_xiaofang/xiaofang/Assets/Script/Manager/PromptMgr.cs
2024-10-24 18:01:55 +08:00

57 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PromptMgr : MonoBehaviour
{
public static PromptMgr Instance;
private GameObject PromptPrefab;
private Transform promptpos;
private float movedistance = 300f;//移动的距离
private float moveDuration = 1f;//移动所需的时间
// Start is called before the first frame update
void Start()
{
Instance = this;
PromptPrefab = (GameObject)Resources.Load("UIPrefab/PromptBg");
promptpos = GameObject.Find("Canvas/Prompt").GetComponent<Transform>();
}
public void PromptBubble(string message)
{
GameObject proobj = Instantiate(PromptPrefab, promptpos);
StartCoroutine(MoveUpandDestory(proobj));
Text protext = proobj.transform.Find("PromptText").GetComponent<Text>(); ;
protext.text = message;
}
IEnumerator MoveUpandDestory(GameObject obj)
{
RectTransform uielement = obj.GetComponent<RectTransform>();
Vector3 startPosition = uielement.anchoredPosition;
Vector3 endPosition = startPosition + new Vector3(0, movedistance, 0);
float elapsedTime = 0f;
while (elapsedTime < moveDuration)
{
uielement.anchoredPosition = Vector3.Lerp(startPosition, endPosition, (elapsedTime / moveDuration));
elapsedTime += Time.deltaTime;
yield return null; // 等待下一帧
}
uielement.anchoredPosition = endPosition; // 确保最终位置准确
// 等待一段时间后销毁
yield return new WaitForSeconds(1f); // 可调整的等待时间
Destroy(uielement.gameObject); // 销毁UI元素
}
// Update is called once per frame
}