_xiaofang/xiaofang/Assets/Obi/Resources/Compute/FluidChunkDefs.cginc
杨号敬 bcc74f0465 add
2024-12-18 02:18:45 +08:00

33 lines
609 B
HLSL

#ifndef FLUIDCHUNKDEFS_INCLUDE
#define FLUIDCHUNKDEFS_INCLUDE
#define chunkResolution 4u // amount of voxels in width/height/depth
struct keyvalue
{
uint key;
uint handle;
};
uint3 chunkGridResolution; // height/width/depth of chunk grid
float3 chunkGridOrigin;
float voxelSize;
uint maxChunks;
uint VoxelID(uint3 coords)
{
return coords.x + coords.y * chunkGridResolution.x + coords.z * chunkGridResolution.x * chunkGridResolution.y;
}
uint hash(uint k)
{
k ^= k >> 16;
k *= 0x85ebca6b;
k ^= k >> 13;
k *= 0xc2b2ae35;
k ^= k >> 16;
return k % maxChunks;
}
#endif