_xiaofang/xiaofang/Assets/Script/Scheduled_03/Panel.cs
2024-11-25 16:33:54 +08:00

84 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Panel : MonoBehaviour
{
public Button choseJuBenSettingBtn;
public Button emergencySettingBtn;
public Button peoplePublishBtn;
public Button materialReserveBtn;
public Button dateSelectionBtn;
public Text name;
public Button sureBtn;//确认信息按钮
// Start is called before the first frame update
void Start()
{
}
//处理点击选择剧本按钮
public void ClickChoseJuBenSettingBtn()
{
}
//处理点击应急人员配置按钮
public void ClickEmergencySettingBtn()
{
}
//处理点击疏散人群公布按钮
public void ClickPeoplePublishBtn()
{
}
//处理点击应急物资储备按钮
public void ClickMaterialReserveBtn()
{
}
//处理点击选择演练日期按钮
public void ClickDateSelectionBtn()
{
}
//处理点击确认按钮
public void ClickSureBtn()
{
SceneManager.LoadScene("Schedule_a_walkthrough");
}
// Update is called once per frame
void Update()
{
}
}