85 lines
2.3 KiB
C#
85 lines
2.3 KiB
C#
using JetBrains.Annotations;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class DatePanel : MonoBehaviour
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{
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[Header("组件")]
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public Button calendarBtn; // 日历按钮
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public GameObject calendarPanel; // 日历面板
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public GameObject submitPanel;//模板面板
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public Toggle preservationToggle;//保存Toggle
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public Text SchoolText; //事故校区文本
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public Text PlaceText; //事故地点文本
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public Text NumberText; //参与人数文本
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public InputField submitInputField;
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public Text submitText;
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public Text inputText;
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public Text dataText;
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public int placeId;
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public createTemplateInterface createTemplateInterface=new createTemplateInterface();
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// Start is called before the first frame update
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void Start()
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{
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// 确保初始时面板是关闭的
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calendarPanel.SetActive(false);
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preservationToggle.isOn = false;
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}
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// Update is called once per frame
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void Update()
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{
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}
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// 切换日历面板显示/隐藏
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public void ClickCalendarBtn()
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{
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// 切换日历面板的激活状态
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bool isActive = calendarPanel.activeSelf;
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calendarPanel.SetActive(!isActive);
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}
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//提交按钮
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public void OnClickSubmitPanel()
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{
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createTemplateInfo.Instance.auth_CreateTemplate.subjectId = placeId.ToString();
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if(preservationToggle.isOn)
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{
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createTemplateInfo.Instance.auth_CreateTemplate.isTemplate = "0";
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}
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else
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{
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createTemplateInfo.Instance.auth_CreateTemplate.isTemplate = "1";
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}
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createTemplateInterface.createTemplate(dataText.text);
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}
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//模板面板确定按钮
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public void OnClickSurePanel()
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{
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submitPanel.gameObject.SetActive(false);
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}
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//判断是否保存为模板
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public void OnClickSureToggle()
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{
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if (preservationToggle.isOn == true)
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{
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submitPanel.gameObject.SetActive(true);
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submitText.text = "演练模板" + dataText.text;
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if (inputText == null)
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{
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createTemplateInfo.Instance.auth_CreateTemplate.templateName = submitInputField.text;
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}
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else
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{
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createTemplateInfo.Instance.auth_CreateTemplate.templateName = inputText.text;
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}
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}
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}
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}
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