205 lines
7.0 KiB
Plaintext
205 lines
7.0 KiB
Plaintext
#pragma kernel Clear
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#pragma kernel Initialize
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#pragma kernel Project
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#pragma kernel Apply
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#include "MathUtils.cginc"
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#include "AtomicDeltas.cginc"
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#include "ColliderDefinitions.cginc"
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#include "Rigidbody.cginc"
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StructuredBuffer<int> particleIndices;
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StructuredBuffer<int> colliderIndices;
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StructuredBuffer<float4> offsets;
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StructuredBuffer<quaternion> restDarboux;
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StructuredBuffer<float2> stiffnesses;
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RWStructuredBuffer<float4> lambdas;
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StructuredBuffer<transform> transforms;
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StructuredBuffer<shape> shapes;
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RWStructuredBuffer<rigidbody> RW_rigidbodies;
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RWStructuredBuffer<float4> RW_positions;
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RWStructuredBuffer<quaternion> RW_orientations;
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StructuredBuffer<float4> positions;
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StructuredBuffer<quaternion> orientations;
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StructuredBuffer<float4> prevPositions;
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StructuredBuffer<float> invMasses;
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StructuredBuffer<float> invRotationalMasses;
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StructuredBuffer<inertialFrame> inertialSolverFrame;
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// Variables set from the CPU
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uint activeConstraintCount;
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float stepTime;
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float substepTime;
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float timeLeft;
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int steps;
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float sorFactor;
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[numthreads(128, 1, 1)]
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void Clear (uint3 id : SV_DispatchThreadID)
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{
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unsigned int i = id.x;
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if (i >= activeConstraintCount) return;
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int colliderIndex = colliderIndices[i];
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// no collider to pin to, so ignore the constraint.
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if (colliderIndex < 0)
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return;
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int rigidbodyIndex = shapes[colliderIndex].rigidbodyIndex;
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if (rigidbodyIndex >= 0)
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{
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int orig;
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InterlockedExchange(RW_rigidbodies[rigidbodyIndex].constraintCount, 0, orig);
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}
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}
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[numthreads(128, 1, 1)]
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void Initialize (uint3 id : SV_DispatchThreadID)
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{
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unsigned int i = id.x;
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if (i >= activeConstraintCount) return;
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int colliderIndex = colliderIndices[i];
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// no collider to pin to, so ignore the constraint.
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if (colliderIndex < 0)
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return;
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int rigidbodyIndex = shapes[colliderIndex].rigidbodyIndex;
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if (rigidbodyIndex >= 0)
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{
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InterlockedAdd(RW_rigidbodies[rigidbodyIndex].constraintCount, 1);
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}
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}
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[numthreads(128, 1, 1)]
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void Project (uint3 id : SV_DispatchThreadID)
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{
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unsigned int i = id.x;
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if (i >= activeConstraintCount) return;
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int particleIndex = particleIndices[i];
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int colliderIndex = colliderIndices[i];
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// no collider to pin to, so ignore the constraint.
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if (colliderIndex < 0)
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return;
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int rigidbodyIndex = shapes[colliderIndex].rigidbodyIndex;
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float frameEnd = stepTime * steps;
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float substepsToEnd = timeLeft / substepTime;
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// calculate time adjusted compliances
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float2 compliances = stiffnesses[i].xy / (substepTime * substepTime);
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// project particle position to the end of the full step:
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float4 particlePosition = lerp(prevPositions[particleIndex], positions[particleIndex], substepsToEnd);
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// express pin offset in world space:
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float4 worldPinOffset = transforms[colliderIndex].TransformPoint(offsets[i]);
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float4 predictedPinOffset = worldPinOffset;
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quaternion predictedRotation = transforms[colliderIndex].rotation;
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float rigidbodyLinearW = 0;
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float rigidbodyAngularW = 0;
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if (rigidbodyIndex >= 0)
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{
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rigidbody rb = rigidbodies[rigidbodyIndex];
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// predict rigidbody transform:
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transform predictedTrfm = transforms[colliderIndex].Integrate(rb.velocity + asfloat(linearDeltasAsInt[rigidbodyIndex]),
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rb.angularVelocity + asfloat(angularDeltasAsInt[rigidbodyIndex]), frameEnd);
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// predict offset point position and rb rotation at the end of the step:
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predictedPinOffset = predictedTrfm.TransformPoint(offsets[i]);
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predictedRotation = predictedTrfm.rotation;
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// calculate linear and angular rigidbody effective masses (mass splitting: multiply by constraint count)
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rigidbodyLinearW = rb.inverseMass * rb.constraintCount;
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rigidbodyAngularW = RotationalInvMass(rb.inverseInertiaTensor,
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worldPinOffset - rb.com,
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normalizesafe(inertialSolverFrame[0].frame.TransformPoint(particlePosition) - predictedPinOffset)) * rb.constraintCount;
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}
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// Transform pin position to solver space for constraint solving:
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predictedPinOffset = inertialSolverFrame[0].frame.InverseTransformPoint(predictedPinOffset);
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predictedRotation = qmul(q_conj(inertialSolverFrame[0].frame.rotation), predictedRotation);
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float4 gradient = particlePosition - predictedPinOffset;
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float constraint = length(gradient);
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float4 gradientDir = gradient / (constraint + EPSILON);
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float4 lambda = lambdas[i];
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float linearDLambda = (-constraint - compliances.x * lambda.w) / (invMasses[particleIndex] + rigidbodyLinearW + rigidbodyAngularW + compliances.x + EPSILON);
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lambda.w += linearDLambda;
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float4 correction = linearDLambda * gradientDir;
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AddPositionDelta(particleIndex, correction * invMasses[particleIndex] / substepsToEnd);
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if (rigidbodyIndex >= 0)
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{
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ApplyImpulse(rigidbodyIndex,
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-correction / frameEnd,
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inertialSolverFrame[0].frame.InverseTransformPoint(worldPinOffset),
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inertialSolverFrame[0].frame);
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}
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if (rigidbodyAngularW > 0 || invRotationalMasses[particleIndex] > 0)
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{
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// bend/twist constraint:
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quaternion omega = qmul(q_conj(orientations[particleIndex]), predictedRotation); //darboux vector
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quaternion omega_plus;
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omega_plus = omega + restDarboux[i]; //delta Omega with - omega_0
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omega -= restDarboux[i]; //delta Omega with + omega_0
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if (dot(omega.xyz, omega.xyz) > dot(omega_plus.xyz, omega_plus.xyz))
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omega = omega_plus;
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float3 dlambda = (omega.xyz - compliances.y * lambda.xyz) / (compliances.y + invRotationalMasses[particleIndex] + rigidbodyAngularW + EPSILON);
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lambda.xyz += dlambda;
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//discrete Darboux vector does not have vanishing scalar part:
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quaternion dlambdaQ = quaternion(dlambda[0], dlambda[1], dlambda[2], 0);
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quaternion orientDelta = asfloat(orientationDeltasAsInt[particleIndex]);
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orientDelta += qmul(predictedRotation, dlambdaQ) * invRotationalMasses[particleIndex] / substepsToEnd;
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orientationDeltasAsInt[particleIndex] = asuint(orientDelta);
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orientationConstraintCounts[particleIndex]++;
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if (rigidbodyIndex >= 0)
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{
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ApplyDeltaQuaternion(rigidbodyIndex,
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predictedRotation,
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-qmul(orientations[particleIndex], dlambdaQ) * rigidbodyAngularW,
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inertialSolverFrame[0].frame, stepTime);
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}
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}
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lambdas[i] = lambda;
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}
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[numthreads(128, 1, 1)]
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void Apply (uint3 id : SV_DispatchThreadID)
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{
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unsigned int i = id.x;
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if (i >= activeConstraintCount) return;
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int p = particleIndices[i];
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ApplyPositionDelta(RW_positions, p, sorFactor);
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ApplyOrientationDelta(RW_orientations, p, sorFactor);
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} |