_xiaofang/xiaofang/Assets/Script/Resurrection.cs
2024-10-22 11:57:50 +08:00

36 lines
885 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Resurrection : MonoBehaviour
{
public List<GameObject> re = new List<GameObject>();//使用list存储复活点位置
private GameObject ga;
// Start is called before the first frame update
void Start()
{
ga =(GameObject)Resources.Load("Character/Capsule");//从resousce资源中加载npc
Init();
}
private void Init()
{
//for (int i = 0; i <3; i++)
//{
// GameObject instance = (GameObject)Instantiate(ga);//实例化npc
// int a = Random.Range(0,5);//用随机数保证出生位置的随机性
// Vector3 va = re[a].transform.position; //创建局部变量用来保存出生点的位置信息
// instance.transform.position = va;
//}
}
// Update is called once per frame
void Update()
{
}
}