38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
using UnityEngine.UI;
|
|
|
|
public class LoadScene : MonoBehaviour
|
|
{
|
|
public Button nextBtn;
|
|
public Button yesBtn;
|
|
public GameObject templatePrefab;
|
|
public Transform temlateContent;
|
|
public getTemplateList getTemplaste;
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
nextBtn.onClick.AddListener(OnClickNextBtn);
|
|
yesBtn.onClick.AddListener(OnClickYesBtn);
|
|
}
|
|
|
|
private async void OnClickYesBtn()
|
|
{
|
|
TemplateListData templateListData = await getTemplaste.TemplaRst();
|
|
foreach (var info in templateListData.data)
|
|
{
|
|
Debug.Log("+++++++++++>>>>>>>>>>>>>>>>"+info);
|
|
GameObject template=GameObject.Instantiate(templatePrefab, temlateContent);
|
|
TemplateInfo templateInfo = template.GetComponent<TemplateInfo>();
|
|
}
|
|
}
|
|
|
|
public void OnClickNextBtn()
|
|
{
|
|
SceneManager.LoadScene(2);
|
|
}
|
|
}
|