Squashed commit of the following:
commit9c45a3df58
Merge:de60c39
6448ba3
Author: 杨号敬 <153802103@qq.com> Date: Wed Nov 27 10:31:00 2024 +0800 Merge branch 'main' of http://shu.sheziwanglo.cn:3000/yanghaojing/xi commitde60c392d0
Author: 杨号敬 <153802103@qq.com> Date: Wed Nov 27 10:27:28 2024 +0800 Bomb commit6448ba337c
Author: yanghaojing <15091205242@163.com> Date: Wed Nov 27 10:13:04 2024 +0800 上传文件至 Assets/scripts ore
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This Asset can be used for commercial purposes if you purchased it in the "Asset store" from the seller "Hovl Studio".
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All that is in the folder "3D Fire and Explosions" can be used in commerce, even demo scene files.
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-----------------------------------------------------
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If you want to use post-effect like in the demo video:
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Enable post-effect bloom from Package manager post-processing. Or you can use your own post-processing.
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Using:
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1) Shaders
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1.1)The "Use depth" on the material from the custom shaders is the Soft Particle Factor.
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1.2)Use "Center glow"[MaterialToggle] only with particle system. This option is used to darken the main texture with a white texture (white is visible, black is invisible).
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If you turn on this feature, you need to use "Custom vertex stream" (Uv0.Custom.xy) in tab "Render". And don't forget to use "Custom data" parameters in your PS.
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1.3)The distortion shader only works with standard rendering. Delete (if exist) distortion particles from effects if you use LWRP or HDRP!
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1.4)You can change the cutoff in all shaders (except Add_CenterGlow and Blend_CenterGlow ) using (Uv0.Custom.xy) in particle system.
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2)Light.
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2.1)You can disable light in the main effect component (delete light and disable light in PS).
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Light strongly loads the game if you don't use light probes or something else.
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3)Quality
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3.1) For better sparks quality enable "Anisotropic textures: Forced On" in quality settings.
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SUPPORT ASSET FOR URP or HDRP here --> URP and HDRP patches folder
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Contact me if you have any questions.
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My email: gorobecn2@gmail.com
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Thank you for reading, I really appreciate it.
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Please rate this asset in the Asset Store ^-^
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user