Tips and tutorials: Stylized Projectile Pack #1 How to make new colored projectiles 1. Copy the template folder (StylizedProjectilePack1/prefabs/"what you want to copy"/Template"what you want to copy") 2. Drag out the prefab into the sceneview 3. Open up the tabs in particleColorChanger script and start changing the color values. 4. Use apply check to apply color or turn on the keep_apply changes. 5. Save prefab Optimization tips: Disabling components is the way to go, all particles can be reduced in emittion if needed. (Inside the Particle System, Emission, lower the count in burst or time, spawns less particle). Glow clipping through environment? If your effects are clipping to much try to change the material defaultGlow_additive to Mobile-Particle-Add-ZTestAlways. These will render the effects above environment regardless. I recommend using the Mobile-Particle-Add-ZTestAlways shader if you don't have any cellings or walls that might obstruct the view. A video showcasing this should be available in the Stylized Mobile Projectile Video avaiable in the assetstore. If you have any questions, thoughts or suggestions please email me at nordgren@hotmail.com with the topic: "Stylized Mobile Projectile Pack 1 Feedback". PS: I apolgize for having rigidbodies and DestroyMe Scripts on the effects, this so I can test the effects. The unity scene might lag if you have to many effects with the colorchange script keep_apply feature applied.