{\rtf1\ansi\deff4\adeflang1025 {\fonttbl{\f0\froman\fprq2\fcharset0 Times New Roman;}{\f1\froman\fprq2\fcharset2 Symbol;}{\f2\fswiss\fprq2\fcharset0 Arial;}{\f3\froman\fprq2\fcharset204 Times New Roman;}{\f4\fswiss\fprq0\fcharset0 Calibri;}{\f5\fswiss\fprq2\fcharset204 Arial;}{\f6\fmodern\fprq1\fcharset204 Courier New;}{\f7\fnil\fprq0\fcharset2 Symbol;}{\f8\fnil\fprq0\fcharset204 Consolas{\*\falt monospace};}{\f9\fnil\fprq2\fcharset204 Microsoft YaHei;}{\f10\fmodern\fprq1\fcharset204 NSimSun;}{\f11\fnil\fprq2\fcharset204 Mangal;}{\f12\fnil\fprq0\fcharset128 Mangal;}} {\colortbl;\red0\green0\blue0;\red208\green208\blue208;\red255\green216\blue0;\red38\green38\blue38;\red128\green128\blue128;} {\stylesheet{\s0\snext0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049 ???????;} {\s15\sbasedon0\snext16\sb240\sa120\keepn\hich\af9\dbch\af11\afs28\loch\f5\fs28 Заголовок;} {\s16\sbasedon0\snext16\sb0\sa120 Основной текст;} {\s17\sbasedon16\snext17\sb0\sa120\dbch\af12 Список;} {\s18\sbasedon0\snext18\sb120\sa120\noline\i\dbch\af12\afs24\ai\fs24 Название;} {\s19\sbasedon0\snext19\noline\dbch\af12 Указатель;} {\s20\sbasedon0\snext20\sb0\sa0\hich\af10\dbch\af6\afs20\loch\f6\fs20 Текст в заданном формате;} }{\info{\creatim\yr0\mo0\dy0\hr0\min0}{\revtim\yr0\mo0\dy0\hr0\min0}{\printim\yr0\mo0\dy0\hr0\min0}{\comment OpenOffice}{\vern4120}}\deftab720\deftab720\deftab720\deftab720\deftab720\deftab720\deftab720\deftab720\deftab720\deftab720\deftab720\deftab720\deftab720\deftab720\deftab720\deftab720\deftab720\deftab720\deftab720\deftab720 {\*\pgdsctbl {\pgdsc0\pgdscuse195\pgwsxn12240\pghsxn15840\marglsxn1800\margrsxn1800\margtsxn1440\margbsxn1440\pgdscnxt0 \u1054\'3f\u1073\'3f\u1099\'3f\u1095\'3f\u1085\'3f\u1099\'3f\u1081\'3f;}} \formshade{\*\pgdscno0}\paperh15840\paperw12240\margl1800\margr1800\margt1440\margb1440\sectd\sbknone\sectunlocked1\pgndec\pgwsxn12240\pghsxn15840\marglsxn1800\margrsxn1800\margtsxn1440\margbsxn1440\ftnbj\ftnstart1\ftnrstcont\ftnnar\aenddoc\aftnrstcont\aftnstart1\aftnnrlc \pgndec\pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1\qc{\ul\ulc0\b\afs52\ab\rtlch \ltrch\loch\fs52\lang9 RayFire Man} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\afs22\rtlch \ltrch\loch\fs22\lang9 It's main purpose is }{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 Advanced Physics Control}{\afs22\rtlch \ltrch\loch\fs22\lang9 and }{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 Runtime Demolitions}{\afs22\rtlch \ltrch\loch\fs22\lang9 . Using Rigid component you can demolish 3d objects into thousands fragments and every fragment can be demolished further deeper and deeper.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\afs28\rtlch \ltrch\loch\fs28\lang9 \tab } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs48\ab\rtlch \ltrch\loch\fs48\lang9 \tab Gravity} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 Set Gravity}{\afs22\rtlch \ltrch\loch\fs22\lang1033 : Sets custom gravity for simulated objects.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\afs22\rtlch \ltrch\loch\fs22\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 Multiplier}{\afs22\rtlch \ltrch\loch\fs22\lang1033 : Custom gravity multiplier.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs48\ab\rtlch \ltrch\loch\fs48\lang9 \tab } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs48\ab\rtlch \ltrch\loch\fs48\lang9 \tab Physics} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 Interpolation}{\afs22\rtlch \ltrch\loch\fs22\lang1033 : For the main characters or vehicles that are followed by the camera it is recommended to use interpolation. For any other rigidbodies it is recommended not to use interpolation.}{\rtlch \ltrch\loch\lang1033 (Unity Documentation)} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1\tx720\li720\ri0\lin720\rin0\fi0{\hich\af7\dbch\af7\rtlch \ltrch\lang1033\loch\f7 \u61623\'3f}{\hich\af7\dbch\af7\rtlch \ltrch\loch\lang1033\loch\f7 \tab }{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 None}{\afs22\rtlch \ltrch\loch\fs22\lang1033 : Simulate object using it's Meshfilter's mesh in Mesh Collider.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1\tx720\li720\ri0\lin720\rin0\fi0{\hich\af7\dbch\af7\rtlch \ltrch\lang1033\loch\f7 \u61623\'3f}{\hich\af7\dbch\af7\rtlch \ltrch\loch\lang1033\loch\f7 \tab }{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Interpolate}{\afs22\rtlch \ltrch\loch\fs22\lang1033 : Interpolation will always lag a little bit behind but can be smoother than extrapolation.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1\tx720\li720\ri0\lin720\rin0\fi0{\hich\af7\dbch\af7\rtlch \ltrch\lang1033\loch\f7 \u61623\'3f}{\hich\af7\dbch\af7\rtlch \ltrch\loch\lang1033\loch\f7 \tab }{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Extrapolate}{\afs22\rtlch \ltrch\loch\fs22\lang1033 : Extrapolation will predict the position of the rigidbody based on the current velocity.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1\li360\ri0\lin360\rin0\fi0{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 Collision Detection}{\afs22\rtlch \ltrch\loch\fs22\lang9 : }{\afs22\rtlch \ltrch\loch\fs22\lang1033 Use this to set up a Rigidbody's for continuous collision detection, which is used to prevent fast moving objects from passing through other objects without detecting collisions. } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\afs22\rtlch \ltrch\loch\fs22\lang1033 For best results, set this value to }{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Continuous Dynamic }{\afs22\rtlch \ltrch\loch\fs22\lang1033 for fast moving objects, and for other objects which these need to collide with, set it to }{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Continuous}{\afs22\rtlch \ltrch\loch\fs22\lang1033 . These two options have a big impact on physics performance. } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\afs22\rtlch \ltrch\loch\fs22\lang1033 Alternatively, you can use }{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Continuous Speculative}{\afs22\rtlch \ltrch\loch\fs22\lang1033 , which is generally cheaper and can also be used on kinematic objects. If you don't have issues with collisions of fast objects, leave it set to the default value of }{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Discrete}{\afs22\rtlch \ltrch\loch\fs22\lang1033 . } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Continuous }{\afs22\rtlch \ltrch\loch\fs22\lang1033 Collision Detection is only supported for Rigidbodies with Sphere-, Capsule- or BoxColliders.}{\rtlch \ltrch\loch\lang1033 (Unity Documentation)} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1\qc{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs48\ab\rtlch \ltrch\loch\fs48\lang9 \tab Materials} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Minimum Mass}{\afs22\rtlch \ltrch\loch\fs22\lang1033 : Minimum mass value which will be assigned to simulated object if it's mass calculated by it's volume and density will be less than this value. Allows to avoid collision of very light objects with very heavy and makes simulation more stable.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Maximum Mass}{\afs22\rtlch \ltrch\loch\fs22\lang1033 : Maximum mass value which will be assigned to simulated object if it's mass calculated by it's volume and density will be higher than this value. Allows to avoid collision of very light objects with very heavy and makes simulation more stable.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs28\ab\rtlch \ltrch\loch\fs28\lang9 \tab }{\b\afs48\ab\rtlch \ltrch\loch\fs48\lang9 Material Presets} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\afs22\rtlch \ltrch\loch\fs22\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\afs22\rtlch \ltrch\loch\fs22\lang1033 List of hardcoded materials with predefined simulation and demolition properties. Used by Rigid component. Allows you to define all simulation and demolition advanced properties for specific material and then just choose this }{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Material }{\afs22\rtlch \ltrch\loch\fs22\lang1033 in object's }{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Rigid / Physics }{\afs22\rtlch \ltrch\loch\fs22\lang1033 properties.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs28\ab\rtlch \ltrch\loch\fs28\lang9 \tab Demolition} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Destructible}{\afs22\rtlch \ltrch\loch\fs22\lang1033 : Makes material destructible. Turned off by default for all metal materials. Object with not destructible material won't be demolished by collision.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1\li360\ri0\lin360\rin0\fi0{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Solidity}{\afs22\rtlch \ltrch\loch\fs22\lang1033 : Global material solidity multiplier which used at collision to calculate if object should be demolished or not.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs28\ab\rtlch \ltrch\loch\fs28\lang9 \tab Rigid Body} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Density}{\afs22\rtlch \ltrch\loch\fs22\lang1033 : Predefined density. Object mass depends on picked material density and collider volume.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Drag}{\afs22\rtlch \ltrch\loch\fs22\lang1033 : Allows to decrease position velocity over time.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\afs22\rtlch \ltrch\loch\fs22\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Angular Drag}{\afs22\rtlch \ltrch\loch\fs22\lang1033 : Allows to decrease rotation velocity over time.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\afs22\rtlch \ltrch\loch\fs22\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs28\ab\rtlch \ltrch\loch\fs28\lang9 \tab Physic Material} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Material}{\afs22\rtlch \ltrch\loch\fs22\lang1033 : Physic material which will be used for all objects with this material. If }{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Material }{\afs22\rtlch \ltrch\loch\fs22\lang1033 is not define then it will be created and defined here at Start using following Frictions and Bounciness properties.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Dynamic Friction}{\afs22\rtlch \ltrch\loch\fs22\lang1033 : Dynamic Friction for Physic material.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\afs22\rtlch \ltrch\loch\fs22\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Static Friction}{\afs22\rtlch \ltrch\loch\fs22\lang1033 : Static Friction for Physic material.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\afs22\rtlch \ltrch\loch\fs22\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Bounciness}{\afs22\rtlch \ltrch\loch\fs22\lang1033 : Bounciness for Physic material.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs28\ab\rtlch \ltrch\loch\fs28\lang9 \tab } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs48\ab\rtlch \ltrch\loch\fs48\lang9 \tab Demolition} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 Global Solidity}{\afs22\rtlch \ltrch\loch\fs22\lang9 : Global Solidity multiplier}{\afs22\rtlch \ltrch\loch\fs22\lang1033 . } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 Time Quota}{\afs22\rtlch \ltrch\loch\fs22\lang9 : }{\afs22\rtlch \ltrch\loch\fs22\lang1033 Demolition time quota in milliseconds. Allows to prevent demolition at the same frame if there was already another demolition at the same frame and it took more time than }{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang1033 Time Quota }{\afs22\rtlch \ltrch\loch\fs22\lang1033 value.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\afs28\rtlch \ltrch\loch\fs28\lang1033 \tab } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\afs28\rtlch \ltrch\loch\fs28\lang1033 \tab }{\b\afs48\ab\rtlch \ltrch\loch\fs48\lang1033 Advanced Demolition Properties} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs28\ab\rtlch \ltrch\loch\fs28\lang1033 \tab Fragments} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 Parent}{\afs22\rtlch \ltrch\loch\fs22\lang9 : }{\afs22\rtlch \ltrch\loch\fs22\lang1033 Defines parent for all new fragments.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 Maximum Amount}{\afs22\rtlch \ltrch\loch\fs22\lang9 : }{\afs22\rtlch \ltrch\loch\fs22\lang1033 Maximum amount of allowed fragments. Object won't be demolished if existing amount of fragments in scene higher that this value. Fading allows to decrease amount of fragments in scene.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 Bad Mesh Try}{\afs22\rtlch \ltrch\loch\fs22\lang9 : Amount of attempts to fragment mesh with topology issues}{\afs22\rtlch \ltrch\loch\fs22\lang1033 . After object will fail to be fragments defined amount of times it will be marked as Bad Mesh and it won't be possible to fragment it again.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs28\ab\rtlch \ltrch\loch\fs28\lang1033 \tab Shadow Casting} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 Size Threshold}{\afs22\rtlch \ltrch\loch\fs22\lang9 : Disable Shadow Casting for all objects with size less than this value}{\afs22\rtlch \ltrch\loch\fs22\lang1033 .} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\afs28\rtlch \ltrch\loch\fs28\lang1033 \tab }{\b\afs48\ab\rtlch \ltrch\loch\fs48\lang1033 Pooling} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs28\ab\rtlch \ltrch\loch\fs28\lang1033 \tab Fragments} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 Enable}{\afs22\rtlch \ltrch\loch\fs22\lang9 : }{\afs22\rtlch \ltrch\loch\fs22\lang1033 Enable Fragment dummy pooling. Fragment dummy has all necessary components except mesh and convex hull. With Fragment pooling Manager instantiate by few dummies every frame so it won't have to create hundreds of Gameobjects with components at once frame when some object will be demolished.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 Capacity}{\afs22\rtlch \ltrch\loch\fs22\lang9 : Maximum amount of fragment dummies}{\afs22\rtlch \ltrch\loch\fs22\lang1033 .} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\afs22\rtlch \ltrch\loch\fs22\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs28\ab\rtlch \ltrch\loch\fs28\lang1033 \tab Particles} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 Enable}{\afs22\rtlch \ltrch\loch\fs22\lang9 : }{\afs22\rtlch \ltrch\loch\fs22\lang1033 Enable Particle Source dummy pooling.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 Capacity}{\afs22\rtlch \ltrch\loch\fs22\lang9 : Maximum amount of }{\afs22\rtlch \ltrch\loch\fs22\lang1033 Particle Source }{\afs22\rtlch \ltrch\loch\fs22\lang9 dummies.} \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\rtlch \ltrch\loch\lang1033 } \par \pard\plain \s0\nowidctlpar{\*\hyphen2\hyphlead2\hyphtrail2\hyphmax0}\cf0\hich\af4\langfe2052\dbch\af4\afs24\lang1081\loch\f4\fs24\lang1049\sl276\slmult1{\b\afs22\ab\rtlch \ltrch\loch\fs22\lang9 } \par }