58 lines
2.0 KiB
C#
58 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class MaterialPanel : MonoBehaviour
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{
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[Header("物体")]
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public GameObject materialPrefab; // 物品项预制体
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public Transform materialContent; // 用于显示物品的容器
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public Button addBtn; // 增加物品数量按钮
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public Button subtractBtn; // 减少物品数量按钮
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// 用于存储所有生成的物品项
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private List<MaterialItem> materialItems = new List<MaterialItem>();
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public JSONReader jsonReader1;
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// Start is called before the first frame update
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void Start()
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{
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SetMaterialPrefab();
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}
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// Update is called once per frame
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void Update()
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{
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}
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// 初始化物品预制体,动态生成物品项
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public void SetMaterialPrefab()
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{
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foreach (var materialData in jsonReader1.matialDictionary)
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{
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GameObject item = GameObject.Instantiate<GameObject>(materialPrefab, materialContent);
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MaterialItem materialItem = item.GetComponent<MaterialItem>();
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materialItem.materialNameText.text = materialData.Value.Note;
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materialItem.materialId = materialData.Key.ToString();
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materialItems.Add(materialItem);
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}
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}
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// 获取所有物品的数量并提交
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public void SubmitMaterialData()
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{
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Debug.Log("???????????????????????????????????????/" + materialItems.Count);
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foreach (var materialItem in materialItems)
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{
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createTemplateInfo.Instance.auth_CreateTemplate.materialList = new List<MaterialList>();
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MaterialList materialList = new MaterialList();
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materialList.materialId = materialItem.materialId;
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Debug.Log("materialList.materialId--------------------" + materialList.materialId);
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materialList.num = materialItem.materialNum;
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createTemplateInfo.Instance.auth_CreateTemplate.materialList.Add(materialList);
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Debug.Log(materialItem.materialName + " 数量: " + materialItem.GetMaterialNum());
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}
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}
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}
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