using UnityEngine; using UnityEditor; using System.Collections; namespace VolumetricFogAndMist { public class VolumetricFogAbout : EditorWindow { Texture2D _headerTexture, _blackTexture; GUIStyle richLabelStyle; GUIStyle blackStyle; public static void ShowAboutWindow() { float height = 350.0f; float width = 515.0f; Rect rect = new Rect(Screen.width * 0.5f - width * 0.5f, Screen.height * 0.5f - height * 0.5f, width, height); GetWindowWithRect(rect, true, "About Volumetric Fog & Mist", true); } void OnEnable() { Color backColor = EditorGUIUtility.isProSkin ? new Color(0.18f, 0.18f, 0.18f) : new Color(0.7f, 0.7f, 0.7f); _blackTexture = MakeTex(4, 4, backColor); _blackTexture.hideFlags = HideFlags.DontSave; _headerTexture = Resources.Load("VolumetricHeader"); blackStyle = new GUIStyle(); blackStyle.normal.background = _blackTexture; } void OnGUI() { if (richLabelStyle == null) { richLabelStyle = new GUIStyle(GUI.skin.label); richLabelStyle.richText = true; richLabelStyle.wordWrap = true; } EditorGUILayout.Separator(); GUI.skin.label.alignment = TextAnchor.MiddleCenter; GUILayout.Label(_headerTexture, GUILayout.ExpandWidth(true)); GUI.skin.label.alignment = TextAnchor.MiddleLeft; EditorGUILayout.Separator(); EditorGUILayout.Separator(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Volumetric Fog & Mist\nCopyright (C) by Kronnect", richLabelStyle); EditorGUILayout.EndHorizontal(); EditorGUILayout.Separator(); GUILayout.Label("Thanks for purchasing!"); EditorGUILayout.Separator(); EditorGUILayout.Separator(); EditorGUILayout.Separator(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Support Forum and more assets!", GUILayout.Height(40))) { Application.OpenURL("http://kronnect.me"); } if (GUILayout.Button("Rate this Asset", GUILayout.Height(40))) { Application.OpenURL("com.unity3d.kharma:content/49858"); } if (GUILayout.Button("Close Window", GUILayout.Height(40))) { Close(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Separator(); } Texture2D MakeTex(int width, int height, Color col) { Color[] pix = new Color[width * height]; for (int i = 0; i < pix.Length; i++) pix[i] = col; Texture2D result = new Texture2D(width, height); result.SetPixels(pix); result.Apply(); return result; } } }