_xiaofang/xiaofang/Assets/Res/gsj/test111.cs
2025-01-03 11:59:14 +08:00

50 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class test111 : MonoBehaviour
{
public static test111 instance;
// Start is called before the first frame update
public Canvas canvas1;
public Camera camera;
public Canvas canvas2;
public Camera camera1;
void Start()
{
instance = this;
canvas1.gameObject.SetActive(false);
camera.gameObject.SetActive(false);
canvas2.gameObject.SetActive(true);
camera1.gameObject.SetActive(true);
}
public void Oppanel()
{
Debug.LogError("·¿¼ä¿ªÊ¼ÓÎÏ·");
if (ReadRoom.instance.isenter)
{
Debug.Log(ReadRoom.instance.isenter);
canvas1.gameObject.SetActive(false);
camera.gameObject.SetActive(false);
canvas2.gameObject.SetActive(false);
camera1.gameObject.SetActive(true);
}
else
{
canvas1.gameObject.SetActive(false);
camera.gameObject.SetActive(true);
canvas2.gameObject.SetActive(false);
camera1.gameObject.SetActive(false);
}
}
// Update is called once per frame
void Update()
{
}
}