_xiaofang/xiaofang/Assets/Script/UI/ZZZZZZ/Choose.cs
2024-12-17 16:28:38 +08:00

39 lines
861 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class Choose : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public bool isNoTip;
public bool isShow;
public GameObject Tip;
public void Start()
{
Transform childTransform = transform.Find("Choose_Bg/Choos_Tip");
Tip = childTransform.gameObject;
}
private void Update()
{
if (isShow&&isNoTip)
{
Tip.SetActive(true);
}
else
{
Tip.SetActive(false);
}
}
// 当鼠标进入时
public void OnPointerEnter(PointerEventData eventData)
{
isShow = true;// 显示面板
}
// 当鼠标离开时
public void OnPointerExit(PointerEventData eventData)
{
isShow = false; // 隐藏面板
}
}