30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
using UnityEngine;
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using UnityEditor;
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namespace Obi
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{
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[CustomPropertyDrawer(typeof(ObiBone.BonePropertyCurve))]
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public class BonePropertyCurveDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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float curveFieldWidth = (position.width - EditorGUIUtility.labelWidth) * 0.5f;
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var multRect = new Rect(position.x, position.y, position.width - curveFieldWidth, position.height);
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EditorGUI.PropertyField(multRect, property.FindPropertyRelative("multiplier"), label);
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var indent = EditorGUI.indentLevel;
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EditorGUI.indentLevel = 0;
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var curveRect = new Rect(position.x + position.width - curveFieldWidth + 3, position.y, curveFieldWidth - 3, position.height);
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EditorGUI.CurveField(curveRect, property.FindPropertyRelative("curve"), Color.green, new Rect(0, 0, 1, 1), GUIContent.none);
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EditorGUI.indentLevel = indent;
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EditorGUI.EndProperty();
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}
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}
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}
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