45 lines
1001 B
C#
45 lines
1001 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
public class XFS : MonoBehaviour
|
|
{
|
|
// Start is called before the first frame update
|
|
public Button ConnectGun;
|
|
public Button ConnectFa;
|
|
public Button OpenFa;
|
|
public GameObject Gun;
|
|
public Transform Hand;
|
|
void Start()
|
|
{
|
|
ConnectGun.onClick.AddListener(connectGun);
|
|
ConnectFa.onClick.AddListener(connectFa);
|
|
OpenFa.onClick.AddListener(openFa);
|
|
}
|
|
|
|
void connectGun()
|
|
{
|
|
GameObject ob = Instantiate(Gun);
|
|
ob.transform.SetParent(Hand);
|
|
ob.transform.localRotation = new Quaternion(0, 180, 0, 0);
|
|
ob.transform.localPosition = new Vector3(0.000419999997f, 0.00138999999f, 0.000569999975f);
|
|
ob.transform.localScale = new Vector3(0.01f, 0.01f, 0.01f);
|
|
}
|
|
|
|
void connectFa()
|
|
{
|
|
|
|
}
|
|
|
|
void openFa()
|
|
{
|
|
|
|
}
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
}
|