130 lines
4.0 KiB
C#
130 lines
4.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.VisualScripting;
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using UnityEditor.Experimental.GraphView;
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using UnityEngine;
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using UnityEngine.Assertions.Must;
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using UnityEngine.Networking.Types;
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using UnityEngine.UI;
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public class JueseChoicePop : MonoBehaviour
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{
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public ClassMate classMate;
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public ClassItem classItem;
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public Button CloseBtn;
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public Button Surebtn;
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public GameObject classmatePrefab;
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public Transform content;
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public List<ClassMate> classMateList = new List<ClassMate> ();
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// 存储已实例化的 GameObject 列表
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private List<GameObject> instantiatedObjects = new List<GameObject>();
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public string s;
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public JSONReader jsonReader;
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public Panel panel;
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//Start is called before the first frame update
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void Start()
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{
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this.gameObject.SetActive(false);
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CloseBtn.onClick.AddListener(CLosePop);
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Surebtn.onClick.AddListener(CLosePop);
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//Surebtn.onClick.AddListener(SetFenguan);
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//SetClass();
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}
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void Update()
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{
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}
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void CLosePop()
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{
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this.gameObject.SetActive(false);
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}
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public void openPop()
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{
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this.gameObject.SetActive(true);
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}
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void SetFenguan()
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{
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//设置此区分的分管人员为用户选中的角色,并刷新界面信息
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classItem.isSet = true;
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//classItem.setClassItem();
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}
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//加载分管人员
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public void SetClass(int id, string scnenName)
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{
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Debug.LogError(">>>>>>>>>>>>>>>>>>>>>>>>>>"+id);
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// 检查是否已经实例化过该 id 的对象
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if (instantiatedObjects.Any(obj => obj.GetComponent<ClassMate>().id == id))
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{
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Debug.Log($"这个: {id} 已经被实例化.");
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return; // 如果已实例化,跳过
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}
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// 清除当前内容
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foreach (Transform child in content)
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{
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Destroy(child.gameObject);
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}
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// 获取指定 ID 的 LocationData
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LocationData locationData = jsonReader.GetAreaDateById(id);
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// 判断 Oversee 字段
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if (locationData.Oversee == "-1")
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{
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Debug.Log($"Skipping ID {id}: Oversee is -1.");
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return; // 跳过
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}
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// 分割 Oversee 字段
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string[] overseeParts = locationData.Oversee.Split(',');
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string firstElement = overseeParts[0];
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string lastElement = overseeParts[1];
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if (overseeParts.Length > 0)
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{
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// 判断第一个元素是否为 "1"
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if (lastElement == "1")
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{
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foreach (var pair in panel.sceneDataDictionary)
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{
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foreach (var selectedInfo in pair.Value)
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{
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if (selectedInfo.dutyId == firstElement)
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{
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GameObject item = GameObject.Instantiate(classmatePrefab, content);
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ClassMate classMate = item.GetComponent<ClassMate>();
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Button button = item.GetComponent<Button>();
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button.onClick.AddListener(() => {
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SetClassMate(classMate, scnenName);
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});
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classMate.name = selectedInfo.name;
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classMate.classmatename.text = classMate.name;
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classMate.id = id;
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// 将实例化的对象添加到列表中
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instantiatedObjects.Add(item);
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}
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}
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}
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Debug.Log($"Instantiated ClassMate for ID {id} with name {locationData.Name}");
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}
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}
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}
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//点击人员后设置位置的方法
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public void SetClassMate(ClassMate classMate, string a = "")
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{
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this.classMate = classMate;
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this.classMate.classmatename.text = classMate.name + "(" + a + ")";
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classMate.isBeSet = false;
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}
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public void SetClassItem(ClassItem classItem)
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{
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this.classItem = classItem;
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}
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}
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