Using pre-set license Built from '2021.3/china_unity/release' branch; Version is '2021.3.44f1c1 (0c301d0bd4e3) revision 798749'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit CoreCountrySpecific' Language: 'zh' Physical Memory: 15706 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: D:\MyDownload\Unity2021\2021.3.44f1c1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath D:/MyDownload/C#/Aircraft shoot -logFile Logs/AssetImportWorker1.log -srvPort 58252 Successfully changed project path to: D:/MyDownload/C#/Aircraft shoot D:/MyDownload/C#/Aircraft shoot [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [14116] Host "[IP] 192.168.229.1 [Port] 0 [Flags] 2 [Guid] 1008961264 [EditorId] 1008961264 [Version] 1048832 [Id] WindowsEditor(7,LAPTOP-6INN6TEJ) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [14116] Host "[IP] 192.168.229.1 [Port] 0 [Flags] 2 [Guid] 1008961264 [EditorId] 1008961264 [Version] 1048832 [Id] WindowsEditor(7,LAPTOP-6INN6TEJ) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... AS: AutoStreaming module initializing. [Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers. Refreshing native plugins compatible for Editor in 91.66 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.3.44f1c1 (0c301d0bd4e3) [Subsystems] Discovering subsystems at path D:/MyDownload/Unity2021/2021.3.44f1c1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/MyDownload/C#/Aircraft shoot/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon(TM) Graphics (ID=0x164c) Vendor: ATI VRAM: 7853 MB Driver: 27.20.14020.1 Initialize mono Mono path[0] = 'D:/MyDownload/Unity2021/2021.3.44f1c1/Editor/Data/Managed' Mono path[1] = 'D:/MyDownload/Unity2021/2021.3.44f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/MyDownload/Unity2021/2021.3.44f1c1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56636 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/MyDownload/Unity2021/2021.3.44f1c1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: D:/MyDownload/Unity2021/2021.3.44f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.006753 seconds. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 65.18 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 0.766 seconds Domain Reload Profiling: ReloadAssembly (767ms) BeginReloadAssembly (150ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (481ms) LoadAssemblies (143ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (130ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (31ms) SetupLoadedEditorAssemblies (263ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (9ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (65ms) BeforeProcessingInitializeOnLoad (1ms) ProcessInitializeOnLoadAttributes (138ms) ProcessInitializeOnLoadMethodAttributes (49ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.023288 seconds. Begin MonoManager ReloadAssembly Native extension for WindowsStandalone target not found Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 0.93 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Package Manager log level set to [2] [Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Completed reload, in 1.950 seconds Domain Reload Profiling: ReloadAssembly (1951ms) BeginReloadAssembly (203ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (24ms) EndReloadAssembly (1611ms) LoadAssemblies (176ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (296ms) ReleaseScriptCaches (1ms) RebuildScriptCaches (63ms) SetupLoadedEditorAssemblies (1097ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (1ms) BeforeProcessingInitializeOnLoad (76ms) ProcessInitializeOnLoadAttributes (971ms) ProcessInitializeOnLoadMethodAttributes (22ms) AfterProcessingInitializeOnLoad (20ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (7ms) Platform modules already initialized, skipping ======================================================================== Worker process is ready to serve import requests Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds Refreshing native plugins compatible for Editor in 0.94 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 3297 Unused Serialized files (Serialized files now loaded: 0) Unloading 39 unused Assets / (47.3 KB). Loaded Objects now: 3791. Memory consumption went from 152.1 MB to 152.1 MB. Total: 27.445800 ms (FindLiveObjects: 0.934000 ms CreateObjectMapping: 0.379300 ms MarkObjects: 25.919300 ms DeleteObjects: 0.210700 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 -> custom:CustomObjectIndexerAttribute: bc11b3a6c3213fcdd17b65e7da85e133 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 -> custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> ======================================================================== Received Prepare Registering precompiled user dll's ... Registered in 0.029668 seconds. Begin MonoManager ReloadAssembly Native extension for WindowsStandalone target not found Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 2.64 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. [Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Completed reload, in 2.654 seconds Domain Reload Profiling: ReloadAssembly (2655ms) BeginReloadAssembly (223ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (43ms) EndReloadAssembly (2283ms) LoadAssemblies (248ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (469ms) ReleaseScriptCaches (3ms) RebuildScriptCaches (63ms) SetupLoadedEditorAssemblies (1479ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (15ms) SetLoadedEditorAssemblies (1ms) RefreshPlugins (3ms) BeforeProcessingInitializeOnLoad (123ms) ProcessInitializeOnLoadAttributes (1285ms) ProcessInitializeOnLoadMethodAttributes (30ms) AfterProcessingInitializeOnLoad (23ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Platform modules already initialized, skipping Refreshing native plugins compatible for Editor in 3.03 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 3232 Unused Serialized files (Serialized files now loaded: 0) Unloading 34 unused Assets / (21.9 KB). Loaded Objects now: 3794. Memory consumption went from 145.6 MB to 145.6 MB. Total: 8.424900 ms (FindLiveObjects: 0.940300 ms CreateObjectMapping: 0.167400 ms MarkObjects: 7.177900 ms DeleteObjects: 0.133100 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 -> custom:CustomObjectIndexerAttribute: bc11b3a6c3213fcdd17b65e7da85e133 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 -> custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> ======================================================================== Received Import Request. Time since last request: 522800.919764 seconds. path: Assets/prefabs/enemy/Deinodonte Variant.prefab artifactKey: Guid(0a203e43181f88c4890f38029f44b2a6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Number of updated assets reloaded before import = 0 Start importing Assets/prefabs/enemy/Deinodonte Variant.prefab using Guid(0a203e43181f88c4890f38029f44b2a6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Asset 'Deinodonte Controller': Transition 'AnyState -> 2HitComboClawsAttack' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.EditorUtility:Internal_InstantiateRemoveAllNonAnimationComponentsSingle (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEditor.EditorUtility:InstantiateRemoveAllNonAnimationComponents (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEditor.EditorUtility:InstantiateForAnimatorPreview (UnityEngine.Object) UnityEditor.GameObjectInspector/PreviewData:UpdateGameObject (UnityEngine.Object) UnityEditor.GameObjectInspector/PreviewData:.ctor (UnityEngine.Object) UnityEditor.GameObjectInspector:GetPreviewData () UnityEditor.GameObjectInspector:RenderStaticPreview (string,UnityEngine.Object[],int,int) UnityEditor.AssetPreviewUpdater:CreatePreview (UnityEngine.Object,UnityEngine.Object[],string,int,int) UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset (UnityEngine.Object,UnityEngine.Object[],string) [E:\unity-git\Editor\Src\Animation\StateMachine.cpp line 1848] -> (artifact id: '2183c8f95c591bbce5647c9f90df1926') in 1.262073 seconds Number of asset objects unloaded after import = 452 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0