_xiaofang/xiaofang/Assets/Script/hylScripts/CharacterAttribute.cs
2024-12-04 15:05:38 +08:00

25 lines
512 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterAttribute
{
[Header("需要显示的")]
public float hp;//血量
public int defend;//抗火
[Header("内部数据")]
public int ID;
public string Note;
public string Name;
public string PlayScript;
public string ResPath;
public string State1;
public string StateRes1;
public string State2;
public string StateRes2;
public string Stats1;
public string Stats2;
}