xi/Assets/StylizedProjectilePack1/scripts/destroyMe.cs

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2024-11-27 00:53:01 +08:00
using UnityEngine;
using System.Collections;
public class destroyMe : MonoBehaviour{
float timer;
public float deathtimer = 10;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
timer += Time.deltaTime;
if(timer >= deathtimer)
{
Destroy(gameObject);
}
}
}