_xiaofang/xiaofang/Assets/Script/DirllInterface/getTemplateList.cs
2024-12-04 15:26:46 +08:00

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using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting.Antlr3.Runtime;
using UnityEditor.PackageManager;
using UnityEngine;
public class getTemplateList : MonoBehaviour
{
// 创建请求头,使用最新的 token
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.data.access_token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.data.access_token },
{"clientId", "e5cd7e4891bf95d1d19206ce24a7b32e" }
};
}
//获取模板列表
public async void TemplaRst()
{
string response = await web.SendRequest(web.URL + "/game/gameTemplate/list", "GET", "", CreateHeaders());
Debug.Log("获取模板列表" + response);
//解析服务器返回的数据
TemplateListData templateListData = JsonConvert.DeserializeObject<TemplateListData>(response);
Debug.Log("================" + templateListData.msg);
}
}
//=======================================================================================================
public class TemplateListData : Response
{
public string[] data;
}
//=================