_xiaofang/xiaofang/Assets/Script/UI/ZZZZZZ/LayoutCompooment.cs

28 lines
763 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LayoutCompooment : MonoBehaviour
{
public RectTransform rectTransform;
public GameObject secondMenu;//二级菜单的父类
public Toggle firstToggle;//一级菜单
private void Start()
{
firstToggle.onValueChanged.AddListener((canOpen) =>OpenSecondMenu(canOpen));
}
public void OpenSecondMenu(bool canOpen)
{
secondMenu.gameObject.SetActive(canOpen);
StartCoroutine(UpdateLayout(rectTransform));
}
//写一个鬼携程让UI实时刷新
IEnumerator UpdateLayout(RectTransform rect){
LayoutRebuilder.ForceRebuildLayoutImmediate(rect);
yield return new WaitForEndOfFrame();
}
}