent<JueseChoicePop>();
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jueseChoicePop.SetClassItem(this);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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