4668 lines
235 KiB
C++
4668 lines
235 KiB
C++
void RegisterAllStrippedInternalCalls()
|
|
{
|
|
//Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
|
|
|
|
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)
|
|
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
|
|
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
|
|
|
|
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyStride(System.Void*,System.Int32,System.Void*,System.Int32,System.Int32,System.Int32)
|
|
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
|
|
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
|
|
|
|
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemSet(System.Void*,System.Byte,System.Int64)
|
|
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
|
|
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
|
|
|
|
//System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator)
|
|
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
|
|
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
|
|
|
|
//End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
|
|
|
|
//Start Registrations for type : Unity.Jobs.JobHandle
|
|
|
|
//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
|
|
void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
|
|
Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
|
|
|
|
//End Registrations for type : Unity.Jobs.JobHandle
|
|
|
|
//Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
|
|
|
|
//System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker(System.String,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
|
|
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker();
|
|
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker();
|
|
|
|
//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSample(System.IntPtr)
|
|
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
|
|
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
|
|
|
|
//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::EndSample(System.IntPtr)
|
|
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
|
|
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
|
|
|
|
//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::GetCategoryDescription_Injected(System.UInt16,Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription&)
|
|
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();
|
|
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();
|
|
|
|
//End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
|
|
|
|
//Start Registrations for type : UnityEngine.AI.NavMeshAgent
|
|
|
|
//System.Boolean UnityEngine.AI.NavMeshAgent::SetDestination_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_AI_NavMeshAgent_SetDestination_Injected();
|
|
Register_UnityEngine_AI_NavMeshAgent_SetDestination_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.AI.NavMeshAgent
|
|
|
|
//Start Registrations for type : UnityEngine.Animation
|
|
|
|
//System.Int32 UnityEngine.Animation::GetStateCount()
|
|
void Register_UnityEngine_Animation_GetStateCount();
|
|
Register_UnityEngine_Animation_GetStateCount();
|
|
|
|
//UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32)
|
|
void Register_UnityEngine_Animation_GetStateAtIndex();
|
|
Register_UnityEngine_Animation_GetStateAtIndex();
|
|
|
|
//End Registrations for type : UnityEngine.Animation
|
|
|
|
//Start Registrations for type : UnityEngine.AnimationClip
|
|
|
|
//System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)
|
|
void Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
|
|
Register_UnityEngine_AnimationClip_Internal_CreateAnimationClip();
|
|
|
|
//End Registrations for type : UnityEngine.AnimationClip
|
|
|
|
//Start Registrations for type : UnityEngine.AnimationCurve
|
|
|
|
//System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)
|
|
void Register_UnityEngine_AnimationCurve_Internal_Equals();
|
|
Register_UnityEngine_AnimationCurve_Internal_Equals();
|
|
|
|
//System.Int32 UnityEngine.AnimationCurve::get_length()
|
|
void Register_UnityEngine_AnimationCurve_get_length();
|
|
Register_UnityEngine_AnimationCurve_get_length();
|
|
|
|
//System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])
|
|
void Register_UnityEngine_AnimationCurve_Internal_Create();
|
|
Register_UnityEngine_AnimationCurve_Internal_Create();
|
|
|
|
//System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
|
|
void Register_UnityEngine_AnimationCurve_Evaluate();
|
|
Register_UnityEngine_AnimationCurve_Evaluate();
|
|
|
|
//System.Void UnityEngine.AnimationCurve::GetKey_Injected(System.Int32,UnityEngine.Keyframe&)
|
|
void Register_UnityEngine_AnimationCurve_GetKey_Injected();
|
|
Register_UnityEngine_AnimationCurve_GetKey_Injected();
|
|
|
|
//System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_AnimationCurve_Internal_Destroy();
|
|
Register_UnityEngine_AnimationCurve_Internal_Destroy();
|
|
|
|
//End Registrations for type : UnityEngine.AnimationCurve
|
|
|
|
//Start Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
|
|
|
|
//System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetSingleLayerOptimizationInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
|
|
void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
|
|
Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
|
|
|
|
//End Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
|
|
|
|
//Start Registrations for type : UnityEngine.Animator
|
|
|
|
//System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
|
|
void Register_UnityEngine_Animator_get_hasBoundPlayables();
|
|
Register_UnityEngine_Animator_get_hasBoundPlayables();
|
|
|
|
//System.Int32 UnityEngine.Animator::StringToHash(System.String)
|
|
void Register_UnityEngine_Animator_StringToHash();
|
|
Register_UnityEngine_Animator_StringToHash();
|
|
|
|
//System.Void UnityEngine.Animator::Play(System.Int32,System.Int32,System.Single)
|
|
void Register_UnityEngine_Animator_Play();
|
|
Register_UnityEngine_Animator_Play();
|
|
|
|
//System.Void UnityEngine.Animator::ResetTriggerString(System.String)
|
|
void Register_UnityEngine_Animator_ResetTriggerString();
|
|
Register_UnityEngine_Animator_ResetTriggerString();
|
|
|
|
//System.Void UnityEngine.Animator::SetBoolString(System.String,System.Boolean)
|
|
void Register_UnityEngine_Animator_SetBoolString();
|
|
Register_UnityEngine_Animator_SetBoolString();
|
|
|
|
//System.Void UnityEngine.Animator::SetTriggerString(System.String)
|
|
void Register_UnityEngine_Animator_SetTriggerString();
|
|
Register_UnityEngine_Animator_SetTriggerString();
|
|
|
|
//System.Void UnityEngine.Animator::set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController)
|
|
void Register_UnityEngine_Animator_set_runtimeAnimatorController();
|
|
Register_UnityEngine_Animator_set_runtimeAnimatorController();
|
|
|
|
//System.Void UnityEngine.Animator::set_updateMode(UnityEngine.AnimatorUpdateMode)
|
|
void Register_UnityEngine_Animator_set_updateMode();
|
|
Register_UnityEngine_Animator_set_updateMode();
|
|
|
|
//End Registrations for type : UnityEngine.Animator
|
|
|
|
//Start Registrations for type : UnityEngine.Application
|
|
|
|
//System.Boolean UnityEngine.Application::get_isBatchMode()
|
|
void Register_UnityEngine_Application_get_isBatchMode();
|
|
Register_UnityEngine_Application_get_isBatchMode();
|
|
|
|
//System.Boolean UnityEngine.Application::get_isFocused()
|
|
void Register_UnityEngine_Application_get_isFocused();
|
|
Register_UnityEngine_Application_get_isFocused();
|
|
|
|
//System.Boolean UnityEngine.Application::get_isPlaying()
|
|
void Register_UnityEngine_Application_get_isPlaying();
|
|
Register_UnityEngine_Application_get_isPlaying();
|
|
|
|
//UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
|
|
void Register_UnityEngine_Application_get_platform();
|
|
Register_UnityEngine_Application_get_platform();
|
|
|
|
//End Registrations for type : UnityEngine.Application
|
|
|
|
//Start Registrations for type : UnityEngine.Audio.AudioMixer
|
|
|
|
//System.Boolean UnityEngine.Audio.AudioMixer::GetFloat(System.String,System.Single&)
|
|
void Register_UnityEngine_Audio_AudioMixer_GetFloat();
|
|
Register_UnityEngine_Audio_AudioMixer_GetFloat();
|
|
|
|
//System.Boolean UnityEngine.Audio.AudioMixer::SetFloat(System.String,System.Single)
|
|
void Register_UnityEngine_Audio_AudioMixer_SetFloat();
|
|
Register_UnityEngine_Audio_AudioMixer_SetFloat();
|
|
|
|
//End Registrations for type : UnityEngine.Audio.AudioMixer
|
|
|
|
//Start Registrations for type : UnityEngine.AudioClip
|
|
|
|
//System.Single UnityEngine.AudioClip::get_length()
|
|
void Register_UnityEngine_AudioClip_get_length();
|
|
Register_UnityEngine_AudioClip_get_length();
|
|
|
|
//End Registrations for type : UnityEngine.AudioClip
|
|
|
|
//Start Registrations for type : UnityEngine.AudioSource
|
|
|
|
//System.Single UnityEngine.AudioSource::GetPitch(UnityEngine.AudioSource)
|
|
void Register_UnityEngine_AudioSource_GetPitch();
|
|
Register_UnityEngine_AudioSource_GetPitch();
|
|
|
|
//System.Single UnityEngine.AudioSource::get_volume()
|
|
void Register_UnityEngine_AudioSource_get_volume();
|
|
Register_UnityEngine_AudioSource_get_volume();
|
|
|
|
//System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64)
|
|
void Register_UnityEngine_AudioSource_PlayHelper();
|
|
Register_UnityEngine_AudioSource_PlayHelper();
|
|
|
|
//System.Void UnityEngine.AudioSource::PlayOneShotHelper(UnityEngine.AudioSource,UnityEngine.AudioClip,System.Single)
|
|
void Register_UnityEngine_AudioSource_PlayOneShotHelper();
|
|
Register_UnityEngine_AudioSource_PlayOneShotHelper();
|
|
|
|
//System.Void UnityEngine.AudioSource::SetPitch(UnityEngine.AudioSource,System.Single)
|
|
void Register_UnityEngine_AudioSource_SetPitch();
|
|
Register_UnityEngine_AudioSource_SetPitch();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_bypassEffects(System.Boolean)
|
|
void Register_UnityEngine_AudioSource_set_bypassEffects();
|
|
Register_UnityEngine_AudioSource_set_bypassEffects();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_bypassListenerEffects(System.Boolean)
|
|
void Register_UnityEngine_AudioSource_set_bypassListenerEffects();
|
|
Register_UnityEngine_AudioSource_set_bypassListenerEffects();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_bypassReverbZones(System.Boolean)
|
|
void Register_UnityEngine_AudioSource_set_bypassReverbZones();
|
|
Register_UnityEngine_AudioSource_set_bypassReverbZones();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip)
|
|
void Register_UnityEngine_AudioSource_set_clip();
|
|
Register_UnityEngine_AudioSource_set_clip();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_loop(System.Boolean)
|
|
void Register_UnityEngine_AudioSource_set_loop();
|
|
Register_UnityEngine_AudioSource_set_loop();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_minDistance(System.Single)
|
|
void Register_UnityEngine_AudioSource_set_minDistance();
|
|
Register_UnityEngine_AudioSource_set_minDistance();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_mute(System.Boolean)
|
|
void Register_UnityEngine_AudioSource_set_mute();
|
|
Register_UnityEngine_AudioSource_set_mute();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_outputAudioMixerGroup(UnityEngine.Audio.AudioMixerGroup)
|
|
void Register_UnityEngine_AudioSource_set_outputAudioMixerGroup();
|
|
Register_UnityEngine_AudioSource_set_outputAudioMixerGroup();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_panStereo(System.Single)
|
|
void Register_UnityEngine_AudioSource_set_panStereo();
|
|
Register_UnityEngine_AudioSource_set_panStereo();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean)
|
|
void Register_UnityEngine_AudioSource_set_playOnAwake();
|
|
Register_UnityEngine_AudioSource_set_playOnAwake();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_priority(System.Int32)
|
|
void Register_UnityEngine_AudioSource_set_priority();
|
|
Register_UnityEngine_AudioSource_set_priority();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_reverbZoneMix(System.Single)
|
|
void Register_UnityEngine_AudioSource_set_reverbZoneMix();
|
|
Register_UnityEngine_AudioSource_set_reverbZoneMix();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_spatialBlend(System.Single)
|
|
void Register_UnityEngine_AudioSource_set_spatialBlend();
|
|
Register_UnityEngine_AudioSource_set_spatialBlend();
|
|
|
|
//System.Void UnityEngine.AudioSource::set_volume(System.Single)
|
|
void Register_UnityEngine_AudioSource_set_volume();
|
|
Register_UnityEngine_AudioSource_set_volume();
|
|
|
|
//End Registrations for type : UnityEngine.AudioSource
|
|
|
|
//Start Registrations for type : UnityEngine.Behaviour
|
|
|
|
//System.Boolean UnityEngine.Behaviour::get_enabled()
|
|
void Register_UnityEngine_Behaviour_get_enabled();
|
|
Register_UnityEngine_Behaviour_get_enabled();
|
|
|
|
//System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
|
|
void Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
|
|
Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
|
|
|
|
//System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
|
|
void Register_UnityEngine_Behaviour_set_enabled();
|
|
Register_UnityEngine_Behaviour_set_enabled();
|
|
|
|
//End Registrations for type : UnityEngine.Behaviour
|
|
|
|
//Start Registrations for type : UnityEngine.Bounds
|
|
|
|
//System.Boolean UnityEngine.Bounds::Contains_Injected(UnityEngine.Bounds&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Bounds_Contains_Injected();
|
|
Register_UnityEngine_Bounds_Contains_Injected();
|
|
|
|
//System.Void UnityEngine.Bounds::ClosestPoint_Injected(UnityEngine.Bounds&,UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Bounds_ClosestPoint_Injected();
|
|
Register_UnityEngine_Bounds_ClosestPoint_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Bounds
|
|
|
|
//Start Registrations for type : UnityEngine.BoxCollider
|
|
|
|
//System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_BoxCollider_set_size_Injected();
|
|
Register_UnityEngine_BoxCollider_set_size_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.BoxCollider
|
|
|
|
//Start Registrations for type : UnityEngine.Camera
|
|
|
|
//System.Boolean UnityEngine.Camera::get_orthographic()
|
|
void Register_UnityEngine_Camera_get_orthographic();
|
|
Register_UnityEngine_Camera_get_orthographic();
|
|
|
|
//System.Int32 UnityEngine.Camera::GetAllCamerasCount()
|
|
void Register_UnityEngine_Camera_GetAllCamerasCount();
|
|
Register_UnityEngine_Camera_GetAllCamerasCount();
|
|
|
|
//System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])
|
|
void Register_UnityEngine_Camera_GetAllCamerasImpl();
|
|
Register_UnityEngine_Camera_GetAllCamerasImpl();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_cullingMask()
|
|
void Register_UnityEngine_Camera_get_cullingMask();
|
|
Register_UnityEngine_Camera_get_cullingMask();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_eventMask()
|
|
void Register_UnityEngine_Camera_get_eventMask();
|
|
Register_UnityEngine_Camera_get_eventMask();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_pixelHeight()
|
|
void Register_UnityEngine_Camera_get_pixelHeight();
|
|
Register_UnityEngine_Camera_get_pixelHeight();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_pixelWidth()
|
|
void Register_UnityEngine_Camera_get_pixelWidth();
|
|
Register_UnityEngine_Camera_get_pixelWidth();
|
|
|
|
//System.Int32 UnityEngine.Camera::get_targetDisplay()
|
|
void Register_UnityEngine_Camera_get_targetDisplay();
|
|
Register_UnityEngine_Camera_get_targetDisplay();
|
|
|
|
//System.Single UnityEngine.Camera::get_aspect()
|
|
void Register_UnityEngine_Camera_get_aspect();
|
|
Register_UnityEngine_Camera_get_aspect();
|
|
|
|
//System.Single UnityEngine.Camera::get_depth()
|
|
void Register_UnityEngine_Camera_get_depth();
|
|
Register_UnityEngine_Camera_get_depth();
|
|
|
|
//System.Single UnityEngine.Camera::get_farClipPlane()
|
|
void Register_UnityEngine_Camera_get_farClipPlane();
|
|
Register_UnityEngine_Camera_get_farClipPlane();
|
|
|
|
//System.Single UnityEngine.Camera::get_fieldOfView()
|
|
void Register_UnityEngine_Camera_get_fieldOfView();
|
|
Register_UnityEngine_Camera_get_fieldOfView();
|
|
|
|
//System.Single UnityEngine.Camera::get_nearClipPlane()
|
|
void Register_UnityEngine_Camera_get_nearClipPlane();
|
|
Register_UnityEngine_Camera_get_nearClipPlane();
|
|
|
|
//System.Single UnityEngine.Camera::get_orthographicSize()
|
|
void Register_UnityEngine_Camera_get_orthographicSize();
|
|
Register_UnityEngine_Camera_get_orthographicSize();
|
|
|
|
//System.Void UnityEngine.Camera::AddCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
|
|
void Register_UnityEngine_Camera_AddCommandBufferImpl();
|
|
Register_UnityEngine_Camera_AddCommandBufferImpl();
|
|
|
|
//System.Void UnityEngine.Camera::CopyFrom(UnityEngine.Camera)
|
|
void Register_UnityEngine_Camera_CopyFrom();
|
|
Register_UnityEngine_Camera_CopyFrom();
|
|
|
|
//System.Void UnityEngine.Camera::RemoveCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
|
|
void Register_UnityEngine_Camera_RemoveCommandBufferImpl();
|
|
Register_UnityEngine_Camera_RemoveCommandBufferImpl();
|
|
|
|
//System.Void UnityEngine.Camera::Render()
|
|
void Register_UnityEngine_Camera_Render();
|
|
Register_UnityEngine_Camera_Render();
|
|
|
|
//System.Void UnityEngine.Camera::RenderWithShader(UnityEngine.Shader,System.String)
|
|
void Register_UnityEngine_Camera_RenderWithShader();
|
|
Register_UnityEngine_Camera_RenderWithShader();
|
|
|
|
//System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
|
|
void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
|
|
Register_UnityEngine_Camera_ScreenPointToRay_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
|
|
Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::SetReplacementShader(UnityEngine.Shader,System.String)
|
|
void Register_UnityEngine_Camera_SetReplacementShader();
|
|
Register_UnityEngine_Camera_SetReplacementShader();
|
|
|
|
//System.Void UnityEngine.Camera::SetupCurrent(UnityEngine.Camera)
|
|
void Register_UnityEngine_Camera_SetupCurrent();
|
|
Register_UnityEngine_Camera_SetupCurrent();
|
|
|
|
//System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
|
|
Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::WorldToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Camera_WorldToViewportPoint_Injected();
|
|
Register_UnityEngine_Camera_WorldToViewportPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_Camera_get_backgroundColor_Injected();
|
|
Register_UnityEngine_Camera_get_backgroundColor_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_cameraToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected();
|
|
Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Camera_get_pixelRect_Injected();
|
|
Register_UnityEngine_Camera_get_pixelRect_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_get_projectionMatrix_Injected();
|
|
Register_UnityEngine_Camera_get_projectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_rect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Camera_get_rect_Injected();
|
|
Register_UnityEngine_Camera_get_rect_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
|
|
Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_aspect(System.Single)
|
|
void Register_UnityEngine_Camera_set_aspect();
|
|
Register_UnityEngine_Camera_set_aspect();
|
|
|
|
//System.Void UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_Camera_set_backgroundColor_Injected();
|
|
Register_UnityEngine_Camera_set_backgroundColor_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags)
|
|
void Register_UnityEngine_Camera_set_clearFlags();
|
|
Register_UnityEngine_Camera_set_clearFlags();
|
|
|
|
//System.Void UnityEngine.Camera::set_cullingMask(System.Int32)
|
|
void Register_UnityEngine_Camera_set_cullingMask();
|
|
Register_UnityEngine_Camera_set_cullingMask();
|
|
|
|
//System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode)
|
|
void Register_UnityEngine_Camera_set_depthTextureMode();
|
|
Register_UnityEngine_Camera_set_depthTextureMode();
|
|
|
|
//System.Void UnityEngine.Camera::set_farClipPlane(System.Single)
|
|
void Register_UnityEngine_Camera_set_farClipPlane();
|
|
Register_UnityEngine_Camera_set_farClipPlane();
|
|
|
|
//System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
|
|
void Register_UnityEngine_Camera_set_fieldOfView();
|
|
Register_UnityEngine_Camera_set_fieldOfView();
|
|
|
|
//System.Void UnityEngine.Camera::set_nearClipPlane(System.Single)
|
|
void Register_UnityEngine_Camera_set_nearClipPlane();
|
|
Register_UnityEngine_Camera_set_nearClipPlane();
|
|
|
|
//System.Void UnityEngine.Camera::set_orthographic(System.Boolean)
|
|
void Register_UnityEngine_Camera_set_orthographic();
|
|
Register_UnityEngine_Camera_set_orthographic();
|
|
|
|
//System.Void UnityEngine.Camera::set_orthographicSize(System.Single)
|
|
void Register_UnityEngine_Camera_set_orthographicSize();
|
|
Register_UnityEngine_Camera_set_orthographicSize();
|
|
|
|
//System.Void UnityEngine.Camera::set_pixelRect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Camera_set_pixelRect_Injected();
|
|
Register_UnityEngine_Camera_set_pixelRect_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_rect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Camera_set_rect_Injected();
|
|
Register_UnityEngine_Camera_set_rect_Injected();
|
|
|
|
//System.Void UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath)
|
|
void Register_UnityEngine_Camera_set_renderingPath();
|
|
Register_UnityEngine_Camera_set_renderingPath();
|
|
|
|
//System.Void UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture)
|
|
void Register_UnityEngine_Camera_set_targetTexture();
|
|
Register_UnityEngine_Camera_set_targetTexture();
|
|
|
|
//UnityEngine.Camera UnityEngine.Camera::get_current()
|
|
void Register_UnityEngine_Camera_get_current();
|
|
Register_UnityEngine_Camera_get_current();
|
|
|
|
//UnityEngine.Camera UnityEngine.Camera::get_main()
|
|
void Register_UnityEngine_Camera_get_main();
|
|
Register_UnityEngine_Camera_get_main();
|
|
|
|
//UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags()
|
|
void Register_UnityEngine_Camera_get_clearFlags();
|
|
Register_UnityEngine_Camera_get_clearFlags();
|
|
|
|
//UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode()
|
|
void Register_UnityEngine_Camera_get_depthTextureMode();
|
|
Register_UnityEngine_Camera_get_depthTextureMode();
|
|
|
|
//UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture()
|
|
void Register_UnityEngine_Camera_get_targetTexture();
|
|
Register_UnityEngine_Camera_get_targetTexture();
|
|
|
|
//End Registrations for type : UnityEngine.Camera
|
|
|
|
//Start Registrations for type : UnityEngine.CameraRaycastHelper
|
|
|
|
//UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
|
|
void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
|
|
Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
|
|
|
|
//UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
|
|
void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
|
|
Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.CameraRaycastHelper
|
|
|
|
//Start Registrations for type : UnityEngine.Canvas
|
|
|
|
//System.Boolean UnityEngine.Canvas::get_isRootCanvas()
|
|
void Register_UnityEngine_Canvas_get_isRootCanvas();
|
|
Register_UnityEngine_Canvas_get_isRootCanvas();
|
|
|
|
//System.Boolean UnityEngine.Canvas::get_overrideSorting()
|
|
void Register_UnityEngine_Canvas_get_overrideSorting();
|
|
Register_UnityEngine_Canvas_get_overrideSorting();
|
|
|
|
//System.Boolean UnityEngine.Canvas::get_pixelPerfect()
|
|
void Register_UnityEngine_Canvas_get_pixelPerfect();
|
|
Register_UnityEngine_Canvas_get_pixelPerfect();
|
|
|
|
//System.Int32 UnityEngine.Canvas::get_renderOrder()
|
|
void Register_UnityEngine_Canvas_get_renderOrder();
|
|
Register_UnityEngine_Canvas_get_renderOrder();
|
|
|
|
//System.Int32 UnityEngine.Canvas::get_sortingLayerID()
|
|
void Register_UnityEngine_Canvas_get_sortingLayerID();
|
|
Register_UnityEngine_Canvas_get_sortingLayerID();
|
|
|
|
//System.Int32 UnityEngine.Canvas::get_sortingOrder()
|
|
void Register_UnityEngine_Canvas_get_sortingOrder();
|
|
Register_UnityEngine_Canvas_get_sortingOrder();
|
|
|
|
//System.Int32 UnityEngine.Canvas::get_targetDisplay()
|
|
void Register_UnityEngine_Canvas_get_targetDisplay();
|
|
Register_UnityEngine_Canvas_get_targetDisplay();
|
|
|
|
//System.Single UnityEngine.Canvas::get_referencePixelsPerUnit()
|
|
void Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
|
|
Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
|
|
|
|
//System.Single UnityEngine.Canvas::get_scaleFactor()
|
|
void Register_UnityEngine_Canvas_get_scaleFactor();
|
|
Register_UnityEngine_Canvas_get_scaleFactor();
|
|
|
|
//System.Void UnityEngine.Canvas::SetExternalCanvasEnabled(System.Boolean)
|
|
void Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
|
|
Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
|
|
|
|
//System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
|
|
Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
|
|
|
|
//System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean)
|
|
void Register_UnityEngine_Canvas_set_overrideSorting();
|
|
Register_UnityEngine_Canvas_set_overrideSorting();
|
|
|
|
//System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single)
|
|
void Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
|
|
Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
|
|
|
|
//System.Void UnityEngine.Canvas::set_scaleFactor(System.Single)
|
|
void Register_UnityEngine_Canvas_set_scaleFactor();
|
|
Register_UnityEngine_Canvas_set_scaleFactor();
|
|
|
|
//System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32)
|
|
void Register_UnityEngine_Canvas_set_sortingLayerID();
|
|
Register_UnityEngine_Canvas_set_sortingLayerID();
|
|
|
|
//System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32)
|
|
void Register_UnityEngine_Canvas_set_sortingOrder();
|
|
Register_UnityEngine_Canvas_set_sortingOrder();
|
|
|
|
//UnityEngine.Camera UnityEngine.Canvas::get_worldCamera()
|
|
void Register_UnityEngine_Canvas_get_worldCamera();
|
|
Register_UnityEngine_Canvas_get_worldCamera();
|
|
|
|
//UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas()
|
|
void Register_UnityEngine_Canvas_get_rootCanvas();
|
|
Register_UnityEngine_Canvas_get_rootCanvas();
|
|
|
|
//UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial()
|
|
void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
|
|
Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
|
|
|
|
//UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial()
|
|
void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
|
|
Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
|
|
|
|
//UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode()
|
|
void Register_UnityEngine_Canvas_get_renderMode();
|
|
Register_UnityEngine_Canvas_get_renderMode();
|
|
|
|
//End Registrations for type : UnityEngine.Canvas
|
|
|
|
//Start Registrations for type : UnityEngine.CanvasGroup
|
|
|
|
//System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts()
|
|
void Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
|
|
Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
|
|
|
|
//System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups()
|
|
void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
|
|
Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
|
|
|
|
//System.Boolean UnityEngine.CanvasGroup::get_interactable()
|
|
void Register_UnityEngine_CanvasGroup_get_interactable();
|
|
Register_UnityEngine_CanvasGroup_get_interactable();
|
|
|
|
//System.Single UnityEngine.CanvasGroup::get_alpha()
|
|
void Register_UnityEngine_CanvasGroup_get_alpha();
|
|
Register_UnityEngine_CanvasGroup_get_alpha();
|
|
|
|
//System.Void UnityEngine.CanvasGroup::set_alpha(System.Single)
|
|
void Register_UnityEngine_CanvasGroup_set_alpha();
|
|
Register_UnityEngine_CanvasGroup_set_alpha();
|
|
|
|
//System.Void UnityEngine.CanvasGroup::set_ignoreParentGroups(System.Boolean)
|
|
void Register_UnityEngine_CanvasGroup_set_ignoreParentGroups();
|
|
Register_UnityEngine_CanvasGroup_set_ignoreParentGroups();
|
|
|
|
//End Registrations for type : UnityEngine.CanvasGroup
|
|
|
|
//Start Registrations for type : UnityEngine.CanvasRenderer
|
|
|
|
//System.Boolean UnityEngine.CanvasRenderer::get_cull()
|
|
void Register_UnityEngine_CanvasRenderer_get_cull();
|
|
Register_UnityEngine_CanvasRenderer_get_cull();
|
|
|
|
//System.Boolean UnityEngine.CanvasRenderer::get_hasMoved()
|
|
void Register_UnityEngine_CanvasRenderer_get_hasMoved();
|
|
Register_UnityEngine_CanvasRenderer_get_hasMoved();
|
|
|
|
//System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth()
|
|
void Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
|
|
Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
|
|
|
|
//System.Int32 UnityEngine.CanvasRenderer::get_materialCount()
|
|
void Register_UnityEngine_CanvasRenderer_get_materialCount();
|
|
Register_UnityEngine_CanvasRenderer_get_materialCount();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::Clear()
|
|
void Register_UnityEngine_CanvasRenderer_Clear();
|
|
Register_UnityEngine_CanvasRenderer_Clear();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
|
|
void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
|
|
Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::DisableRectClipping()
|
|
void Register_UnityEngine_CanvasRenderer_DisableRectClipping();
|
|
Register_UnityEngine_CanvasRenderer_DisableRectClipping();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
|
|
Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_CanvasRenderer_GetColor_Injected();
|
|
Register_UnityEngine_CanvasRenderer_GetColor_Injected();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture)
|
|
void Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
|
|
Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_CanvasRenderer_SetColor_Injected();
|
|
Register_UnityEngine_CanvasRenderer_SetColor_Injected();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32)
|
|
void Register_UnityEngine_CanvasRenderer_SetMaterial();
|
|
Register_UnityEngine_CanvasRenderer_SetMaterial();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh)
|
|
void Register_UnityEngine_CanvasRenderer_SetMesh();
|
|
Register_UnityEngine_CanvasRenderer_SetMesh();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32)
|
|
void Register_UnityEngine_CanvasRenderer_SetPopMaterial();
|
|
Register_UnityEngine_CanvasRenderer_SetPopMaterial();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture)
|
|
void Register_UnityEngine_CanvasRenderer_SetTexture();
|
|
Register_UnityEngine_CanvasRenderer_SetTexture();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
|
|
void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
|
|
Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
|
|
void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
|
|
Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
|
|
Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean)
|
|
void Register_UnityEngine_CanvasRenderer_set_cull();
|
|
Register_UnityEngine_CanvasRenderer_set_cull();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean)
|
|
void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
|
|
Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32)
|
|
void Register_UnityEngine_CanvasRenderer_set_materialCount();
|
|
Register_UnityEngine_CanvasRenderer_set_materialCount();
|
|
|
|
//System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32)
|
|
void Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
|
|
Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
|
|
|
|
//End Registrations for type : UnityEngine.CanvasRenderer
|
|
|
|
//Start Registrations for type : UnityEngine.CharacterController
|
|
|
|
//System.Boolean UnityEngine.CharacterController::get_isGrounded()
|
|
void Register_UnityEngine_CharacterController_get_isGrounded();
|
|
Register_UnityEngine_CharacterController_get_isGrounded();
|
|
|
|
//UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_CharacterController_Move_Injected();
|
|
Register_UnityEngine_CharacterController_Move_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.CharacterController
|
|
|
|
//Start Registrations for type : UnityEngine.Collider
|
|
|
|
//System.Boolean UnityEngine.Collider::get_isTrigger()
|
|
void Register_UnityEngine_Collider_get_isTrigger();
|
|
Register_UnityEngine_Collider_get_isTrigger();
|
|
|
|
//System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&)
|
|
void Register_UnityEngine_Collider_get_bounds_Injected();
|
|
Register_UnityEngine_Collider_get_bounds_Injected();
|
|
|
|
//System.Void UnityEngine.Collider::set_enabled(System.Boolean)
|
|
void Register_UnityEngine_Collider_set_enabled();
|
|
Register_UnityEngine_Collider_set_enabled();
|
|
|
|
//System.Void UnityEngine.Collider::set_isTrigger(System.Boolean)
|
|
void Register_UnityEngine_Collider_set_isTrigger();
|
|
Register_UnityEngine_Collider_set_isTrigger();
|
|
|
|
//System.Void UnityEngine.Collider::set_sharedMaterial(UnityEngine.PhysicMaterial)
|
|
void Register_UnityEngine_Collider_set_sharedMaterial();
|
|
Register_UnityEngine_Collider_set_sharedMaterial();
|
|
|
|
//UnityEngine.PhysicMaterial UnityEngine.Collider::get_sharedMaterial()
|
|
void Register_UnityEngine_Collider_get_sharedMaterial();
|
|
Register_UnityEngine_Collider_get_sharedMaterial();
|
|
|
|
//UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
|
|
void Register_UnityEngine_Collider_get_attachedRigidbody();
|
|
Register_UnityEngine_Collider_get_attachedRigidbody();
|
|
|
|
//End Registrations for type : UnityEngine.Collider
|
|
|
|
//Start Registrations for type : UnityEngine.Component
|
|
|
|
//System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)
|
|
void Register_UnityEngine_Component_GetComponentsForListInternal();
|
|
Register_UnityEngine_Component_GetComponentsForListInternal();
|
|
|
|
//UnityEngine.GameObject UnityEngine.Component::get_gameObject()
|
|
void Register_UnityEngine_Component_get_gameObject();
|
|
Register_UnityEngine_Component_get_gameObject();
|
|
|
|
//UnityEngine.Transform UnityEngine.Component::get_transform()
|
|
void Register_UnityEngine_Component_get_transform();
|
|
Register_UnityEngine_Component_get_transform();
|
|
|
|
//End Registrations for type : UnityEngine.Component
|
|
|
|
//Start Registrations for type : UnityEngine.ComputeShader
|
|
|
|
//System.Int32 UnityEngine.ComputeShader::FindKernel(System.String)
|
|
void Register_UnityEngine_ComputeShader_FindKernel();
|
|
Register_UnityEngine_ComputeShader_FindKernel();
|
|
|
|
//End Registrations for type : UnityEngine.ComputeShader
|
|
|
|
//Start Registrations for type : UnityEngine.ContactFilter2D
|
|
|
|
//System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
|
|
void Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
|
|
Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ContactFilter2D
|
|
|
|
//Start Registrations for type : UnityEngine.Coroutine
|
|
|
|
//System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
|
|
void Register_UnityEngine_Coroutine_ReleaseCoroutine();
|
|
Register_UnityEngine_Coroutine_ReleaseCoroutine();
|
|
|
|
//End Registrations for type : UnityEngine.Coroutine
|
|
|
|
//Start Registrations for type : UnityEngine.Cubemap
|
|
|
|
//System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
|
|
void Register_UnityEngine_Cubemap_Internal_CreateImpl();
|
|
Register_UnityEngine_Cubemap_Internal_CreateImpl();
|
|
|
|
//System.Boolean UnityEngine.Cubemap::get_isReadable()
|
|
void Register_UnityEngine_Cubemap_get_isReadable();
|
|
Register_UnityEngine_Cubemap_get_isReadable();
|
|
|
|
//End Registrations for type : UnityEngine.Cubemap
|
|
|
|
//Start Registrations for type : UnityEngine.CubemapArray
|
|
|
|
//System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags)
|
|
void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
|
|
Register_UnityEngine_CubemapArray_Internal_CreateImpl();
|
|
|
|
//System.Boolean UnityEngine.CubemapArray::get_isReadable()
|
|
void Register_UnityEngine_CubemapArray_get_isReadable();
|
|
Register_UnityEngine_CubemapArray_get_isReadable();
|
|
|
|
//End Registrations for type : UnityEngine.CubemapArray
|
|
|
|
//Start Registrations for type : UnityEngine.Cursor
|
|
|
|
//System.Void UnityEngine.Cursor::SetCursor_Injected(UnityEngine.Texture2D,UnityEngine.Vector2&,UnityEngine.CursorMode)
|
|
void Register_UnityEngine_Cursor_SetCursor_Injected();
|
|
Register_UnityEngine_Cursor_SetCursor_Injected();
|
|
|
|
//UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
|
|
void Register_UnityEngine_Cursor_get_lockState();
|
|
Register_UnityEngine_Cursor_get_lockState();
|
|
|
|
//End Registrations for type : UnityEngine.Cursor
|
|
|
|
//Start Registrations for type : UnityEngine.Debug
|
|
|
|
//System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String)
|
|
void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
|
|
Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
|
|
|
|
//End Registrations for type : UnityEngine.Debug
|
|
|
|
//Start Registrations for type : UnityEngine.DebugLogHandler
|
|
|
|
//System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)
|
|
void Register_UnityEngine_DebugLogHandler_Internal_Log();
|
|
Register_UnityEngine_DebugLogHandler_Internal_Log();
|
|
|
|
//System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
|
|
void Register_UnityEngine_DebugLogHandler_Internal_LogException();
|
|
Register_UnityEngine_DebugLogHandler_Internal_LogException();
|
|
|
|
//End Registrations for type : UnityEngine.DebugLogHandler
|
|
|
|
//Start Registrations for type : UnityEngine.Display
|
|
|
|
//System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
|
|
void Register_UnityEngine_Display_RelativeMouseAtImpl();
|
|
Register_UnityEngine_Display_RelativeMouseAtImpl();
|
|
|
|
//System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
|
|
void Register_UnityEngine_Display_GetRenderingExtImpl();
|
|
Register_UnityEngine_Display_GetRenderingExtImpl();
|
|
|
|
//System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
|
|
void Register_UnityEngine_Display_GetSystemExtImpl();
|
|
Register_UnityEngine_Display_GetSystemExtImpl();
|
|
|
|
//End Registrations for type : UnityEngine.Display
|
|
|
|
//Start Registrations for type : UnityEngine.Event
|
|
|
|
//System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event)
|
|
void Register_UnityEngine_Event_PopEvent();
|
|
Register_UnityEngine_Event_PopEvent();
|
|
|
|
//System.Char UnityEngine.Event::get_character()
|
|
void Register_UnityEngine_Event_get_character();
|
|
Register_UnityEngine_Event_get_character();
|
|
|
|
//System.Int32 UnityEngine.Event::GetDoubleClickTime()
|
|
void Register_UnityEngine_Event_GetDoubleClickTime();
|
|
Register_UnityEngine_Event_GetDoubleClickTime();
|
|
|
|
//System.Int32 UnityEngine.Event::get_button()
|
|
void Register_UnityEngine_Event_get_button();
|
|
Register_UnityEngine_Event_get_button();
|
|
|
|
//System.Int32 UnityEngine.Event::get_clickCount()
|
|
void Register_UnityEngine_Event_get_clickCount();
|
|
Register_UnityEngine_Event_get_clickCount();
|
|
|
|
//System.Int32 UnityEngine.Event::get_displayIndex()
|
|
void Register_UnityEngine_Event_get_displayIndex();
|
|
Register_UnityEngine_Event_get_displayIndex();
|
|
|
|
//System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
|
|
void Register_UnityEngine_Event_Internal_Create();
|
|
Register_UnityEngine_Event_Internal_Create();
|
|
|
|
//System.Single UnityEngine.Event::get_pressure()
|
|
void Register_UnityEngine_Event_get_pressure();
|
|
Register_UnityEngine_Event_get_pressure();
|
|
|
|
//System.String UnityEngine.Event::get_commandName()
|
|
void Register_UnityEngine_Event_get_commandName();
|
|
Register_UnityEngine_Event_get_commandName();
|
|
|
|
//System.Void UnityEngine.Event::CopyFromPtr(System.IntPtr)
|
|
void Register_UnityEngine_Event_CopyFromPtr();
|
|
Register_UnityEngine_Event_CopyFromPtr();
|
|
|
|
//System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_Event_Internal_Destroy();
|
|
Register_UnityEngine_Event_Internal_Destroy();
|
|
|
|
//System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
|
|
void Register_UnityEngine_Event_Internal_SetNativeEvent();
|
|
Register_UnityEngine_Event_Internal_SetNativeEvent();
|
|
|
|
//System.Void UnityEngine.Event::Internal_Use()
|
|
void Register_UnityEngine_Event_Internal_Use();
|
|
Register_UnityEngine_Event_Internal_Use();
|
|
|
|
//System.Void UnityEngine.Event::get_delta_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Event_get_delta_Injected();
|
|
Register_UnityEngine_Event_get_delta_Injected();
|
|
|
|
//System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Event_get_mousePosition_Injected();
|
|
Register_UnityEngine_Event_get_mousePosition_Injected();
|
|
|
|
//System.Void UnityEngine.Event::set_character(System.Char)
|
|
void Register_UnityEngine_Event_set_character();
|
|
Register_UnityEngine_Event_set_character();
|
|
|
|
//System.Void UnityEngine.Event::set_commandName(System.String)
|
|
void Register_UnityEngine_Event_set_commandName();
|
|
Register_UnityEngine_Event_set_commandName();
|
|
|
|
//System.Void UnityEngine.Event::set_delta_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Event_set_delta_Injected();
|
|
Register_UnityEngine_Event_set_delta_Injected();
|
|
|
|
//System.Void UnityEngine.Event::set_displayIndex(System.Int32)
|
|
void Register_UnityEngine_Event_set_displayIndex();
|
|
Register_UnityEngine_Event_set_displayIndex();
|
|
|
|
//System.Void UnityEngine.Event::set_keyCode(UnityEngine.KeyCode)
|
|
void Register_UnityEngine_Event_set_keyCode();
|
|
Register_UnityEngine_Event_set_keyCode();
|
|
|
|
//System.Void UnityEngine.Event::set_modifiers(UnityEngine.EventModifiers)
|
|
void Register_UnityEngine_Event_set_modifiers();
|
|
Register_UnityEngine_Event_set_modifiers();
|
|
|
|
//System.Void UnityEngine.Event::set_mousePosition_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Event_set_mousePosition_Injected();
|
|
Register_UnityEngine_Event_set_mousePosition_Injected();
|
|
|
|
//System.Void UnityEngine.Event::set_type(UnityEngine.EventType)
|
|
void Register_UnityEngine_Event_set_type();
|
|
Register_UnityEngine_Event_set_type();
|
|
|
|
//UnityEngine.EventModifiers UnityEngine.Event::get_modifiers()
|
|
void Register_UnityEngine_Event_get_modifiers();
|
|
Register_UnityEngine_Event_get_modifiers();
|
|
|
|
//UnityEngine.EventType UnityEngine.Event::get_rawType()
|
|
void Register_UnityEngine_Event_get_rawType();
|
|
Register_UnityEngine_Event_get_rawType();
|
|
|
|
//UnityEngine.EventType UnityEngine.Event::get_type()
|
|
void Register_UnityEngine_Event_get_type();
|
|
Register_UnityEngine_Event_get_type();
|
|
|
|
//UnityEngine.KeyCode UnityEngine.Event::get_keyCode()
|
|
void Register_UnityEngine_Event_get_keyCode();
|
|
Register_UnityEngine_Event_get_keyCode();
|
|
|
|
//UnityEngine.PointerType UnityEngine.Event::get_pointerType()
|
|
void Register_UnityEngine_Event_get_pointerType();
|
|
Register_UnityEngine_Event_get_pointerType();
|
|
|
|
//End Registrations for type : UnityEngine.Event
|
|
|
|
//Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
|
|
void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
|
|
Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
|
|
|
|
//End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
|
|
|
|
//Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat();
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPVRTCFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
|
|
|
|
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat();
|
|
|
|
//System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthBits(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthStencilFormatFromBitsLegacy_Native(System.Int32)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetLinearFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSRGBFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSRGBFormat();
|
|
|
|
//UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
|
|
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
|
|
|
|
//End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
|
|
|
|
//Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
|
|
|
|
//System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
|
|
void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
|
|
Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
|
|
|
|
//End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
|
|
|
|
//Start Registrations for type : UnityEngine.Font
|
|
|
|
//System.Boolean UnityEngine.Font::HasCharacter(System.Int32)
|
|
void Register_UnityEngine_Font_HasCharacter();
|
|
Register_UnityEngine_Font_HasCharacter();
|
|
|
|
//System.Boolean UnityEngine.Font::get_dynamic()
|
|
void Register_UnityEngine_Font_get_dynamic();
|
|
Register_UnityEngine_Font_get_dynamic();
|
|
|
|
//System.Int32 UnityEngine.Font::get_fontSize()
|
|
void Register_UnityEngine_Font_get_fontSize();
|
|
Register_UnityEngine_Font_get_fontSize();
|
|
|
|
//System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String)
|
|
void Register_UnityEngine_Font_Internal_CreateFont();
|
|
Register_UnityEngine_Font_Internal_CreateFont();
|
|
|
|
//UnityEngine.Material UnityEngine.Font::get_material()
|
|
void Register_UnityEngine_Font_get_material();
|
|
Register_UnityEngine_Font_get_material();
|
|
|
|
//End Registrations for type : UnityEngine.Font
|
|
|
|
//Start Registrations for type : UnityEngine.GameObject
|
|
|
|
//System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
|
|
void Register_UnityEngine_GameObject_GetComponentsInternal();
|
|
Register_UnityEngine_GameObject_GetComponentsInternal();
|
|
|
|
//System.Boolean UnityEngine.GameObject::CompareTag(System.String)
|
|
void Register_UnityEngine_GameObject_CompareTag();
|
|
Register_UnityEngine_GameObject_CompareTag();
|
|
|
|
//System.Boolean UnityEngine.GameObject::get_activeInHierarchy()
|
|
void Register_UnityEngine_GameObject_get_activeInHierarchy();
|
|
Register_UnityEngine_GameObject_get_activeInHierarchy();
|
|
|
|
//System.Boolean UnityEngine.GameObject::get_activeSelf()
|
|
void Register_UnityEngine_GameObject_get_activeSelf();
|
|
Register_UnityEngine_GameObject_get_activeSelf();
|
|
|
|
//System.Boolean UnityEngine.GameObject::get_isStatic()
|
|
void Register_UnityEngine_GameObject_get_isStatic();
|
|
Register_UnityEngine_GameObject_get_isStatic();
|
|
|
|
//System.Int32 UnityEngine.GameObject::get_layer()
|
|
void Register_UnityEngine_GameObject_get_layer();
|
|
Register_UnityEngine_GameObject_get_layer();
|
|
|
|
//System.String UnityEngine.GameObject::get_tag()
|
|
void Register_UnityEngine_GameObject_get_tag();
|
|
Register_UnityEngine_GameObject_get_tag();
|
|
|
|
//System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
|
|
void Register_UnityEngine_GameObject_Internal_CreateGameObject();
|
|
Register_UnityEngine_GameObject_Internal_CreateGameObject();
|
|
|
|
//System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
|
|
void Register_UnityEngine_GameObject_SendMessage();
|
|
Register_UnityEngine_GameObject_SendMessage();
|
|
|
|
//System.Void UnityEngine.GameObject::SetActive(System.Boolean)
|
|
void Register_UnityEngine_GameObject_SetActive();
|
|
Register_UnityEngine_GameObject_SetActive();
|
|
|
|
//System.Void UnityEngine.GameObject::get_scene_Injected(UnityEngine.SceneManagement.Scene&)
|
|
void Register_UnityEngine_GameObject_get_scene_Injected();
|
|
Register_UnityEngine_GameObject_get_scene_Injected();
|
|
|
|
//System.Void UnityEngine.GameObject::set_layer(System.Int32)
|
|
void Register_UnityEngine_GameObject_set_layer();
|
|
Register_UnityEngine_GameObject_set_layer();
|
|
|
|
//System.Void UnityEngine.GameObject::set_tag(System.String)
|
|
void Register_UnityEngine_GameObject_set_tag();
|
|
Register_UnityEngine_GameObject_set_tag();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type)
|
|
void Register_UnityEngine_GameObject_GetComponent();
|
|
Register_UnityEngine_GameObject_GetComponent();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
|
|
void Register_UnityEngine_GameObject_GetComponentInChildren();
|
|
Register_UnityEngine_GameObject_GetComponentInChildren();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean)
|
|
void Register_UnityEngine_GameObject_GetComponentInParent();
|
|
Register_UnityEngine_GameObject_GetComponentInParent();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
|
|
void Register_UnityEngine_GameObject_Internal_AddComponentWithType();
|
|
Register_UnityEngine_GameObject_Internal_AddComponentWithType();
|
|
|
|
//UnityEngine.Component UnityEngine.GameObject::TryGetComponentInternal(System.Type)
|
|
void Register_UnityEngine_GameObject_TryGetComponentInternal();
|
|
Register_UnityEngine_GameObject_TryGetComponentInternal();
|
|
|
|
//UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
|
|
void Register_UnityEngine_GameObject_Find();
|
|
Register_UnityEngine_GameObject_Find();
|
|
|
|
//UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
|
|
void Register_UnityEngine_GameObject_FindGameObjectWithTag();
|
|
Register_UnityEngine_GameObject_FindGameObjectWithTag();
|
|
|
|
//UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
|
|
void Register_UnityEngine_GameObject_FindGameObjectsWithTag();
|
|
Register_UnityEngine_GameObject_FindGameObjectsWithTag();
|
|
|
|
//UnityEngine.Transform UnityEngine.GameObject::get_transform()
|
|
void Register_UnityEngine_GameObject_get_transform();
|
|
Register_UnityEngine_GameObject_get_transform();
|
|
|
|
//End Registrations for type : UnityEngine.GameObject
|
|
|
|
//Start Registrations for type : UnityEngine.Gizmos
|
|
|
|
//System.Void UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Gizmos_DrawLine_Injected();
|
|
Register_UnityEngine_Gizmos_DrawLine_Injected();
|
|
|
|
//System.Void UnityEngine.Gizmos::DrawSphere_Injected(UnityEngine.Vector3&,System.Single)
|
|
void Register_UnityEngine_Gizmos_DrawSphere_Injected();
|
|
Register_UnityEngine_Gizmos_DrawSphere_Injected();
|
|
|
|
//System.Void UnityEngine.Gizmos::DrawWireSphere_Injected(UnityEngine.Vector3&,System.Single)
|
|
void Register_UnityEngine_Gizmos_DrawWireSphere_Injected();
|
|
Register_UnityEngine_Gizmos_DrawWireSphere_Injected();
|
|
|
|
//System.Void UnityEngine.Gizmos::set_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_Gizmos_set_color_Injected();
|
|
Register_UnityEngine_Gizmos_set_color_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Gizmos
|
|
|
|
//Start Registrations for type : UnityEngine.GL
|
|
|
|
//System.Void UnityEngine.GL::Begin(System.Int32)
|
|
void Register_UnityEngine_GL_Begin();
|
|
Register_UnityEngine_GL_Begin();
|
|
|
|
//System.Void UnityEngine.GL::End()
|
|
void Register_UnityEngine_GL_End();
|
|
Register_UnityEngine_GL_End();
|
|
|
|
//System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single)
|
|
void Register_UnityEngine_GL_GLClear_Injected();
|
|
Register_UnityEngine_GL_GLClear_Injected();
|
|
|
|
//System.Void UnityEngine.GL::GLLoadPixelMatrixScript(System.Single,System.Single,System.Single,System.Single)
|
|
void Register_UnityEngine_GL_GLLoadPixelMatrixScript();
|
|
Register_UnityEngine_GL_GLLoadPixelMatrixScript();
|
|
|
|
//System.Void UnityEngine.GL::ImmediateColor(System.Single,System.Single,System.Single,System.Single)
|
|
void Register_UnityEngine_GL_ImmediateColor();
|
|
Register_UnityEngine_GL_ImmediateColor();
|
|
|
|
//System.Void UnityEngine.GL::LoadOrtho()
|
|
void Register_UnityEngine_GL_LoadOrtho();
|
|
Register_UnityEngine_GL_LoadOrtho();
|
|
|
|
//System.Void UnityEngine.GL::LoadProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
|
|
Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.GL::PopMatrix()
|
|
void Register_UnityEngine_GL_PopMatrix();
|
|
Register_UnityEngine_GL_PopMatrix();
|
|
|
|
//System.Void UnityEngine.GL::PushMatrix()
|
|
void Register_UnityEngine_GL_PushMatrix();
|
|
Register_UnityEngine_GL_PushMatrix();
|
|
|
|
//System.Void UnityEngine.GL::SetViewMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_GL_SetViewMatrix_Injected();
|
|
Register_UnityEngine_GL_SetViewMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single)
|
|
void Register_UnityEngine_GL_TexCoord3();
|
|
Register_UnityEngine_GL_TexCoord3();
|
|
|
|
//System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single)
|
|
void Register_UnityEngine_GL_Vertex3();
|
|
Register_UnityEngine_GL_Vertex3();
|
|
|
|
//System.Void UnityEngine.GL::Viewport_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_GL_Viewport_Injected();
|
|
Register_UnityEngine_GL_Viewport_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.GL
|
|
|
|
//Start Registrations for type : UnityEngine.Gradient
|
|
|
|
//System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr)
|
|
void Register_UnityEngine_Gradient_Internal_Equals();
|
|
Register_UnityEngine_Gradient_Internal_Equals();
|
|
|
|
//System.IntPtr UnityEngine.Gradient::Init()
|
|
void Register_UnityEngine_Gradient_Init();
|
|
Register_UnityEngine_Gradient_Init();
|
|
|
|
//System.Void UnityEngine.Gradient::Cleanup()
|
|
void Register_UnityEngine_Gradient_Cleanup();
|
|
Register_UnityEngine_Gradient_Cleanup();
|
|
|
|
//System.Void UnityEngine.Gradient::set_alphaKeys(UnityEngine.GradientAlphaKey[])
|
|
void Register_UnityEngine_Gradient_set_alphaKeys();
|
|
Register_UnityEngine_Gradient_set_alphaKeys();
|
|
|
|
//UnityEngine.GradientColorKey[] UnityEngine.Gradient::get_colorKeys()
|
|
void Register_UnityEngine_Gradient_get_colorKeys();
|
|
Register_UnityEngine_Gradient_get_colorKeys();
|
|
|
|
//End Registrations for type : UnityEngine.Gradient
|
|
|
|
//Start Registrations for type : UnityEngine.Graphics
|
|
|
|
//System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
|
|
void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
|
|
Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
|
|
|
|
//System.Void UnityEngine.Graphics::Blit2(UnityEngine.Texture,UnityEngine.RenderTexture)
|
|
void Register_UnityEngine_Graphics_Blit2();
|
|
Register_UnityEngine_Graphics_Blit2();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_BlitMaterial5(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32,System.Boolean)
|
|
void Register_UnityEngine_Graphics_Internal_BlitMaterial5();
|
|
Register_UnityEngine_Graphics_Internal_BlitMaterial5();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_SetMRTSimple_Injected(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_SetMRTSimple_Injected();
|
|
Register_UnityEngine_Graphics_Internal_SetMRTSimple_Injected();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_SetNullRT()
|
|
void Register_UnityEngine_Graphics_Internal_SetNullRT();
|
|
Register_UnityEngine_Graphics_Internal_SetNullRT();
|
|
|
|
//System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32)
|
|
void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
|
|
Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Graphics
|
|
|
|
//Start Registrations for type : UnityEngine.GUI
|
|
|
|
//System.Boolean UnityEngine.GUI::get_changed()
|
|
void Register_UnityEngine_GUI_get_changed();
|
|
Register_UnityEngine_GUI_get_changed();
|
|
|
|
//System.Boolean UnityEngine.GUI::get_enabled()
|
|
void Register_UnityEngine_GUI_get_enabled();
|
|
Register_UnityEngine_GUI_get_enabled();
|
|
|
|
//System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUI_get_backgroundColor_Injected();
|
|
Register_UnityEngine_GUI_get_backgroundColor_Injected();
|
|
|
|
//System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUI_get_color_Injected();
|
|
Register_UnityEngine_GUI_get_color_Injected();
|
|
|
|
//System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUI_get_contentColor_Injected();
|
|
Register_UnityEngine_GUI_get_contentColor_Injected();
|
|
|
|
//System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUI_set_backgroundColor_Injected();
|
|
Register_UnityEngine_GUI_set_backgroundColor_Injected();
|
|
|
|
//System.Void UnityEngine.GUI::set_changed(System.Boolean)
|
|
void Register_UnityEngine_GUI_set_changed();
|
|
Register_UnityEngine_GUI_set_changed();
|
|
|
|
//System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUI_set_color_Injected();
|
|
Register_UnityEngine_GUI_set_color_Injected();
|
|
|
|
//System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUI_set_contentColor_Injected();
|
|
Register_UnityEngine_GUI_set_contentColor_Injected();
|
|
|
|
//System.Void UnityEngine.GUI::set_enabled(System.Boolean)
|
|
void Register_UnityEngine_GUI_set_enabled();
|
|
Register_UnityEngine_GUI_set_enabled();
|
|
|
|
//End Registrations for type : UnityEngine.GUI
|
|
|
|
//Start Registrations for type : UnityEngine.GUIClip
|
|
|
|
//System.Int32 UnityEngine.GUIClip::Internal_GetCount()
|
|
void Register_UnityEngine_GUIClip_Internal_GetCount();
|
|
Register_UnityEngine_GUIClip_Internal_GetCount();
|
|
|
|
//System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_GUIClip_GetMatrix_Injected();
|
|
Register_UnityEngine_GUIClip_GetMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.GUIClip::Internal_Pop()
|
|
void Register_UnityEngine_GUIClip_Internal_Pop();
|
|
Register_UnityEngine_GUIClip_Internal_Pop();
|
|
|
|
//System.Void UnityEngine.GUIClip::Internal_PopParentClip()
|
|
void Register_UnityEngine_GUIClip_Internal_PopParentClip();
|
|
Register_UnityEngine_GUIClip_Internal_PopParentClip();
|
|
|
|
//System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
|
|
Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
|
|
|
|
//System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_GUIClip_SetMatrix_Injected();
|
|
Register_UnityEngine_GUIClip_SetMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUIClip_get_visibleRect_Injected();
|
|
Register_UnityEngine_GUIClip_get_visibleRect_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.GUIClip
|
|
|
|
//Start Registrations for type : UnityEngine.GUILayoutUtility
|
|
|
|
//System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
|
|
Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
|
|
|
|
//System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
|
|
Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.GUILayoutUtility
|
|
|
|
//Start Registrations for type : UnityEngine.GUIStyle
|
|
|
|
//System.Boolean UnityEngine.GUIStyle::IsTooltipActive(System.String)
|
|
void Register_UnityEngine_GUIStyle_IsTooltipActive();
|
|
Register_UnityEngine_GUIStyle_IsTooltipActive();
|
|
|
|
//System.Boolean UnityEngine.GUIStyle::get_stretchHeight()
|
|
void Register_UnityEngine_GUIStyle_get_stretchHeight();
|
|
Register_UnityEngine_GUIStyle_get_stretchHeight();
|
|
|
|
//System.Boolean UnityEngine.GUIStyle::get_stretchWidth()
|
|
void Register_UnityEngine_GUIStyle_get_stretchWidth();
|
|
Register_UnityEngine_GUIStyle_get_stretchWidth();
|
|
|
|
//System.Int32 UnityEngine.GUIStyle::Internal_GetCursorStringIndex_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected();
|
|
|
|
//System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32)
|
|
void Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
|
|
Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
|
|
|
|
//System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32)
|
|
void Register_UnityEngine_GUIStyle_GetStyleStatePtr();
|
|
Register_UnityEngine_GUIStyle_GetStyleStatePtr();
|
|
|
|
//System.IntPtr UnityEngine.GUIStyle::Internal_Copy(UnityEngine.GUIStyle,UnityEngine.GUIStyle)
|
|
void Register_UnityEngine_GUIStyle_Internal_Copy();
|
|
Register_UnityEngine_GUIStyle_Internal_Copy();
|
|
|
|
//System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
|
|
void Register_UnityEngine_GUIStyle_Internal_Create();
|
|
Register_UnityEngine_GUIStyle_Internal_Create();
|
|
|
|
//System.Single UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single)
|
|
void Register_UnityEngine_GUIStyle_Internal_CalcHeight();
|
|
Register_UnityEngine_GUIStyle_Internal_CalcHeight();
|
|
|
|
//System.Single UnityEngine.GUIStyle::Internal_GetLineHeight(System.IntPtr)
|
|
void Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
|
|
Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
|
|
|
|
//System.Single UnityEngine.GUIStyle::get_fixedHeight()
|
|
void Register_UnityEngine_GUIStyle_get_fixedHeight();
|
|
Register_UnityEngine_GUIStyle_get_fixedHeight();
|
|
|
|
//System.Single UnityEngine.GUIStyle::get_fixedWidth()
|
|
void Register_UnityEngine_GUIStyle_get_fixedWidth();
|
|
Register_UnityEngine_GUIStyle_get_fixedWidth();
|
|
|
|
//System.String UnityEngine.GUIStyle::Internal_GetSelectedRenderedText_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Int32)
|
|
void Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected();
|
|
|
|
//System.String UnityEngine.GUIStyle::get_rawName()
|
|
void Register_UnityEngine_GUIStyle_get_rawName();
|
|
Register_UnityEngine_GUIStyle_get_rawName();
|
|
|
|
//System.Void UnityEngine.GUIStyle::Internal_CalcSize_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_GUIStyle_Internal_Destroy();
|
|
Register_UnityEngine_GUIStyle_Internal_Destroy();
|
|
|
|
//System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
|
|
void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
|
|
void Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::Internal_GetCursorPixelPosition_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected();
|
|
Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
|
|
void Register_UnityEngine_GUIStyle_SetDefaultFont();
|
|
Register_UnityEngine_GUIStyle_SetDefaultFont();
|
|
|
|
//System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
|
|
Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor)
|
|
void Register_UnityEngine_GUIStyle_set_alignment();
|
|
Register_UnityEngine_GUIStyle_set_alignment();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_clipping(UnityEngine.TextClipping)
|
|
void Register_UnityEngine_GUIStyle_set_clipping();
|
|
Register_UnityEngine_GUIStyle_set_clipping();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_font(UnityEngine.Font)
|
|
void Register_UnityEngine_GUIStyle_set_font();
|
|
Register_UnityEngine_GUIStyle_set_font();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32)
|
|
void Register_UnityEngine_GUIStyle_set_fontSize();
|
|
Register_UnityEngine_GUIStyle_set_fontSize();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_fontStyle(UnityEngine.FontStyle)
|
|
void Register_UnityEngine_GUIStyle_set_fontStyle();
|
|
Register_UnityEngine_GUIStyle_set_fontStyle();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_rawName(System.String)
|
|
void Register_UnityEngine_GUIStyle_set_rawName();
|
|
Register_UnityEngine_GUIStyle_set_rawName();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_richText(System.Boolean)
|
|
void Register_UnityEngine_GUIStyle_set_richText();
|
|
Register_UnityEngine_GUIStyle_set_richText();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean)
|
|
void Register_UnityEngine_GUIStyle_set_stretchHeight();
|
|
Register_UnityEngine_GUIStyle_set_stretchHeight();
|
|
|
|
//System.Void UnityEngine.GUIStyle::set_wordWrap(System.Boolean)
|
|
void Register_UnityEngine_GUIStyle_set_wordWrap();
|
|
Register_UnityEngine_GUIStyle_set_wordWrap();
|
|
|
|
//UnityEngine.Font UnityEngine.GUIStyle::get_font()
|
|
void Register_UnityEngine_GUIStyle_get_font();
|
|
Register_UnityEngine_GUIStyle_get_font();
|
|
|
|
//End Registrations for type : UnityEngine.GUIStyle
|
|
|
|
//Start Registrations for type : UnityEngine.GUIStyleState
|
|
|
|
//System.IntPtr UnityEngine.GUIStyleState::Init()
|
|
void Register_UnityEngine_GUIStyleState_Init();
|
|
Register_UnityEngine_GUIStyleState_Init();
|
|
|
|
//System.Void UnityEngine.GUIStyleState::Cleanup()
|
|
void Register_UnityEngine_GUIStyleState_Cleanup();
|
|
Register_UnityEngine_GUIStyleState_Cleanup();
|
|
|
|
//System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
|
|
Register_UnityEngine_GUIStyleState_set_textColor_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.GUIStyleState
|
|
|
|
//Start Registrations for type : UnityEngine.GUIUtility
|
|
|
|
//System.Boolean UnityEngine.GUIUtility::HasFocusableControls()
|
|
void Register_UnityEngine_GUIUtility_HasFocusableControls();
|
|
Register_UnityEngine_GUIUtility_HasFocusableControls();
|
|
|
|
//System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32)
|
|
void Register_UnityEngine_GUIUtility_OwnsId();
|
|
Register_UnityEngine_GUIUtility_OwnsId();
|
|
|
|
//System.Boolean UnityEngine.GUIUtility::get_textFieldInput()
|
|
void Register_UnityEngine_GUIUtility_get_textFieldInput();
|
|
Register_UnityEngine_GUIUtility_get_textFieldInput();
|
|
|
|
//System.Int32 UnityEngine.GUIUtility::CheckForTabEvent(UnityEngine.Event)
|
|
void Register_UnityEngine_GUIUtility_CheckForTabEvent();
|
|
Register_UnityEngine_GUIUtility_CheckForTabEvent();
|
|
|
|
//System.Int32 UnityEngine.GUIUtility::Internal_GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
|
|
void Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
|
|
Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
|
|
|
|
//System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
|
|
void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
|
|
Register_UnityEngine_GUIUtility_Internal_GetHotControl();
|
|
|
|
//System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
|
|
void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
|
|
Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
|
|
|
|
//System.Int32 UnityEngine.GUIUtility::get_guiDepth()
|
|
void Register_UnityEngine_GUIUtility_get_guiDepth();
|
|
Register_UnityEngine_GUIUtility_get_guiDepth();
|
|
|
|
//System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
|
|
void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
|
|
Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
|
|
|
|
//System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
|
|
void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
|
|
Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
|
|
|
|
//System.String UnityEngine.GUIUtility::get_compositionString()
|
|
void Register_UnityEngine_GUIUtility_get_compositionString();
|
|
Register_UnityEngine_GUIUtility_get_compositionString();
|
|
|
|
//System.String UnityEngine.GUIUtility::get_systemCopyBuffer()
|
|
void Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
|
|
Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
|
|
|
|
//System.Void UnityEngine.GUIUtility::BeginContainer(UnityEngine.ObjectGUIState)
|
|
void Register_UnityEngine_GUIUtility_BeginContainer();
|
|
Register_UnityEngine_GUIUtility_BeginContainer();
|
|
|
|
//System.Void UnityEngine.GUIUtility::BeginContainerFromOwner(UnityEngine.ScriptableObject)
|
|
void Register_UnityEngine_GUIUtility_BeginContainerFromOwner();
|
|
Register_UnityEngine_GUIUtility_BeginContainerFromOwner();
|
|
|
|
//System.Void UnityEngine.GUIUtility::Internal_EndContainer()
|
|
void Register_UnityEngine_GUIUtility_Internal_EndContainer();
|
|
Register_UnityEngine_GUIUtility_Internal_EndContainer();
|
|
|
|
//System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
|
|
void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
|
|
Register_UnityEngine_GUIUtility_Internal_ExitGUI();
|
|
|
|
//System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32)
|
|
void Register_UnityEngine_GUIUtility_Internal_SetHotControl();
|
|
Register_UnityEngine_GUIUtility_Internal_SetHotControl();
|
|
|
|
//System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32)
|
|
void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
|
|
Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
|
|
|
|
//System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId()
|
|
void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
|
|
Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
|
|
|
|
//System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId()
|
|
void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
|
|
Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
|
|
|
|
//System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
|
|
Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
|
|
|
|
//System.Void UnityEngine.GUIUtility::set_imeCompositionMode(UnityEngine.IMECompositionMode)
|
|
void Register_UnityEngine_GUIUtility_set_imeCompositionMode();
|
|
Register_UnityEngine_GUIUtility_set_imeCompositionMode();
|
|
|
|
//System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)
|
|
void Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
|
|
Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
|
|
|
|
//End Registrations for type : UnityEngine.GUIUtility
|
|
|
|
//Start Registrations for type : UnityEngine.Input
|
|
|
|
//System.Boolean UnityEngine.Input::CheckDisabled()
|
|
void Register_UnityEngine_Input_CheckDisabled();
|
|
Register_UnityEngine_Input_CheckDisabled();
|
|
|
|
//System.Boolean UnityEngine.Input::GetButton(System.String)
|
|
void Register_UnityEngine_Input_GetButton();
|
|
Register_UnityEngine_Input_GetButton();
|
|
|
|
//System.Boolean UnityEngine.Input::GetButtonDown(System.String)
|
|
void Register_UnityEngine_Input_GetButtonDown();
|
|
Register_UnityEngine_Input_GetButtonDown();
|
|
|
|
//System.Boolean UnityEngine.Input::GetButtonUp(System.String)
|
|
void Register_UnityEngine_Input_GetButtonUp();
|
|
Register_UnityEngine_Input_GetButtonUp();
|
|
|
|
//System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode)
|
|
void Register_UnityEngine_Input_GetKeyDownInt();
|
|
Register_UnityEngine_Input_GetKeyDownInt();
|
|
|
|
//System.Boolean UnityEngine.Input::GetKeyDownString(System.String)
|
|
void Register_UnityEngine_Input_GetKeyDownString();
|
|
Register_UnityEngine_Input_GetKeyDownString();
|
|
|
|
//System.Boolean UnityEngine.Input::GetKeyString(System.String)
|
|
void Register_UnityEngine_Input_GetKeyString();
|
|
Register_UnityEngine_Input_GetKeyString();
|
|
|
|
//System.Boolean UnityEngine.Input::GetKeyUpInt(UnityEngine.KeyCode)
|
|
void Register_UnityEngine_Input_GetKeyUpInt();
|
|
Register_UnityEngine_Input_GetKeyUpInt();
|
|
|
|
//System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
|
|
void Register_UnityEngine_Input_GetMouseButton();
|
|
Register_UnityEngine_Input_GetMouseButton();
|
|
|
|
//System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
|
|
void Register_UnityEngine_Input_GetMouseButtonDown();
|
|
Register_UnityEngine_Input_GetMouseButtonDown();
|
|
|
|
//System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
|
|
void Register_UnityEngine_Input_GetMouseButtonUp();
|
|
Register_UnityEngine_Input_GetMouseButtonUp();
|
|
|
|
//System.Boolean UnityEngine.Input::get_mousePresent()
|
|
void Register_UnityEngine_Input_get_mousePresent();
|
|
Register_UnityEngine_Input_get_mousePresent();
|
|
|
|
//System.Boolean UnityEngine.Input::get_touchSupported()
|
|
void Register_UnityEngine_Input_get_touchSupported();
|
|
Register_UnityEngine_Input_get_touchSupported();
|
|
|
|
//System.Int32 UnityEngine.Input::get_touchCount()
|
|
void Register_UnityEngine_Input_get_touchCount();
|
|
Register_UnityEngine_Input_get_touchCount();
|
|
|
|
//System.Single UnityEngine.Input::GetAxis(System.String)
|
|
void Register_UnityEngine_Input_GetAxis();
|
|
Register_UnityEngine_Input_GetAxis();
|
|
|
|
//System.Single UnityEngine.Input::GetAxisRaw(System.String)
|
|
void Register_UnityEngine_Input_GetAxisRaw();
|
|
Register_UnityEngine_Input_GetAxisRaw();
|
|
|
|
//System.String UnityEngine.Input::get_compositionString()
|
|
void Register_UnityEngine_Input_get_compositionString();
|
|
Register_UnityEngine_Input_get_compositionString();
|
|
|
|
//System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
|
|
void Register_UnityEngine_Input_GetTouch_Injected();
|
|
Register_UnityEngine_Input_GetTouch_Injected();
|
|
|
|
//System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
|
|
Register_UnityEngine_Input_get_compositionCursorPos_Injected();
|
|
|
|
//System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Input_get_mousePosition_Injected();
|
|
Register_UnityEngine_Input_get_mousePosition_Injected();
|
|
|
|
//System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
|
|
Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
|
|
|
|
//System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
|
|
Register_UnityEngine_Input_set_compositionCursorPos_Injected();
|
|
|
|
//System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
|
|
void Register_UnityEngine_Input_set_imeCompositionMode();
|
|
Register_UnityEngine_Input_set_imeCompositionMode();
|
|
|
|
//UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
|
|
void Register_UnityEngine_Input_get_imeCompositionMode();
|
|
Register_UnityEngine_Input_get_imeCompositionMode();
|
|
|
|
//End Registrations for type : UnityEngine.Input
|
|
|
|
//Start Registrations for type : UnityEngine.IntegratedSubsystem
|
|
|
|
//System.Void UnityEngine.IntegratedSubsystem::SetHandle(UnityEngine.IntegratedSubsystem)
|
|
void Register_UnityEngine_IntegratedSubsystem_SetHandle();
|
|
Register_UnityEngine_IntegratedSubsystem_SetHandle();
|
|
|
|
//End Registrations for type : UnityEngine.IntegratedSubsystem
|
|
|
|
//Start Registrations for type : UnityEngine.LayerMask
|
|
|
|
//System.Int32 UnityEngine.LayerMask::NameToLayer(System.String)
|
|
void Register_UnityEngine_LayerMask_NameToLayer();
|
|
Register_UnityEngine_LayerMask_NameToLayer();
|
|
|
|
//System.String UnityEngine.LayerMask::LayerToName(System.Int32)
|
|
void Register_UnityEngine_LayerMask_LayerToName();
|
|
Register_UnityEngine_LayerMask_LayerToName();
|
|
|
|
//End Registrations for type : UnityEngine.LayerMask
|
|
|
|
//Start Registrations for type : UnityEngine.Light
|
|
|
|
//System.Boolean UnityEngine.Light::get_useColorTemperature()
|
|
void Register_UnityEngine_Light_get_useColorTemperature();
|
|
Register_UnityEngine_Light_get_useColorTemperature();
|
|
|
|
//System.Single UnityEngine.Light::get_bounceIntensity()
|
|
void Register_UnityEngine_Light_get_bounceIntensity();
|
|
Register_UnityEngine_Light_get_bounceIntensity();
|
|
|
|
//System.Single UnityEngine.Light::get_colorTemperature()
|
|
void Register_UnityEngine_Light_get_colorTemperature();
|
|
Register_UnityEngine_Light_get_colorTemperature();
|
|
|
|
//System.Single UnityEngine.Light::get_cookieSize()
|
|
void Register_UnityEngine_Light_get_cookieSize();
|
|
Register_UnityEngine_Light_get_cookieSize();
|
|
|
|
//System.Single UnityEngine.Light::get_intensity()
|
|
void Register_UnityEngine_Light_get_intensity();
|
|
Register_UnityEngine_Light_get_intensity();
|
|
|
|
//System.Single UnityEngine.Light::get_range()
|
|
void Register_UnityEngine_Light_get_range();
|
|
Register_UnityEngine_Light_get_range();
|
|
|
|
//System.Single UnityEngine.Light::get_shadowStrength()
|
|
void Register_UnityEngine_Light_get_shadowStrength();
|
|
Register_UnityEngine_Light_get_shadowStrength();
|
|
|
|
//System.Single UnityEngine.Light::get_spotAngle()
|
|
void Register_UnityEngine_Light_get_spotAngle();
|
|
Register_UnityEngine_Light_get_spotAngle();
|
|
|
|
//System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&)
|
|
void Register_UnityEngine_Light_get_bakingOutput_Injected();
|
|
Register_UnityEngine_Light_get_bakingOutput_Injected();
|
|
|
|
//System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_Light_get_color_Injected();
|
|
Register_UnityEngine_Light_get_color_Injected();
|
|
|
|
//System.Void UnityEngine.Light::set_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_Light_set_color_Injected();
|
|
Register_UnityEngine_Light_set_color_Injected();
|
|
|
|
//System.Void UnityEngine.Light::set_intensity(System.Single)
|
|
void Register_UnityEngine_Light_set_intensity();
|
|
Register_UnityEngine_Light_set_intensity();
|
|
|
|
//System.Void UnityEngine.Light::set_range(System.Single)
|
|
void Register_UnityEngine_Light_set_range();
|
|
Register_UnityEngine_Light_set_range();
|
|
|
|
//System.Void UnityEngine.Light::set_shadowStrength(System.Single)
|
|
void Register_UnityEngine_Light_set_shadowStrength();
|
|
Register_UnityEngine_Light_set_shadowStrength();
|
|
|
|
//System.Void UnityEngine.Light::set_shadows(UnityEngine.LightShadows)
|
|
void Register_UnityEngine_Light_set_shadows();
|
|
Register_UnityEngine_Light_set_shadows();
|
|
|
|
//UnityEngine.LightShadows UnityEngine.Light::get_shadows()
|
|
void Register_UnityEngine_Light_get_shadows();
|
|
Register_UnityEngine_Light_get_shadows();
|
|
|
|
//UnityEngine.LightType UnityEngine.Light::get_type()
|
|
void Register_UnityEngine_Light_get_type();
|
|
Register_UnityEngine_Light_get_type();
|
|
|
|
//UnityEngine.Texture UnityEngine.Light::get_cookie()
|
|
void Register_UnityEngine_Light_get_cookie();
|
|
Register_UnityEngine_Light_get_cookie();
|
|
|
|
//End Registrations for type : UnityEngine.Light
|
|
|
|
//Start Registrations for type : UnityEngine.LineRenderer
|
|
|
|
//System.Boolean UnityEngine.LineRenderer::get_loop()
|
|
void Register_UnityEngine_LineRenderer_get_loop();
|
|
Register_UnityEngine_LineRenderer_get_loop();
|
|
|
|
//System.Int32 UnityEngine.LineRenderer::get_positionCount()
|
|
void Register_UnityEngine_LineRenderer_get_positionCount();
|
|
Register_UnityEngine_LineRenderer_get_positionCount();
|
|
|
|
//System.Void UnityEngine.LineRenderer::GetPosition_Injected(System.Int32,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_LineRenderer_GetPosition_Injected();
|
|
Register_UnityEngine_LineRenderer_GetPosition_Injected();
|
|
|
|
//System.Void UnityEngine.LineRenderer::set_endColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_LineRenderer_set_endColor_Injected();
|
|
Register_UnityEngine_LineRenderer_set_endColor_Injected();
|
|
|
|
//System.Void UnityEngine.LineRenderer::set_startColor_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_LineRenderer_set_startColor_Injected();
|
|
Register_UnityEngine_LineRenderer_set_startColor_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.LineRenderer
|
|
|
|
//Start Registrations for type : UnityEngine.Material
|
|
|
|
//System.Boolean UnityEngine.Material::HasProperty(System.Int32)
|
|
void Register_UnityEngine_Material_HasProperty();
|
|
Register_UnityEngine_Material_HasProperty();
|
|
|
|
//System.Boolean UnityEngine.Material::IsKeywordEnabled(System.String)
|
|
void Register_UnityEngine_Material_IsKeywordEnabled();
|
|
Register_UnityEngine_Material_IsKeywordEnabled();
|
|
|
|
//System.Boolean UnityEngine.Material::SetPass(System.Int32)
|
|
void Register_UnityEngine_Material_SetPass();
|
|
Register_UnityEngine_Material_SetPass();
|
|
|
|
//System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags)
|
|
void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
|
|
Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
|
|
|
|
//System.Single UnityEngine.Material::GetFloatImpl(System.Int32)
|
|
void Register_UnityEngine_Material_GetFloatImpl();
|
|
Register_UnityEngine_Material_GetFloatImpl();
|
|
|
|
//System.String UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String)
|
|
void Register_UnityEngine_Material_GetTagImpl();
|
|
Register_UnityEngine_Material_GetTagImpl();
|
|
|
|
//System.String[] UnityEngine.Material::GetShaderKeywords()
|
|
void Register_UnityEngine_Material_GetShaderKeywords();
|
|
Register_UnityEngine_Material_GetShaderKeywords();
|
|
|
|
//System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
|
|
void Register_UnityEngine_Material_CreateWithMaterial();
|
|
Register_UnityEngine_Material_CreateWithMaterial();
|
|
|
|
//System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
|
|
void Register_UnityEngine_Material_CreateWithShader();
|
|
Register_UnityEngine_Material_CreateWithShader();
|
|
|
|
//System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material)
|
|
void Register_UnityEngine_Material_CreateWithString();
|
|
Register_UnityEngine_Material_CreateWithString();
|
|
|
|
//System.Void UnityEngine.Material::DisableKeyword(System.String)
|
|
void Register_UnityEngine_Material_DisableKeyword();
|
|
Register_UnityEngine_Material_DisableKeyword();
|
|
|
|
//System.Void UnityEngine.Material::EnableKeyword(System.String)
|
|
void Register_UnityEngine_Material_EnableKeyword();
|
|
Register_UnityEngine_Material_EnableKeyword();
|
|
|
|
//System.Void UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&)
|
|
void Register_UnityEngine_Material_GetColorImpl_Injected();
|
|
Register_UnityEngine_Material_GetColorImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Material::GetTextureScaleAndOffsetImpl_Injected(System.Int32,UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected();
|
|
Register_UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)
|
|
void Register_UnityEngine_Material_SetColorImpl_Injected();
|
|
Register_UnityEngine_Material_SetColorImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
|
|
void Register_UnityEngine_Material_SetFloatImpl();
|
|
Register_UnityEngine_Material_SetFloatImpl();
|
|
|
|
//System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Material_SetMatrixImpl_Injected();
|
|
Register_UnityEngine_Material_SetMatrixImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Material::SetShaderKeywords(System.String[])
|
|
void Register_UnityEngine_Material_SetShaderKeywords();
|
|
Register_UnityEngine_Material_SetShaderKeywords();
|
|
|
|
//System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
|
|
void Register_UnityEngine_Material_SetTextureImpl();
|
|
Register_UnityEngine_Material_SetTextureImpl();
|
|
|
|
//System.Void UnityEngine.Material::SetTextureOffsetImpl_Injected(System.Int32,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Material_SetTextureOffsetImpl_Injected();
|
|
Register_UnityEngine_Material_SetTextureOffsetImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Material::SetTextureScaleImpl_Injected(System.Int32,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Material_SetTextureScaleImpl_Injected();
|
|
Register_UnityEngine_Material_SetTextureScaleImpl_Injected();
|
|
|
|
//UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32)
|
|
void Register_UnityEngine_Material_GetTextureImpl();
|
|
Register_UnityEngine_Material_GetTextureImpl();
|
|
|
|
//End Registrations for type : UnityEngine.Material
|
|
|
|
//Start Registrations for type : UnityEngine.MaterialPropertyBlock
|
|
|
|
//System.IntPtr UnityEngine.MaterialPropertyBlock::CreateImpl()
|
|
void Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
|
|
Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::Clear(System.Boolean)
|
|
void Register_UnityEngine_MaterialPropertyBlock_Clear();
|
|
Register_UnityEngine_MaterialPropertyBlock_Clear();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr)
|
|
void Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
|
|
Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::SetFloatImpl(System.Int32,System.Single)
|
|
void Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl();
|
|
Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::SetTextureImpl(System.Int32,UnityEngine.Texture)
|
|
void Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl();
|
|
Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32)
|
|
void Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl();
|
|
Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl();
|
|
|
|
//System.Void UnityEngine.MaterialPropertyBlock::SetVectorImpl_Injected(System.Int32,UnityEngine.Vector4&)
|
|
void Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();
|
|
Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.MaterialPropertyBlock
|
|
|
|
//Start Registrations for type : UnityEngine.Mathf
|
|
|
|
//System.Boolean UnityEngine.Mathf::IsPowerOfTwo(System.Int32)
|
|
void Register_UnityEngine_Mathf_IsPowerOfTwo();
|
|
Register_UnityEngine_Mathf_IsPowerOfTwo();
|
|
|
|
//System.Int32 UnityEngine.Mathf::NextPowerOfTwo(System.Int32)
|
|
void Register_UnityEngine_Mathf_NextPowerOfTwo();
|
|
Register_UnityEngine_Mathf_NextPowerOfTwo();
|
|
|
|
//System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
|
|
void Register_UnityEngine_Mathf_GammaToLinearSpace();
|
|
Register_UnityEngine_Mathf_GammaToLinearSpace();
|
|
|
|
//System.Single UnityEngine.Mathf::PerlinNoise(System.Single,System.Single)
|
|
void Register_UnityEngine_Mathf_PerlinNoise();
|
|
Register_UnityEngine_Mathf_PerlinNoise();
|
|
|
|
//System.Void UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected(System.Single,UnityEngine.Color&)
|
|
void Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
|
|
Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Mathf
|
|
|
|
//Start Registrations for type : UnityEngine.Matrix4x4
|
|
|
|
//System.Boolean UnityEngine.Matrix4x4::Inverse3DAffine_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
|
|
Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
|
|
|
|
//System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_Inverse_Injected();
|
|
Register_UnityEngine_Matrix4x4_Inverse_Injected();
|
|
|
|
//System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Matrix4x4_TRS_Injected();
|
|
Register_UnityEngine_Matrix4x4_TRS_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Matrix4x4
|
|
|
|
//Start Registrations for type : UnityEngine.Mesh
|
|
|
|
//System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
|
|
void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
|
|
Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
|
|
|
|
//System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute)
|
|
void Register_UnityEngine_Mesh_HasVertexAttribute();
|
|
Register_UnityEngine_Mesh_HasVertexAttribute();
|
|
|
|
//System.Boolean UnityEngine.Mesh::get_canAccess()
|
|
void Register_UnityEngine_Mesh_get_canAccess();
|
|
Register_UnityEngine_Mesh_get_canAccess();
|
|
|
|
//System.Boolean UnityEngine.Mesh::get_isReadable()
|
|
void Register_UnityEngine_Mesh_get_isReadable();
|
|
Register_UnityEngine_Mesh_get_isReadable();
|
|
|
|
//System.Int32 UnityEngine.Mesh::get_subMeshCount()
|
|
void Register_UnityEngine_Mesh_get_subMeshCount();
|
|
Register_UnityEngine_Mesh_get_subMeshCount();
|
|
|
|
//System.Int32 UnityEngine.Mesh::get_vertexCount()
|
|
void Register_UnityEngine_Mesh_get_vertexCount();
|
|
Register_UnityEngine_Mesh_get_vertexCount();
|
|
|
|
//System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)
|
|
void Register_UnityEngine_Mesh_GetIndicesImpl();
|
|
Register_UnityEngine_Mesh_GetIndicesImpl();
|
|
|
|
//System.Int32[] UnityEngine.Mesh::GetTrianglesImpl(System.Int32,System.Boolean)
|
|
void Register_UnityEngine_Mesh_GetTrianglesImpl();
|
|
Register_UnityEngine_Mesh_GetTrianglesImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::ClearImpl(System.Boolean)
|
|
void Register_UnityEngine_Mesh_ClearImpl();
|
|
Register_UnityEngine_Mesh_ClearImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)
|
|
void Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
|
|
Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
|
|
void Register_UnityEngine_Mesh_Internal_Create();
|
|
Register_UnityEngine_Mesh_Internal_Create();
|
|
|
|
//System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute)
|
|
void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
|
|
Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
|
|
|
|
//System.Void UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags)
|
|
void Register_UnityEngine_Mesh_RecalculateBoundsImpl();
|
|
Register_UnityEngine_Mesh_RecalculateBoundsImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::RecalculateNormalsImpl(UnityEngine.Rendering.MeshUpdateFlags)
|
|
void Register_UnityEngine_Mesh_RecalculateNormalsImpl();
|
|
Register_UnityEngine_Mesh_RecalculateNormalsImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::RecalculateTangentsImpl(UnityEngine.Rendering.MeshUpdateFlags)
|
|
void Register_UnityEngine_Mesh_RecalculateTangentsImpl();
|
|
Register_UnityEngine_Mesh_RecalculateTangentsImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
|
|
void Register_UnityEngine_Mesh_SetArrayForChannelImpl();
|
|
Register_UnityEngine_Mesh_SetArrayForChannelImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)
|
|
void Register_UnityEngine_Mesh_SetIndicesImpl();
|
|
Register_UnityEngine_Mesh_SetIndicesImpl();
|
|
|
|
//System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&)
|
|
void Register_UnityEngine_Mesh_get_bounds_Injected();
|
|
Register_UnityEngine_Mesh_get_bounds_Injected();
|
|
|
|
//System.Void UnityEngine.Mesh::set_subMeshCount(System.Int32)
|
|
void Register_UnityEngine_Mesh_set_subMeshCount();
|
|
Register_UnityEngine_Mesh_set_subMeshCount();
|
|
|
|
//End Registrations for type : UnityEngine.Mesh
|
|
|
|
//Start Registrations for type : UnityEngine.MeshCollider
|
|
|
|
//System.Boolean UnityEngine.MeshCollider::get_convex()
|
|
void Register_UnityEngine_MeshCollider_get_convex();
|
|
Register_UnityEngine_MeshCollider_get_convex();
|
|
|
|
//System.Void UnityEngine.MeshCollider::set_convex(System.Boolean)
|
|
void Register_UnityEngine_MeshCollider_set_convex();
|
|
Register_UnityEngine_MeshCollider_set_convex();
|
|
|
|
//System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh)
|
|
void Register_UnityEngine_MeshCollider_set_sharedMesh();
|
|
Register_UnityEngine_MeshCollider_set_sharedMesh();
|
|
|
|
//End Registrations for type : UnityEngine.MeshCollider
|
|
|
|
//Start Registrations for type : UnityEngine.MeshFilter
|
|
|
|
//System.Void UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh)
|
|
void Register_UnityEngine_MeshFilter_set_sharedMesh();
|
|
Register_UnityEngine_MeshFilter_set_sharedMesh();
|
|
|
|
//UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
|
|
void Register_UnityEngine_MeshFilter_get_sharedMesh();
|
|
Register_UnityEngine_MeshFilter_get_sharedMesh();
|
|
|
|
//End Registrations for type : UnityEngine.MeshFilter
|
|
|
|
//Start Registrations for type : UnityEngine.MonoBehaviour
|
|
|
|
//System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour)
|
|
void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
|
|
Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
|
|
|
|
//System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String)
|
|
void Register_UnityEngine_MonoBehaviour_IsInvoking();
|
|
Register_UnityEngine_MonoBehaviour_IsInvoking();
|
|
|
|
//System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object)
|
|
void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
|
|
Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
|
|
|
|
//System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout()
|
|
void Register_UnityEngine_MonoBehaviour_get_useGUILayout();
|
|
Register_UnityEngine_MonoBehaviour_get_useGUILayout();
|
|
|
|
//System.String UnityEngine.MonoBehaviour::GetScriptClassName()
|
|
void Register_UnityEngine_MonoBehaviour_GetScriptClassName();
|
|
Register_UnityEngine_MonoBehaviour_GetScriptClassName();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String)
|
|
void Register_UnityEngine_MonoBehaviour_CancelInvoke();
|
|
Register_UnityEngine_MonoBehaviour_CancelInvoke();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour)
|
|
void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
|
|
Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single)
|
|
void Register_UnityEngine_MonoBehaviour_InvokeDelayed();
|
|
Register_UnityEngine_MonoBehaviour_InvokeDelayed();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::StopAllCoroutines()
|
|
void Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
|
|
Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String)
|
|
void Register_UnityEngine_MonoBehaviour_StopCoroutine();
|
|
Register_UnityEngine_MonoBehaviour_StopCoroutine();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator)
|
|
void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
|
|
Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine)
|
|
void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
|
|
Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
|
|
|
|
//System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
|
|
void Register_UnityEngine_MonoBehaviour_set_useGUILayout();
|
|
Register_UnityEngine_MonoBehaviour_set_useGUILayout();
|
|
|
|
//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object)
|
|
void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
|
|
Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
|
|
|
|
//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator)
|
|
void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
|
|
Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
|
|
|
|
//End Registrations for type : UnityEngine.MonoBehaviour
|
|
|
|
//Start Registrations for type : UnityEngine.NoAllocHelpers
|
|
|
|
//System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
|
|
void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
|
|
Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
|
|
|
|
//System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32)
|
|
void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
|
|
Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
|
|
|
|
//End Registrations for type : UnityEngine.NoAllocHelpers
|
|
|
|
//Start Registrations for type : UnityEngine.Object
|
|
|
|
//System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
|
|
void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
|
|
Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
|
|
|
|
//System.String UnityEngine.Object::GetName(UnityEngine.Object)
|
|
void Register_UnityEngine_Object_GetName();
|
|
Register_UnityEngine_Object_GetName();
|
|
|
|
//System.String UnityEngine.Object::ToString(UnityEngine.Object)
|
|
void Register_UnityEngine_Object_ToString();
|
|
Register_UnityEngine_Object_ToString();
|
|
|
|
//System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
|
|
void Register_UnityEngine_Object_Destroy();
|
|
Register_UnityEngine_Object_Destroy();
|
|
|
|
//System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
|
|
void Register_UnityEngine_Object_DestroyImmediate();
|
|
Register_UnityEngine_Object_DestroyImmediate();
|
|
|
|
//System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object)
|
|
void Register_UnityEngine_Object_DontDestroyOnLoad();
|
|
Register_UnityEngine_Object_DontDestroyOnLoad();
|
|
|
|
//System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String)
|
|
void Register_UnityEngine_Object_SetName();
|
|
Register_UnityEngine_Object_SetName();
|
|
|
|
//System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
|
|
void Register_UnityEngine_Object_set_hideFlags();
|
|
Register_UnityEngine_Object_set_hideFlags();
|
|
|
|
//UnityEngine.HideFlags UnityEngine.Object::get_hideFlags()
|
|
void Register_UnityEngine_Object_get_hideFlags();
|
|
Register_UnityEngine_Object_get_hideFlags();
|
|
|
|
//UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
|
|
void Register_UnityEngine_Object_FindObjectFromInstanceID();
|
|
Register_UnityEngine_Object_FindObjectFromInstanceID();
|
|
|
|
//UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
|
|
void Register_UnityEngine_Object_Internal_CloneSingle();
|
|
Register_UnityEngine_Object_Internal_CloneSingle();
|
|
|
|
//UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean)
|
|
void Register_UnityEngine_Object_Internal_CloneSingleWithParent();
|
|
Register_UnityEngine_Object_Internal_CloneSingleWithParent();
|
|
|
|
//UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
|
|
Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
|
|
|
|
//UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean)
|
|
void Register_UnityEngine_Object_FindObjectsOfType();
|
|
Register_UnityEngine_Object_FindObjectsOfType();
|
|
|
|
//End Registrations for type : UnityEngine.Object
|
|
|
|
//Start Registrations for type : UnityEngine.ObjectGUIState
|
|
|
|
//System.IntPtr UnityEngine.ObjectGUIState::Internal_Create()
|
|
void Register_UnityEngine_ObjectGUIState_Internal_Create();
|
|
Register_UnityEngine_ObjectGUIState_Internal_Create();
|
|
|
|
//System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_ObjectGUIState_Internal_Destroy();
|
|
Register_UnityEngine_ObjectGUIState_Internal_Destroy();
|
|
|
|
//End Registrations for type : UnityEngine.ObjectGUIState
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem
|
|
|
|
//System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&)
|
|
void Register_UnityEngine_ParticleSystem_EmitOld_Internal();
|
|
Register_UnityEngine_ParticleSystem_EmitOld_Internal();
|
|
|
|
//System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32)
|
|
void Register_UnityEngine_ParticleSystem_Emit_Injected();
|
|
Register_UnityEngine_ParticleSystem_Emit_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32)
|
|
void Register_UnityEngine_ParticleSystem_Emit_Internal();
|
|
Register_UnityEngine_ParticleSystem_Emit_Internal();
|
|
|
|
//System.Void UnityEngine.ParticleSystem::Play(System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_Play();
|
|
Register_UnityEngine_ParticleSystem_Play();
|
|
|
|
//System.Void UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior)
|
|
void Register_UnityEngine_ParticleSystem_Stop();
|
|
Register_UnityEngine_ParticleSystem_Stop();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/CollisionModule
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_bounceMultiplier_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_bounceMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_bounceMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_bounce_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_bounce_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_bounce_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_collidesWith_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.LayerMask&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_collidesWith_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_collidesWith_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_dampenMultiplier_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_dampenMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_dampenMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_dampen_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_dampen_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_dampen_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_enableDynamicColliders_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_enableDynamicColliders_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_enableDynamicColliders_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_enabled_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_quality_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystemCollisionQuality)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_quality_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_quality_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_radiusScale_Injected(UnityEngine.ParticleSystem/CollisionModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_radiusScale_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_radiusScale_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/CollisionModule::set_type_Injected(UnityEngine.ParticleSystem/CollisionModule&,UnityEngine.ParticleSystemCollisionType)
|
|
void Register_UnityEngine_ParticleSystem_CollisionModule_set_type_Injected();
|
|
Register_UnityEngine_ParticleSystem_CollisionModule_set_type_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/CollisionModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/ColorOverLifetimeModule
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ColorOverLifetimeModule::set_color_Injected(UnityEngine.ParticleSystem/ColorOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
|
|
void Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_set_color_Injected();
|
|
Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_set_color_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ColorOverLifetimeModule::set_enabled_Injected(UnityEngine.ParticleSystem/ColorOverLifetimeModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_ColorOverLifetimeModule_set_enabled_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/ColorOverLifetimeModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/EmissionModule
|
|
|
|
//System.Void UnityEngine.ParticleSystem/EmissionModule::SetBurst_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32,UnityEngine.ParticleSystem/Burst&)
|
|
void Register_UnityEngine_ParticleSystem_EmissionModule_SetBurst_Injected();
|
|
Register_UnityEngine_ParticleSystem_EmissionModule_SetBurst_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/EmissionModule::set_burstCount_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Int32)
|
|
void Register_UnityEngine_ParticleSystem_EmissionModule_set_burstCount_Injected();
|
|
Register_UnityEngine_ParticleSystem_EmissionModule_set_burstCount_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/EmissionModule::set_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverDistanceMultiplier_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverDistanceMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverDistanceMultiplier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/EmissionModule::set_rateOverTimeMultiplier_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverTimeMultiplier_Injected();
|
|
Register_UnityEngine_ParticleSystem_EmissionModule_set_rateOverTimeMultiplier_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/EmissionModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/InheritVelocityModule
|
|
|
|
//System.Void UnityEngine.ParticleSystem/InheritVelocityModule::set_curve_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_curve_Injected();
|
|
Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_curve_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/InheritVelocityModule::set_enabled_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/InheritVelocityModule::set_mode_Injected(UnityEngine.ParticleSystem/InheritVelocityModule&,UnityEngine.ParticleSystemInheritVelocityMode)
|
|
void Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_mode_Injected();
|
|
Register_UnityEngine_ParticleSystem_InheritVelocityModule_set_mode_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/InheritVelocityModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/MainModule
|
|
|
|
//System.Single UnityEngine.ParticleSystem/MainModule::get_duration_Injected(UnityEngine.ParticleSystem/MainModule&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_get_duration_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_get_duration_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_duration_Injected(UnityEngine.ParticleSystem/MainModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_duration_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_duration_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_emitterVelocityMode_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystemEmitterVelocityMode)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_emitterVelocityMode_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_emitterVelocityMode_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_gravityModifier_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_gravityModifier_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_gravityModifier_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_loop_Injected(UnityEngine.ParticleSystem/MainModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_loop_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_loop_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_maxParticles_Injected(UnityEngine.ParticleSystem/MainModule&,System.Int32)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_maxParticles_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_maxParticles_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_simulationSpace_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystemSimulationSpace)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_simulationSpace_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_simulationSpace_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startLifetime_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startLifetime_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startLifetime_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startRotation_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startRotation_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startRotation_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSize_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSpeed_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_MainModule_set_startSpeed_Injected();
|
|
Register_UnityEngine_ParticleSystem_MainModule_set_startSpeed_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/MainModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/NoiseModule
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_damping_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_damping_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_damping_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_enabled_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_frequency_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_frequency_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_frequency_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_quality_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystemNoiseQuality)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_quality_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_quality_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_scrollSpeed_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_scrollSpeed_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_scrollSpeed_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_separateAxes_Injected(UnityEngine.ParticleSystem/NoiseModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_separateAxes_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_separateAxes_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthX_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthX_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthX_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthY_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthY_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthY_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_strengthZ_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthZ_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_strengthZ_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/NoiseModule::set_strength_Injected(UnityEngine.ParticleSystem/NoiseModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_NoiseModule_set_strength_Injected();
|
|
Register_UnityEngine_ParticleSystem_NoiseModule_set_strength_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/NoiseModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/RotationBySpeedModule
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_enabled_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_range_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_range_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_range_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationBySpeedModule::set_z_Injected(UnityEngine.ParticleSystem/RotationBySpeedModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_z_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationBySpeedModule_set_z_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/RotationBySpeedModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/RotationOverLifetimeModule
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_enabled_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_separateAxes_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_separateAxes_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_separateAxes_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/RotationOverLifetimeModule::set_z_Injected(UnityEngine.ParticleSystem/RotationOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_z_Injected();
|
|
Register_UnityEngine_ParticleSystem_RotationOverLifetimeModule_set_z_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/RotationOverLifetimeModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/ShapeModule
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_meshMaterialIndex_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Int32)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_meshMaterialIndex_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_meshMaterialIndex_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_meshShapeType_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.ParticleSystemMeshShapeType)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_meshShapeType_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_meshShapeType_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_mesh_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.Mesh)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_mesh_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_mesh_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_normalOffset_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_normalOffset_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_normalOffset_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_radiusThickness_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_radiusThickness_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_radiusThickness_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_radius_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Single)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_radius_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_radius_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_scale_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_scale_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_scale_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_shapeType_Injected(UnityEngine.ParticleSystem/ShapeModule&,UnityEngine.ParticleSystemShapeType)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_shapeType_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_shapeType_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/ShapeModule::set_useMeshMaterialIndex_Injected(UnityEngine.ParticleSystem/ShapeModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_ShapeModule_set_useMeshMaterialIndex_Injected();
|
|
Register_UnityEngine_ParticleSystem_ShapeModule_set_useMeshMaterialIndex_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/ShapeModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystem/SizeOverLifetimeModule
|
|
|
|
//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_enabled_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_enabled_Injected();
|
|
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_enabled_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_separateAxes_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_separateAxes_Injected();
|
|
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_separateAxes_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_size_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_size_Injected();
|
|
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_size_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_x_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_x_Injected();
|
|
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_x_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_y_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_y_Injected();
|
|
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_y_Injected();
|
|
|
|
//System.Void UnityEngine.ParticleSystem/SizeOverLifetimeModule::set_z_Injected(UnityEngine.ParticleSystem/SizeOverLifetimeModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
|
|
void Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_z_Injected();
|
|
Register_UnityEngine_ParticleSystem_SizeOverLifetimeModule_set_z_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystem/SizeOverLifetimeModule
|
|
|
|
//Start Registrations for type : UnityEngine.ParticleSystemRenderer
|
|
|
|
//System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[])
|
|
void Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
|
|
Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
|
|
|
|
//System.Void UnityEngine.ParticleSystemRenderer::BakeMesh(UnityEngine.Mesh,UnityEngine.Camera,System.Boolean)
|
|
void Register_UnityEngine_ParticleSystemRenderer_BakeMesh();
|
|
Register_UnityEngine_ParticleSystemRenderer_BakeMesh();
|
|
|
|
//System.Void UnityEngine.ParticleSystemRenderer::SetMeshes(UnityEngine.Mesh[],System.Int32)
|
|
void Register_UnityEngine_ParticleSystemRenderer_SetMeshes();
|
|
Register_UnityEngine_ParticleSystemRenderer_SetMeshes();
|
|
|
|
//System.Void UnityEngine.ParticleSystemRenderer::set_alignment(UnityEngine.ParticleSystemRenderSpace)
|
|
void Register_UnityEngine_ParticleSystemRenderer_set_alignment();
|
|
Register_UnityEngine_ParticleSystemRenderer_set_alignment();
|
|
|
|
//System.Void UnityEngine.ParticleSystemRenderer::set_maxParticleSize(System.Single)
|
|
void Register_UnityEngine_ParticleSystemRenderer_set_maxParticleSize();
|
|
Register_UnityEngine_ParticleSystemRenderer_set_maxParticleSize();
|
|
|
|
//System.Void UnityEngine.ParticleSystemRenderer::set_mesh(UnityEngine.Mesh)
|
|
void Register_UnityEngine_ParticleSystemRenderer_set_mesh();
|
|
Register_UnityEngine_ParticleSystemRenderer_set_mesh();
|
|
|
|
//System.Void UnityEngine.ParticleSystemRenderer::set_minParticleSize(System.Single)
|
|
void Register_UnityEngine_ParticleSystemRenderer_set_minParticleSize();
|
|
Register_UnityEngine_ParticleSystemRenderer_set_minParticleSize();
|
|
|
|
//System.Void UnityEngine.ParticleSystemRenderer::set_normalDirection(System.Single)
|
|
void Register_UnityEngine_ParticleSystemRenderer_set_normalDirection();
|
|
Register_UnityEngine_ParticleSystemRenderer_set_normalDirection();
|
|
|
|
//System.Void UnityEngine.ParticleSystemRenderer::set_renderMode(UnityEngine.ParticleSystemRenderMode)
|
|
void Register_UnityEngine_ParticleSystemRenderer_set_renderMode();
|
|
Register_UnityEngine_ParticleSystemRenderer_set_renderMode();
|
|
|
|
//System.Void UnityEngine.ParticleSystemRenderer::set_sortMode(UnityEngine.ParticleSystemSortMode)
|
|
void Register_UnityEngine_ParticleSystemRenderer_set_sortMode();
|
|
Register_UnityEngine_ParticleSystemRenderer_set_sortMode();
|
|
|
|
//End Registrations for type : UnityEngine.ParticleSystemRenderer
|
|
|
|
//Start Registrations for type : UnityEngine.PhysicMaterial
|
|
|
|
//System.Single UnityEngine.PhysicMaterial::get_bounciness()
|
|
void Register_UnityEngine_PhysicMaterial_get_bounciness();
|
|
Register_UnityEngine_PhysicMaterial_get_bounciness();
|
|
|
|
//System.Single UnityEngine.PhysicMaterial::get_dynamicFriction()
|
|
void Register_UnityEngine_PhysicMaterial_get_dynamicFriction();
|
|
Register_UnityEngine_PhysicMaterial_get_dynamicFriction();
|
|
|
|
//System.Void UnityEngine.PhysicMaterial::Internal_CreateDynamicsMaterial(UnityEngine.PhysicMaterial,System.String)
|
|
void Register_UnityEngine_PhysicMaterial_Internal_CreateDynamicsMaterial();
|
|
Register_UnityEngine_PhysicMaterial_Internal_CreateDynamicsMaterial();
|
|
|
|
//System.Void UnityEngine.PhysicMaterial::set_bounciness(System.Single)
|
|
void Register_UnityEngine_PhysicMaterial_set_bounciness();
|
|
Register_UnityEngine_PhysicMaterial_set_bounciness();
|
|
|
|
//System.Void UnityEngine.PhysicMaterial::set_dynamicFriction(System.Single)
|
|
void Register_UnityEngine_PhysicMaterial_set_dynamicFriction();
|
|
Register_UnityEngine_PhysicMaterial_set_dynamicFriction();
|
|
|
|
//System.Void UnityEngine.PhysicMaterial::set_frictionCombine(UnityEngine.PhysicMaterialCombine)
|
|
void Register_UnityEngine_PhysicMaterial_set_frictionCombine();
|
|
Register_UnityEngine_PhysicMaterial_set_frictionCombine();
|
|
|
|
//System.Void UnityEngine.PhysicMaterial::set_staticFriction(System.Single)
|
|
void Register_UnityEngine_PhysicMaterial_set_staticFriction();
|
|
Register_UnityEngine_PhysicMaterial_set_staticFriction();
|
|
|
|
//End Registrations for type : UnityEngine.PhysicMaterial
|
|
|
|
//Start Registrations for type : UnityEngine.Physics
|
|
|
|
//System.Boolean UnityEngine.Physics::Query_ComputePenetration_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&)
|
|
void Register_UnityEngine_Physics_Query_ComputePenetration_Injected();
|
|
Register_UnityEngine_Physics_Query_ComputePenetration_Injected();
|
|
|
|
//System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
|
|
void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
|
|
Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
|
|
|
|
//System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Physics_get_gravity_Injected();
|
|
Register_UnityEngine_Physics_get_gravity_Injected();
|
|
|
|
//System.Void UnityEngine.Physics::set_gravity_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Physics_set_gravity_Injected();
|
|
Register_UnityEngine_Physics_set_gravity_Injected();
|
|
|
|
//UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_Physics_OverlapBox_Internal_Injected();
|
|
Register_UnityEngine_Physics_OverlapBox_Internal_Injected();
|
|
|
|
//UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_Physics_OverlapSphere_Internal_Injected();
|
|
Register_UnityEngine_Physics_OverlapSphere_Internal_Injected();
|
|
|
|
//UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
|
|
Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Physics
|
|
|
|
//Start Registrations for type : UnityEngine.Physics2D
|
|
|
|
//System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
|
|
void Register_UnityEngine_Physics2D_get_queriesHitTriggers();
|
|
Register_UnityEngine_Physics2D_get_queriesHitTriggers();
|
|
|
|
//UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
|
|
void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
|
|
Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Physics2D
|
|
|
|
//Start Registrations for type : UnityEngine.PhysicsScene
|
|
|
|
//System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
|
|
Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
|
|
|
|
//System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
|
|
Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
|
|
|
|
//System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
|
|
Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
|
|
|
|
//System.Int32 UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Collider[],UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_PhysicsScene_OverlapBoxNonAlloc_Internal_Injected();
|
|
Register_UnityEngine_PhysicsScene_OverlapBoxNonAlloc_Internal_Injected();
|
|
|
|
//System.Int32 UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)
|
|
void Register_UnityEngine_PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected();
|
|
Register_UnityEngine_PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.PhysicsScene
|
|
|
|
//Start Registrations for type : UnityEngine.PhysicsScene2D
|
|
|
|
//System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
|
|
void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
|
|
Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
|
|
|
|
//System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
|
|
void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
|
|
Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
|
|
|
|
//System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
|
|
void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
|
|
Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
|
|
|
|
//System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
|
|
void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
|
|
Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.PhysicsScene2D
|
|
|
|
//Start Registrations for type : UnityEngine.Playables.PlayableHandle
|
|
|
|
//System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
|
|
|
|
//System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
|
|
void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
|
|
Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Playables.PlayableHandle
|
|
|
|
//Start Registrations for type : UnityEngine.PlayerConnectionInternal
|
|
|
|
//System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
|
|
void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
|
|
Register_UnityEngine_PlayerConnectionInternal_IsConnected();
|
|
|
|
//System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32)
|
|
void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
|
|
Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
|
|
void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
|
|
Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::Initialize()
|
|
void Register_UnityEngine_PlayerConnectionInternal_Initialize();
|
|
Register_UnityEngine_PlayerConnectionInternal_Initialize();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
|
|
void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
|
|
Register_UnityEngine_PlayerConnectionInternal_PollInternal();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String)
|
|
void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
|
|
Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32)
|
|
void Register_UnityEngine_PlayerConnectionInternal_SendMessage();
|
|
Register_UnityEngine_PlayerConnectionInternal_SendMessage();
|
|
|
|
//System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String)
|
|
void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
|
|
Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
|
|
|
|
//End Registrations for type : UnityEngine.PlayerConnectionInternal
|
|
|
|
//Start Registrations for type : UnityEngine.PropertyNameUtils
|
|
|
|
//System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&)
|
|
void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
|
|
Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.PropertyNameUtils
|
|
|
|
//Start Registrations for type : UnityEngine.QualitySettings
|
|
|
|
//UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
|
|
void Register_UnityEngine_QualitySettings_get_activeColorSpace();
|
|
Register_UnityEngine_QualitySettings_get_activeColorSpace();
|
|
|
|
//End Registrations for type : UnityEngine.QualitySettings
|
|
|
|
//Start Registrations for type : UnityEngine.Quaternion
|
|
|
|
//System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_AngleAxis_Injected();
|
|
Register_UnityEngine_Quaternion_AngleAxis_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::FromToRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_FromToRotation_Injected();
|
|
Register_UnityEngine_Quaternion_FromToRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
|
|
Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
|
|
Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_Inverse_Injected();
|
|
Register_UnityEngine_Quaternion_Inverse_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_LookRotation_Injected();
|
|
Register_UnityEngine_Quaternion_LookRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Quaternion::Slerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Quaternion_Slerp_Injected();
|
|
Register_UnityEngine_Quaternion_Slerp_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Quaternion
|
|
|
|
//Start Registrations for type : UnityEngine.Random
|
|
|
|
//System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
|
|
void Register_UnityEngine_Random_RandomRangeInt();
|
|
Register_UnityEngine_Random_RandomRangeInt();
|
|
|
|
//System.Single UnityEngine.Random::Range(System.Single,System.Single)
|
|
void Register_UnityEngine_Random_Range();
|
|
Register_UnityEngine_Random_Range();
|
|
|
|
//System.Single UnityEngine.Random::get_value()
|
|
void Register_UnityEngine_Random_get_value();
|
|
Register_UnityEngine_Random_get_value();
|
|
|
|
//System.Void UnityEngine.Random::InitState(System.Int32)
|
|
void Register_UnityEngine_Random_InitState();
|
|
Register_UnityEngine_Random_InitState();
|
|
|
|
//System.Void UnityEngine.Random::get_insideUnitSphere_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Random_get_insideUnitSphere_Injected();
|
|
Register_UnityEngine_Random_get_insideUnitSphere_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Random
|
|
|
|
//Start Registrations for type : UnityEngine.RectOffset
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_bottom()
|
|
void Register_UnityEngine_RectOffset_get_bottom();
|
|
Register_UnityEngine_RectOffset_get_bottom();
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_horizontal()
|
|
void Register_UnityEngine_RectOffset_get_horizontal();
|
|
Register_UnityEngine_RectOffset_get_horizontal();
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_left()
|
|
void Register_UnityEngine_RectOffset_get_left();
|
|
Register_UnityEngine_RectOffset_get_left();
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_right()
|
|
void Register_UnityEngine_RectOffset_get_right();
|
|
Register_UnityEngine_RectOffset_get_right();
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_top()
|
|
void Register_UnityEngine_RectOffset_get_top();
|
|
Register_UnityEngine_RectOffset_get_top();
|
|
|
|
//System.Int32 UnityEngine.RectOffset::get_vertical()
|
|
void Register_UnityEngine_RectOffset_get_vertical();
|
|
Register_UnityEngine_RectOffset_get_vertical();
|
|
|
|
//System.IntPtr UnityEngine.RectOffset::InternalCreate()
|
|
void Register_UnityEngine_RectOffset_InternalCreate();
|
|
Register_UnityEngine_RectOffset_InternalCreate();
|
|
|
|
//System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
|
|
void Register_UnityEngine_RectOffset_InternalDestroy();
|
|
Register_UnityEngine_RectOffset_InternalDestroy();
|
|
|
|
//System.Void UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&)
|
|
void Register_UnityEngine_RectOffset_Remove_Injected();
|
|
Register_UnityEngine_RectOffset_Remove_Injected();
|
|
|
|
//System.Void UnityEngine.RectOffset::set_bottom(System.Int32)
|
|
void Register_UnityEngine_RectOffset_set_bottom();
|
|
Register_UnityEngine_RectOffset_set_bottom();
|
|
|
|
//System.Void UnityEngine.RectOffset::set_left(System.Int32)
|
|
void Register_UnityEngine_RectOffset_set_left();
|
|
Register_UnityEngine_RectOffset_set_left();
|
|
|
|
//System.Void UnityEngine.RectOffset::set_right(System.Int32)
|
|
void Register_UnityEngine_RectOffset_set_right();
|
|
Register_UnityEngine_RectOffset_set_right();
|
|
|
|
//System.Void UnityEngine.RectOffset::set_top(System.Int32)
|
|
void Register_UnityEngine_RectOffset_set_top();
|
|
Register_UnityEngine_RectOffset_set_top();
|
|
|
|
//End Registrations for type : UnityEngine.RectOffset
|
|
|
|
//Start Registrations for type : UnityEngine.RectTransform
|
|
|
|
//System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_get_anchorMax_Injected();
|
|
Register_UnityEngine_RectTransform_get_anchorMax_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_get_anchorMin_Injected();
|
|
Register_UnityEngine_RectTransform_get_anchorMin_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
|
|
Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_get_pivot_Injected();
|
|
Register_UnityEngine_RectTransform_get_pivot_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_RectTransform_get_rect_Injected();
|
|
Register_UnityEngine_RectTransform_get_rect_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
|
|
Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_set_anchorMax_Injected();
|
|
Register_UnityEngine_RectTransform_set_anchorMax_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_set_anchorMin_Injected();
|
|
Register_UnityEngine_RectTransform_set_anchorMin_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
|
|
Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_set_pivot_Injected();
|
|
Register_UnityEngine_RectTransform_set_pivot_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
|
|
Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.RectTransform
|
|
|
|
//Start Registrations for type : UnityEngine.RectTransformUtility
|
|
|
|
//System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&)
|
|
void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
|
|
Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
|
|
Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
|
|
|
|
//System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&)
|
|
void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
|
|
Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.RectTransformUtility
|
|
|
|
//Start Registrations for type : UnityEngine.Renderer
|
|
|
|
//System.Boolean UnityEngine.Renderer::get_enabled()
|
|
void Register_UnityEngine_Renderer_get_enabled();
|
|
Register_UnityEngine_Renderer_get_enabled();
|
|
|
|
//System.Boolean UnityEngine.Renderer::get_isVisible()
|
|
void Register_UnityEngine_Renderer_get_isVisible();
|
|
Register_UnityEngine_Renderer_get_isVisible();
|
|
|
|
//System.Int32 UnityEngine.Renderer::get_sortingGroupID()
|
|
void Register_UnityEngine_Renderer_get_sortingGroupID();
|
|
Register_UnityEngine_Renderer_get_sortingGroupID();
|
|
|
|
//System.Int32 UnityEngine.Renderer::get_sortingGroupOrder()
|
|
void Register_UnityEngine_Renderer_get_sortingGroupOrder();
|
|
Register_UnityEngine_Renderer_get_sortingGroupOrder();
|
|
|
|
//System.Int32 UnityEngine.Renderer::get_sortingLayerID()
|
|
void Register_UnityEngine_Renderer_get_sortingLayerID();
|
|
Register_UnityEngine_Renderer_get_sortingLayerID();
|
|
|
|
//System.Int32 UnityEngine.Renderer::get_sortingOrder()
|
|
void Register_UnityEngine_Renderer_get_sortingOrder();
|
|
Register_UnityEngine_Renderer_get_sortingOrder();
|
|
|
|
//System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material)
|
|
void Register_UnityEngine_Renderer_SetMaterial();
|
|
Register_UnityEngine_Renderer_SetMaterial();
|
|
|
|
//System.Void UnityEngine.Renderer::SetMaterialArray(UnityEngine.Material[])
|
|
void Register_UnityEngine_Renderer_SetMaterialArray();
|
|
Register_UnityEngine_Renderer_SetMaterialArray();
|
|
|
|
//System.Void UnityEngine.Renderer::get_bounds_Injected(UnityEngine.Bounds&)
|
|
void Register_UnityEngine_Renderer_get_bounds_Injected();
|
|
Register_UnityEngine_Renderer_get_bounds_Injected();
|
|
|
|
//System.Void UnityEngine.Renderer::set_enabled(System.Boolean)
|
|
void Register_UnityEngine_Renderer_set_enabled();
|
|
Register_UnityEngine_Renderer_set_enabled();
|
|
|
|
//System.Void UnityEngine.Renderer::set_lightProbeUsage(UnityEngine.Rendering.LightProbeUsage)
|
|
void Register_UnityEngine_Renderer_set_lightProbeUsage();
|
|
Register_UnityEngine_Renderer_set_lightProbeUsage();
|
|
|
|
//System.Void UnityEngine.Renderer::set_receiveShadows(System.Boolean)
|
|
void Register_UnityEngine_Renderer_set_receiveShadows();
|
|
Register_UnityEngine_Renderer_set_receiveShadows();
|
|
|
|
//System.Void UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode)
|
|
void Register_UnityEngine_Renderer_set_shadowCastingMode();
|
|
Register_UnityEngine_Renderer_set_shadowCastingMode();
|
|
|
|
//UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial()
|
|
void Register_UnityEngine_Renderer_GetSharedMaterial();
|
|
Register_UnityEngine_Renderer_GetSharedMaterial();
|
|
|
|
//UnityEngine.Material[] UnityEngine.Renderer::GetMaterialArray()
|
|
void Register_UnityEngine_Renderer_GetMaterialArray();
|
|
Register_UnityEngine_Renderer_GetMaterialArray();
|
|
|
|
//UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray()
|
|
void Register_UnityEngine_Renderer_GetSharedMaterialArray();
|
|
Register_UnityEngine_Renderer_GetSharedMaterialArray();
|
|
|
|
//End Registrations for type : UnityEngine.Renderer
|
|
|
|
//Start Registrations for type : UnityEngine.Rendering.CommandBuffer
|
|
|
|
//System.Boolean UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags,UnityEngine.Rendering.CommandBufferExecutionFlags)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags();
|
|
Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags();
|
|
|
|
//System.IntPtr UnityEngine.Rendering.CommandBuffer::InitBuffer()
|
|
void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
|
|
Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::Clear()
|
|
void Register_UnityEngine_Rendering_CommandBuffer_Clear();
|
|
Register_UnityEngine_Rendering_CommandBuffer_Clear();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTarget_Injected(UnityEngine.Rendering.RTClearFlags,UnityEngine.Color&,System.Single,System.UInt32)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTarget_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTarget_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRTWithDescriptor_Injected(System.Int32,UnityEngine.RenderTextureDescriptor&,UnityEngine.FilterMode)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRTWithDescriptor_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRTWithDescriptor_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRenderer(UnityEngine.Renderer,UnityEngine.Material,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRenderer();
|
|
Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRenderer();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer()
|
|
void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
|
|
Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::ReleaseTemporaryRT(System.Int32)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_ReleaseTemporaryRT();
|
|
Register_UnityEngine_Rendering_CommandBuffer_ReleaseTemporaryRT();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetSingle_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected();
|
|
Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected();
|
|
|
|
//System.Void UnityEngine.Rendering.CommandBuffer::set_name(System.String)
|
|
void Register_UnityEngine_Rendering_CommandBuffer_set_name();
|
|
Register_UnityEngine_Rendering_CommandBuffer_set_name();
|
|
|
|
//End Registrations for type : UnityEngine.Rendering.CommandBuffer
|
|
|
|
//Start Registrations for type : UnityEngine.Rendering.GraphicsSettings
|
|
|
|
//System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
|
|
void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
|
|
Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
|
|
|
|
//End Registrations for type : UnityEngine.Rendering.GraphicsSettings
|
|
|
|
//Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
|
|
|
|
//System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Type,System.Object)
|
|
void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected();
|
|
Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
|
|
|
|
//Start Registrations for type : UnityEngine.Rendering.SortingGroup
|
|
|
|
//System.Int32 UnityEngine.Rendering.SortingGroup::get_invalidSortingGroupID()
|
|
void Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID();
|
|
Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID();
|
|
|
|
//System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingLayerID()
|
|
void Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID();
|
|
Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID();
|
|
|
|
//System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingOrder()
|
|
void Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder();
|
|
Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder();
|
|
|
|
//UnityEngine.Rendering.SortingGroup UnityEngine.Rendering.SortingGroup::GetSortingGroupByIndex(System.Int32)
|
|
void Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex();
|
|
Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex();
|
|
|
|
//End Registrations for type : UnityEngine.Rendering.SortingGroup
|
|
|
|
//Start Registrations for type : UnityEngine.RenderSettings
|
|
|
|
//System.Single UnityEngine.RenderSettings::get_ambientIntensity()
|
|
void Register_UnityEngine_RenderSettings_get_ambientIntensity();
|
|
Register_UnityEngine_RenderSettings_get_ambientIntensity();
|
|
|
|
//System.Void UnityEngine.RenderSettings::get_ambientLight_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_RenderSettings_get_ambientLight_Injected();
|
|
Register_UnityEngine_RenderSettings_get_ambientLight_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.RenderSettings
|
|
|
|
//Start Registrations for type : UnityEngine.RenderTexture
|
|
|
|
//System.Boolean UnityEngine.RenderTexture::Create()
|
|
void Register_UnityEngine_RenderTexture_Create();
|
|
Register_UnityEngine_RenderTexture_Create();
|
|
|
|
//System.Boolean UnityEngine.RenderTexture::IsCreated()
|
|
void Register_UnityEngine_RenderTexture_IsCreated();
|
|
Register_UnityEngine_RenderTexture_IsCreated();
|
|
|
|
//System.Int32 UnityEngine.RenderTexture::get_height()
|
|
void Register_UnityEngine_RenderTexture_get_height();
|
|
Register_UnityEngine_RenderTexture_get_height();
|
|
|
|
//System.Int32 UnityEngine.RenderTexture::get_width()
|
|
void Register_UnityEngine_RenderTexture_get_width();
|
|
Register_UnityEngine_RenderTexture_get_width();
|
|
|
|
//System.Void UnityEngine.RenderTexture::DiscardContents(System.Boolean,System.Boolean)
|
|
void Register_UnityEngine_RenderTexture_DiscardContents();
|
|
Register_UnityEngine_RenderTexture_DiscardContents();
|
|
|
|
//System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(UnityEngine.RenderBuffer&)
|
|
void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
|
|
Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
|
|
|
|
//System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(UnityEngine.RenderBuffer&)
|
|
void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
|
|
Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
|
|
|
|
//System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
|
|
void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
|
|
Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
|
|
|
|
//System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
|
|
void Register_UnityEngine_RenderTexture_Internal_Create();
|
|
Register_UnityEngine_RenderTexture_Internal_Create();
|
|
|
|
//System.Void UnityEngine.RenderTexture::Release()
|
|
void Register_UnityEngine_RenderTexture_Release();
|
|
Register_UnityEngine_RenderTexture_Release();
|
|
|
|
//System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture)
|
|
void Register_UnityEngine_RenderTexture_ReleaseTemporary();
|
|
Register_UnityEngine_RenderTexture_ReleaseTemporary();
|
|
|
|
//System.Void UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture)
|
|
void Register_UnityEngine_RenderTexture_SetActive();
|
|
Register_UnityEngine_RenderTexture_SetActive();
|
|
|
|
//System.Void UnityEngine.RenderTexture::SetMipMapCount(System.Int32)
|
|
void Register_UnityEngine_RenderTexture_SetMipMapCount();
|
|
Register_UnityEngine_RenderTexture_SetMipMapCount();
|
|
|
|
//System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
|
|
void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
|
|
Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
|
|
|
|
//System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean)
|
|
void Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
|
|
Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_antiAliasing(System.Int32)
|
|
void Register_UnityEngine_RenderTexture_set_antiAliasing();
|
|
Register_UnityEngine_RenderTexture_set_antiAliasing();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_depthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_RenderTexture_set_depthStencilFormat();
|
|
Register_UnityEngine_RenderTexture_set_depthStencilFormat();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
|
|
void Register_UnityEngine_RenderTexture_set_graphicsFormat();
|
|
Register_UnityEngine_RenderTexture_set_graphicsFormat();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_height(System.Int32)
|
|
void Register_UnityEngine_RenderTexture_set_height();
|
|
Register_UnityEngine_RenderTexture_set_height();
|
|
|
|
//System.Void UnityEngine.RenderTexture::set_width(System.Int32)
|
|
void Register_UnityEngine_RenderTexture_set_width();
|
|
Register_UnityEngine_RenderTexture_set_width();
|
|
|
|
//UnityEngine.RenderTexture UnityEngine.RenderTexture::GetActive()
|
|
void Register_UnityEngine_RenderTexture_GetActive();
|
|
Register_UnityEngine_RenderTexture_GetActive();
|
|
|
|
//UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&)
|
|
void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
|
|
Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.RenderTexture
|
|
|
|
//Start Registrations for type : UnityEngine.Resources
|
|
|
|
//UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)
|
|
void Register_UnityEngine_Resources_GetBuiltinResource();
|
|
Register_UnityEngine_Resources_GetBuiltinResource();
|
|
|
|
//End Registrations for type : UnityEngine.Resources
|
|
|
|
//Start Registrations for type : UnityEngine.ResourcesAPIInternal
|
|
|
|
//UnityEngine.Object UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type)
|
|
void Register_UnityEngine_ResourcesAPIInternal_Load();
|
|
Register_UnityEngine_ResourcesAPIInternal_Load();
|
|
|
|
//UnityEngine.Shader UnityEngine.ResourcesAPIInternal::FindShaderByName(System.String)
|
|
void Register_UnityEngine_ResourcesAPIInternal_FindShaderByName();
|
|
Register_UnityEngine_ResourcesAPIInternal_FindShaderByName();
|
|
|
|
//End Registrations for type : UnityEngine.ResourcesAPIInternal
|
|
|
|
//Start Registrations for type : UnityEngine.Rigidbody
|
|
|
|
//System.Boolean UnityEngine.Rigidbody::get_isKinematic()
|
|
void Register_UnityEngine_Rigidbody_get_isKinematic();
|
|
Register_UnityEngine_Rigidbody_get_isKinematic();
|
|
|
|
//System.Single UnityEngine.Rigidbody::get_mass()
|
|
void Register_UnityEngine_Rigidbody_get_mass();
|
|
Register_UnityEngine_Rigidbody_get_mass();
|
|
|
|
//System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)
|
|
void Register_UnityEngine_Rigidbody_AddForceAtPosition_Injected();
|
|
Register_UnityEngine_Rigidbody_AddForceAtPosition_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
|
|
void Register_UnityEngine_Rigidbody_AddForce_Injected();
|
|
Register_UnityEngine_Rigidbody_AddForce_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
|
|
void Register_UnityEngine_Rigidbody_AddTorque_Injected();
|
|
Register_UnityEngine_Rigidbody_AddTorque_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::GetPointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Rigidbody_GetPointVelocity_Injected();
|
|
Register_UnityEngine_Rigidbody_GetPointVelocity_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Rigidbody_MovePosition_Injected();
|
|
Register_UnityEngine_Rigidbody_MovePosition_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Rigidbody_MoveRotation_Injected();
|
|
Register_UnityEngine_Rigidbody_MoveRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::ResetCenterOfMass()
|
|
void Register_UnityEngine_Rigidbody_ResetCenterOfMass();
|
|
Register_UnityEngine_Rigidbody_ResetCenterOfMass();
|
|
|
|
//System.Void UnityEngine.Rigidbody::SetDensity(System.Single)
|
|
void Register_UnityEngine_Rigidbody_SetDensity();
|
|
Register_UnityEngine_Rigidbody_SetDensity();
|
|
|
|
//System.Void UnityEngine.Rigidbody::Sleep()
|
|
void Register_UnityEngine_Rigidbody_Sleep();
|
|
Register_UnityEngine_Rigidbody_Sleep();
|
|
|
|
//System.Void UnityEngine.Rigidbody::WakeUp()
|
|
void Register_UnityEngine_Rigidbody_WakeUp();
|
|
Register_UnityEngine_Rigidbody_WakeUp();
|
|
|
|
//System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Rigidbody_get_angularVelocity_Injected();
|
|
Register_UnityEngine_Rigidbody_get_angularVelocity_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Rigidbody_get_position_Injected();
|
|
Register_UnityEngine_Rigidbody_get_position_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Rigidbody_get_rotation_Injected();
|
|
Register_UnityEngine_Rigidbody_get_rotation_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Rigidbody_get_velocity_Injected();
|
|
Register_UnityEngine_Rigidbody_get_velocity_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single)
|
|
void Register_UnityEngine_Rigidbody_set_angularDrag();
|
|
Register_UnityEngine_Rigidbody_set_angularDrag();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Rigidbody_set_angularVelocity_Injected();
|
|
Register_UnityEngine_Rigidbody_set_angularVelocity_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode)
|
|
void Register_UnityEngine_Rigidbody_set_collisionDetectionMode();
|
|
Register_UnityEngine_Rigidbody_set_collisionDetectionMode();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_drag(System.Single)
|
|
void Register_UnityEngine_Rigidbody_set_drag();
|
|
Register_UnityEngine_Rigidbody_set_drag();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_interpolation(UnityEngine.RigidbodyInterpolation)
|
|
void Register_UnityEngine_Rigidbody_set_interpolation();
|
|
Register_UnityEngine_Rigidbody_set_interpolation();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean)
|
|
void Register_UnityEngine_Rigidbody_set_isKinematic();
|
|
Register_UnityEngine_Rigidbody_set_isKinematic();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_mass(System.Single)
|
|
void Register_UnityEngine_Rigidbody_set_mass();
|
|
Register_UnityEngine_Rigidbody_set_mass();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Rigidbody_set_rotation_Injected();
|
|
Register_UnityEngine_Rigidbody_set_rotation_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_useGravity(System.Boolean)
|
|
void Register_UnityEngine_Rigidbody_set_useGravity();
|
|
Register_UnityEngine_Rigidbody_set_useGravity();
|
|
|
|
//System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Rigidbody_set_velocity_Injected();
|
|
Register_UnityEngine_Rigidbody_set_velocity_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Rigidbody
|
|
|
|
//Start Registrations for type : UnityEngine.Rigidbody2D
|
|
|
|
//System.Single UnityEngine.Rigidbody2D::get_rotation()
|
|
void Register_UnityEngine_Rigidbody2D_get_rotation();
|
|
Register_UnityEngine_Rigidbody2D_get_rotation();
|
|
|
|
//System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Rigidbody2D_MovePosition_Injected();
|
|
Register_UnityEngine_Rigidbody2D_MovePosition_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single)
|
|
void Register_UnityEngine_Rigidbody2D_MoveRotation_Angle();
|
|
Register_UnityEngine_Rigidbody2D_MoveRotation_Angle();
|
|
|
|
//System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Rigidbody2D_get_position_Injected();
|
|
Register_UnityEngine_Rigidbody2D_get_position_Injected();
|
|
|
|
//System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Rigidbody2D_set_position_Injected();
|
|
Register_UnityEngine_Rigidbody2D_set_position_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Rigidbody2D
|
|
|
|
//Start Registrations for type : UnityEngine.RuntimeAnimatorController
|
|
|
|
//UnityEngine.AnimationClip[] UnityEngine.RuntimeAnimatorController::get_animationClips()
|
|
void Register_UnityEngine_RuntimeAnimatorController_get_animationClips();
|
|
Register_UnityEngine_RuntimeAnimatorController_get_animationClips();
|
|
|
|
//End Registrations for type : UnityEngine.RuntimeAnimatorController
|
|
|
|
//Start Registrations for type : UnityEngine.SceneManagement.Scene
|
|
|
|
//System.Int32 UnityEngine.SceneManagement.Scene::GetRootCountInternal(System.Int32)
|
|
void Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal();
|
|
Register_UnityEngine_SceneManagement_Scene_GetRootCountInternal();
|
|
|
|
//System.String UnityEngine.SceneManagement.Scene::GetPathInternal(System.Int32)
|
|
void Register_UnityEngine_SceneManagement_Scene_GetPathInternal();
|
|
Register_UnityEngine_SceneManagement_Scene_GetPathInternal();
|
|
|
|
//End Registrations for type : UnityEngine.SceneManagement.Scene
|
|
|
|
//Start Registrations for type : UnityEngine.Screen
|
|
|
|
//System.Boolean UnityEngine.Screen::get_fullScreen()
|
|
void Register_UnityEngine_Screen_get_fullScreen();
|
|
Register_UnityEngine_Screen_get_fullScreen();
|
|
|
|
//System.Int32 UnityEngine.Screen::get_height()
|
|
void Register_UnityEngine_Screen_get_height();
|
|
Register_UnityEngine_Screen_get_height();
|
|
|
|
//System.Int32 UnityEngine.Screen::get_width()
|
|
void Register_UnityEngine_Screen_get_width();
|
|
Register_UnityEngine_Screen_get_width();
|
|
|
|
//System.Single UnityEngine.Screen::get_dpi()
|
|
void Register_UnityEngine_Screen_get_dpi();
|
|
Register_UnityEngine_Screen_get_dpi();
|
|
|
|
//End Registrations for type : UnityEngine.Screen
|
|
|
|
//Start Registrations for type : UnityEngine.ScriptableObject
|
|
|
|
//System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
|
|
void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
|
|
Register_UnityEngine_ScriptableObject_CreateScriptableObject();
|
|
|
|
//UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean)
|
|
void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
|
|
Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
|
|
|
|
//End Registrations for type : UnityEngine.ScriptableObject
|
|
|
|
//Start Registrations for type : UnityEngine.ScriptingRuntime
|
|
|
|
//System.String[] UnityEngine.ScriptingRuntime::GetAllUserAssemblies()
|
|
void Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
|
|
Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
|
|
|
|
//End Registrations for type : UnityEngine.ScriptingRuntime
|
|
|
|
//Start Registrations for type : UnityEngine.Shader
|
|
|
|
//System.Int32 UnityEngine.Shader::PropertyToID(System.String)
|
|
void Register_UnityEngine_Shader_PropertyToID();
|
|
Register_UnityEngine_Shader_PropertyToID();
|
|
|
|
//System.Int32 UnityEngine.Shader::TagToID(System.String)
|
|
void Register_UnityEngine_Shader_TagToID();
|
|
Register_UnityEngine_Shader_TagToID();
|
|
|
|
//System.Void UnityEngine.Shader::SetGlobalFloatImpl(System.Int32,System.Single)
|
|
void Register_UnityEngine_Shader_SetGlobalFloatImpl();
|
|
Register_UnityEngine_Shader_SetGlobalFloatImpl();
|
|
|
|
//System.Void UnityEngine.Shader::SetGlobalMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Shader_SetGlobalMatrixImpl_Injected();
|
|
Register_UnityEngine_Shader_SetGlobalMatrixImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Shader::SetGlobalTextureImpl(System.Int32,UnityEngine.Texture)
|
|
void Register_UnityEngine_Shader_SetGlobalTextureImpl();
|
|
Register_UnityEngine_Shader_SetGlobalTextureImpl();
|
|
|
|
//System.Void UnityEngine.Shader::SetGlobalVectorImpl_Injected(System.Int32,UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Shader_SetGlobalVectorImpl_Injected();
|
|
Register_UnityEngine_Shader_SetGlobalVectorImpl_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.Shader
|
|
|
|
//Start Registrations for type : UnityEngine.SkinnedMeshRenderer
|
|
|
|
//System.Void UnityEngine.SkinnedMeshRenderer::BakeMesh(UnityEngine.Mesh,System.Boolean)
|
|
void Register_UnityEngine_SkinnedMeshRenderer_BakeMesh();
|
|
Register_UnityEngine_SkinnedMeshRenderer_BakeMesh();
|
|
|
|
//UnityEngine.Mesh UnityEngine.SkinnedMeshRenderer::get_sharedMesh()
|
|
void Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh();
|
|
Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh();
|
|
|
|
//End Registrations for type : UnityEngine.SkinnedMeshRenderer
|
|
|
|
//Start Registrations for type : UnityEngine.SortingLayer
|
|
|
|
//System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
|
|
void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
|
|
Register_UnityEngine_SortingLayer_GetLayerValueFromID();
|
|
|
|
//End Registrations for type : UnityEngine.SortingLayer
|
|
|
|
//Start Registrations for type : UnityEngine.SphereCollider
|
|
|
|
//System.Void UnityEngine.SphereCollider::set_radius(System.Single)
|
|
void Register_UnityEngine_SphereCollider_set_radius();
|
|
Register_UnityEngine_SphereCollider_set_radius();
|
|
|
|
//End Registrations for type : UnityEngine.SphereCollider
|
|
|
|
//Start Registrations for type : UnityEngine.Sprite
|
|
|
|
//System.Boolean UnityEngine.Sprite::get_isUsingPlaceholder()
|
|
void Register_UnityEngine_Sprite_get_isUsingPlaceholder();
|
|
Register_UnityEngine_Sprite_get_isUsingPlaceholder();
|
|
|
|
//System.Int32 UnityEngine.Sprite::GetPacked()
|
|
void Register_UnityEngine_Sprite_GetPacked();
|
|
Register_UnityEngine_Sprite_GetPacked();
|
|
|
|
//System.Int32 UnityEngine.Sprite::GetPackingMode()
|
|
void Register_UnityEngine_Sprite_GetPackingMode();
|
|
Register_UnityEngine_Sprite_GetPackingMode();
|
|
|
|
//System.Int32 UnityEngine.Sprite::GetPackingRotation()
|
|
void Register_UnityEngine_Sprite_GetPackingRotation();
|
|
Register_UnityEngine_Sprite_GetPackingRotation();
|
|
|
|
//System.Single UnityEngine.Sprite::get_pixelsPerUnit()
|
|
void Register_UnityEngine_Sprite_get_pixelsPerUnit();
|
|
Register_UnityEngine_Sprite_get_pixelsPerUnit();
|
|
|
|
//System.UInt16[] UnityEngine.Sprite::get_triangles()
|
|
void Register_UnityEngine_Sprite_get_triangles();
|
|
Register_UnityEngine_Sprite_get_triangles();
|
|
|
|
//System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Sprite_GetInnerUVs_Injected();
|
|
Register_UnityEngine_Sprite_GetInnerUVs_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Sprite_GetOuterUVs_Injected();
|
|
Register_UnityEngine_Sprite_GetOuterUVs_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Sprite_GetPadding_Injected();
|
|
Register_UnityEngine_Sprite_GetPadding_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Sprite_GetTextureRect_Injected();
|
|
Register_UnityEngine_Sprite_GetTextureRect_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&)
|
|
void Register_UnityEngine_Sprite_get_border_Injected();
|
|
Register_UnityEngine_Sprite_get_border_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&)
|
|
void Register_UnityEngine_Sprite_get_bounds_Injected();
|
|
Register_UnityEngine_Sprite_get_bounds_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Sprite_get_pivot_Injected();
|
|
Register_UnityEngine_Sprite_get_pivot_Injected();
|
|
|
|
//System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_Sprite_get_rect_Injected();
|
|
Register_UnityEngine_Sprite_get_rect_Injected();
|
|
|
|
//UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture()
|
|
void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
|
|
Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
|
|
|
|
//UnityEngine.Texture2D UnityEngine.Sprite::get_texture()
|
|
void Register_UnityEngine_Sprite_get_texture();
|
|
Register_UnityEngine_Sprite_get_texture();
|
|
|
|
//UnityEngine.Vector2[] UnityEngine.Sprite::get_uv()
|
|
void Register_UnityEngine_Sprite_get_uv();
|
|
Register_UnityEngine_Sprite_get_uv();
|
|
|
|
//UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices()
|
|
void Register_UnityEngine_Sprite_get_vertices();
|
|
Register_UnityEngine_Sprite_get_vertices();
|
|
|
|
//End Registrations for type : UnityEngine.Sprite
|
|
|
|
//Start Registrations for type : UnityEngine.SpriteRenderer
|
|
|
|
//System.Void UnityEngine.SpriteRenderer::get_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_SpriteRenderer_get_color_Injected();
|
|
Register_UnityEngine_SpriteRenderer_get_color_Injected();
|
|
|
|
//System.Void UnityEngine.SpriteRenderer::set_color_Injected(UnityEngine.Color&)
|
|
void Register_UnityEngine_SpriteRenderer_set_color_Injected();
|
|
Register_UnityEngine_SpriteRenderer_set_color_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.SpriteRenderer
|
|
|
|
//Start Registrations for type : UnityEngine.SubsystemDescriptorBindings
|
|
|
|
//System.String UnityEngine.SubsystemDescriptorBindings::GetId(System.IntPtr)
|
|
void Register_UnityEngine_SubsystemDescriptorBindings_GetId();
|
|
Register_UnityEngine_SubsystemDescriptorBindings_GetId();
|
|
|
|
//End Registrations for type : UnityEngine.SubsystemDescriptorBindings
|
|
|
|
//Start Registrations for type : UnityEngine.SubsystemManager
|
|
|
|
//System.Void UnityEngine.SubsystemManager::StaticConstructScriptingClassMap()
|
|
void Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();
|
|
Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();
|
|
|
|
//End Registrations for type : UnityEngine.SubsystemManager
|
|
|
|
//Start Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore
|
|
|
|
//System.Void UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore::ReportSingleSubsystemAnalytics(System.String)
|
|
void Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics();
|
|
Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics();
|
|
|
|
//End Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore
|
|
|
|
//Start Registrations for type : UnityEngine.SystemInfo
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat)
|
|
void Register_UnityEngine_SystemInfo_HasRenderTextureNative();
|
|
Register_UnityEngine_SystemInfo_HasRenderTextureNative();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
|
|
void Register_UnityEngine_SystemInfo_IsFormatSupported();
|
|
Register_UnityEngine_SystemInfo_IsFormatSupported();
|
|
|
|
//System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
|
|
void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
|
|
Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetMaxRenderTextureSize()
|
|
void Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
|
|
Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize()
|
|
void Register_UnityEngine_SystemInfo_GetMaxTextureSize();
|
|
Register_UnityEngine_SystemInfo_GetMaxTextureSize();
|
|
|
|
//System.Int32 UnityEngine.SystemInfo::SupportedRenderTargetCount()
|
|
void Register_UnityEngine_SystemInfo_SupportedRenderTargetCount();
|
|
Register_UnityEngine_SystemInfo_SupportedRenderTargetCount();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
|
|
void Register_UnityEngine_SystemInfo_GetCompatibleFormat();
|
|
Register_UnityEngine_SystemInfo_GetCompatibleFormat();
|
|
|
|
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
|
|
void Register_UnityEngine_SystemInfo_GetGraphicsFormat();
|
|
Register_UnityEngine_SystemInfo_GetGraphicsFormat();
|
|
|
|
//UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
|
|
void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
|
|
Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
|
|
|
|
//End Registrations for type : UnityEngine.SystemInfo
|
|
|
|
//Start Registrations for type : UnityEngine.Terrain
|
|
|
|
//System.Boolean UnityEngine.Terrain::get_allowAutoConnect()
|
|
void Register_UnityEngine_Terrain_get_allowAutoConnect();
|
|
Register_UnityEngine_Terrain_get_allowAutoConnect();
|
|
|
|
//System.Int32 UnityEngine.Terrain::get_groupingID()
|
|
void Register_UnityEngine_Terrain_get_groupingID();
|
|
Register_UnityEngine_Terrain_get_groupingID();
|
|
|
|
//System.Void UnityEngine.Terrain::SetNeighbors(UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain)
|
|
void Register_UnityEngine_Terrain_SetNeighbors();
|
|
Register_UnityEngine_Terrain_SetNeighbors();
|
|
|
|
//UnityEngine.Terrain UnityEngine.Terrain::get_activeTerrain()
|
|
void Register_UnityEngine_Terrain_get_activeTerrain();
|
|
Register_UnityEngine_Terrain_get_activeTerrain();
|
|
|
|
//UnityEngine.TerrainData UnityEngine.Terrain::get_terrainData()
|
|
void Register_UnityEngine_Terrain_get_terrainData();
|
|
Register_UnityEngine_Terrain_get_terrainData();
|
|
|
|
//UnityEngine.Terrain[] UnityEngine.Terrain::get_activeTerrains()
|
|
void Register_UnityEngine_Terrain_get_activeTerrains();
|
|
Register_UnityEngine_Terrain_get_activeTerrains();
|
|
|
|
//End Registrations for type : UnityEngine.Terrain
|
|
|
|
//Start Registrations for type : UnityEngine.TerrainData
|
|
|
|
//System.Int32 UnityEngine.TerrainData::GetBoundaryValue(UnityEngine.TerrainData/BoundaryValueType)
|
|
void Register_UnityEngine_TerrainData_GetBoundaryValue();
|
|
Register_UnityEngine_TerrainData_GetBoundaryValue();
|
|
|
|
//System.Int32 UnityEngine.TerrainData::get_internalHeightmapResolution()
|
|
void Register_UnityEngine_TerrainData_get_internalHeightmapResolution();
|
|
Register_UnityEngine_TerrainData_get_internalHeightmapResolution();
|
|
|
|
//System.Single UnityEngine.TerrainData::GetAlphamapResolutionInternal()
|
|
void Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal();
|
|
Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal();
|
|
|
|
//System.Single[0...,0...] UnityEngine.TerrainData::Internal_GetHeights(System.Int32,System.Int32,System.Int32,System.Int32)
|
|
void Register_UnityEngine_TerrainData_Internal_GetHeights();
|
|
Register_UnityEngine_TerrainData_Internal_GetHeights();
|
|
|
|
//System.Void UnityEngine.TerrainData::Internal_Create(UnityEngine.TerrainData)
|
|
void Register_UnityEngine_TerrainData_Internal_Create();
|
|
Register_UnityEngine_TerrainData_Internal_Create();
|
|
|
|
//System.Void UnityEngine.TerrainData::get_size_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_TerrainData_get_size_Injected();
|
|
Register_UnityEngine_TerrainData_get_size_Injected();
|
|
|
|
//UnityEngine.Terrain[] UnityEngine.TerrainData::get_users()
|
|
void Register_UnityEngine_TerrainData_get_users();
|
|
Register_UnityEngine_TerrainData_get_users();
|
|
|
|
//End Registrations for type : UnityEngine.TerrainData
|
|
|
|
//Start Registrations for type : UnityEngine.TextAsset
|
|
|
|
//System.Byte[] UnityEngine.TextAsset::get_bytes()
|
|
void Register_UnityEngine_TextAsset_get_bytes();
|
|
Register_UnityEngine_TextAsset_get_bytes();
|
|
|
|
//End Registrations for type : UnityEngine.TextAsset
|
|
|
|
//Start Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
|
|
|
|
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal();
|
|
|
|
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal(System.UInt32[],System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[],System.Int32&)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal();
|
|
|
|
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
|
|
|
|
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
|
|
|
|
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetSystemFontReference_Internal(System.String,System.String,UnityEngine.TextCore.LowLevel.FontReference&)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetPairAdjustmentRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[])
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_And_FaceIndex_Internal(System.String,System.Int32,System.Int32)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(UnityEngine.Font,System.Int32,System.Int32)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(System.String,System.String,System.Int32)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal();
|
|
|
|
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_KernTable(System.UInt32[],System.Int32&)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable();
|
|
|
|
//System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
|
|
|
|
//System.Void UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture(UnityEngine.Texture2D)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture();
|
|
|
|
//System.Void UnityEngine.TextCore.LowLevel.FontEngine::SetTextureUploadMode(System.Boolean)
|
|
void Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
|
|
Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
|
|
|
|
//End Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
|
|
|
|
//Start Registrations for type : UnityEngine.TextGenerator
|
|
|
|
//System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
|
|
void Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
|
|
Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
|
|
|
|
//System.Int32 UnityEngine.TextGenerator::get_characterCount()
|
|
void Register_UnityEngine_TextGenerator_get_characterCount();
|
|
Register_UnityEngine_TextGenerator_get_characterCount();
|
|
|
|
//System.Int32 UnityEngine.TextGenerator::get_lineCount()
|
|
void Register_UnityEngine_TextGenerator_get_lineCount();
|
|
Register_UnityEngine_TextGenerator_get_lineCount();
|
|
|
|
//System.IntPtr UnityEngine.TextGenerator::Internal_Create()
|
|
void Register_UnityEngine_TextGenerator_Internal_Create();
|
|
Register_UnityEngine_TextGenerator_Internal_Create();
|
|
|
|
//System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object)
|
|
void Register_UnityEngine_TextGenerator_GetCharactersInternal();
|
|
Register_UnityEngine_TextGenerator_GetCharactersInternal();
|
|
|
|
//System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object)
|
|
void Register_UnityEngine_TextGenerator_GetLinesInternal();
|
|
Register_UnityEngine_TextGenerator_GetLinesInternal();
|
|
|
|
//System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object)
|
|
void Register_UnityEngine_TextGenerator_GetVerticesInternal();
|
|
Register_UnityEngine_TextGenerator_GetVerticesInternal();
|
|
|
|
//System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_TextGenerator_Internal_Destroy();
|
|
Register_UnityEngine_TextGenerator_Internal_Destroy();
|
|
|
|
//System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&)
|
|
void Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
|
|
Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.TextGenerator
|
|
|
|
//Start Registrations for type : UnityEngine.Texture
|
|
|
|
//System.Boolean UnityEngine.Texture::get_isReadable()
|
|
void Register_UnityEngine_Texture_get_isReadable();
|
|
Register_UnityEngine_Texture_get_isReadable();
|
|
|
|
//System.Int32 UnityEngine.Texture::GetScriptHeight()
|
|
void Register_UnityEngine_Texture_GetScriptHeight();
|
|
Register_UnityEngine_Texture_GetScriptHeight();
|
|
|
|
//System.Int32 UnityEngine.Texture::GetScriptWidth()
|
|
void Register_UnityEngine_Texture_GetScriptWidth();
|
|
Register_UnityEngine_Texture_GetScriptWidth();
|
|
|
|
//System.Int32 UnityEngine.Texture::Internal_GetActiveTextureColorSpace()
|
|
void Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace();
|
|
Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace();
|
|
|
|
//System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&)
|
|
void Register_UnityEngine_Texture_get_texelSize_Injected();
|
|
Register_UnityEngine_Texture_get_texelSize_Injected();
|
|
|
|
//System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode)
|
|
void Register_UnityEngine_Texture_set_filterMode();
|
|
Register_UnityEngine_Texture_set_filterMode();
|
|
|
|
//System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode)
|
|
void Register_UnityEngine_Texture_set_wrapMode();
|
|
Register_UnityEngine_Texture_set_wrapMode();
|
|
|
|
//UnityEngine.FilterMode UnityEngine.Texture::get_filterMode()
|
|
void Register_UnityEngine_Texture_get_filterMode();
|
|
Register_UnityEngine_Texture_get_filterMode();
|
|
|
|
//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode()
|
|
void Register_UnityEngine_Texture_get_wrapMode();
|
|
Register_UnityEngine_Texture_get_wrapMode();
|
|
|
|
//End Registrations for type : UnityEngine.Texture
|
|
|
|
//Start Registrations for type : UnityEngine.Texture2D
|
|
|
|
//System.Boolean UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
|
|
void Register_UnityEngine_Texture2D_Internal_CreateImpl();
|
|
Register_UnityEngine_Texture2D_Internal_CreateImpl();
|
|
|
|
//System.Boolean UnityEngine.Texture2D::ReinitializeImpl(System.Int32,System.Int32)
|
|
void Register_UnityEngine_Texture2D_ReinitializeImpl();
|
|
Register_UnityEngine_Texture2D_ReinitializeImpl();
|
|
|
|
//System.Boolean UnityEngine.Texture2D::ReinitializeWithFormatImpl(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
|
|
void Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl();
|
|
Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl();
|
|
|
|
//System.Boolean UnityEngine.Texture2D::get_isReadable()
|
|
void Register_UnityEngine_Texture2D_get_isReadable();
|
|
Register_UnityEngine_Texture2D_get_isReadable();
|
|
|
|
//System.IntPtr UnityEngine.Texture2D::GetWritableImageData(System.Int32)
|
|
void Register_UnityEngine_Texture2D_GetWritableImageData();
|
|
Register_UnityEngine_Texture2D_GetWritableImageData();
|
|
|
|
//System.UInt64 UnityEngine.Texture2D::GetRawImageDataSize()
|
|
void Register_UnityEngine_Texture2D_GetRawImageDataSize();
|
|
Register_UnityEngine_Texture2D_GetRawImageDataSize();
|
|
|
|
//System.Void UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean)
|
|
void Register_UnityEngine_Texture2D_ApplyImpl();
|
|
Register_UnityEngine_Texture2D_ApplyImpl();
|
|
|
|
//System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Int32,System.Single,System.Single,UnityEngine.Color&)
|
|
void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
|
|
Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Texture2D::SetAllPixels32(UnityEngine.Color32[],System.Int32)
|
|
void Register_UnityEngine_Texture2D_SetAllPixels32();
|
|
Register_UnityEngine_Texture2D_SetAllPixels32();
|
|
|
|
//System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
|
|
void Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
|
|
Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
|
|
|
|
//System.Void UnityEngine.Texture2D::SetPixelsImpl(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32,System.Int32)
|
|
void Register_UnityEngine_Texture2D_SetPixelsImpl();
|
|
Register_UnityEngine_Texture2D_SetPixelsImpl();
|
|
|
|
//UnityEngine.Color[] UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)
|
|
void Register_UnityEngine_Texture2D_GetPixels();
|
|
Register_UnityEngine_Texture2D_GetPixels();
|
|
|
|
//UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture()
|
|
void Register_UnityEngine_Texture2D_get_whiteTexture();
|
|
Register_UnityEngine_Texture2D_get_whiteTexture();
|
|
|
|
//UnityEngine.TextureFormat UnityEngine.Texture2D::get_format()
|
|
void Register_UnityEngine_Texture2D_get_format();
|
|
Register_UnityEngine_Texture2D_get_format();
|
|
|
|
//End Registrations for type : UnityEngine.Texture2D
|
|
|
|
//Start Registrations for type : UnityEngine.Texture2DArray
|
|
|
|
//System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags)
|
|
void Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
|
|
Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
|
|
|
|
//System.Boolean UnityEngine.Texture2DArray::get_isReadable()
|
|
void Register_UnityEngine_Texture2DArray_get_isReadable();
|
|
Register_UnityEngine_Texture2DArray_get_isReadable();
|
|
|
|
//End Registrations for type : UnityEngine.Texture2DArray
|
|
|
|
//Start Registrations for type : UnityEngine.Texture3D
|
|
|
|
//System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
|
|
void Register_UnityEngine_Texture3D_Internal_CreateImpl();
|
|
Register_UnityEngine_Texture3D_Internal_CreateImpl();
|
|
|
|
//System.Boolean UnityEngine.Texture3D::get_isReadable()
|
|
void Register_UnityEngine_Texture3D_get_isReadable();
|
|
Register_UnityEngine_Texture3D_get_isReadable();
|
|
|
|
//End Registrations for type : UnityEngine.Texture3D
|
|
|
|
//Start Registrations for type : UnityEngine.Time
|
|
|
|
//System.Int32 UnityEngine.Time::get_frameCount()
|
|
void Register_UnityEngine_Time_get_frameCount();
|
|
Register_UnityEngine_Time_get_frameCount();
|
|
|
|
//System.Single UnityEngine.Time::get_deltaTime()
|
|
void Register_UnityEngine_Time_get_deltaTime();
|
|
Register_UnityEngine_Time_get_deltaTime();
|
|
|
|
//System.Single UnityEngine.Time::get_realtimeSinceStartup()
|
|
void Register_UnityEngine_Time_get_realtimeSinceStartup();
|
|
Register_UnityEngine_Time_get_realtimeSinceStartup();
|
|
|
|
//System.Single UnityEngine.Time::get_smoothDeltaTime()
|
|
void Register_UnityEngine_Time_get_smoothDeltaTime();
|
|
Register_UnityEngine_Time_get_smoothDeltaTime();
|
|
|
|
//System.Single UnityEngine.Time::get_time()
|
|
void Register_UnityEngine_Time_get_time();
|
|
Register_UnityEngine_Time_get_time();
|
|
|
|
//System.Single UnityEngine.Time::get_timeScale()
|
|
void Register_UnityEngine_Time_get_timeScale();
|
|
Register_UnityEngine_Time_get_timeScale();
|
|
|
|
//System.Single UnityEngine.Time::get_unscaledDeltaTime()
|
|
void Register_UnityEngine_Time_get_unscaledDeltaTime();
|
|
Register_UnityEngine_Time_get_unscaledDeltaTime();
|
|
|
|
//System.Single UnityEngine.Time::get_unscaledTime()
|
|
void Register_UnityEngine_Time_get_unscaledTime();
|
|
Register_UnityEngine_Time_get_unscaledTime();
|
|
|
|
//End Registrations for type : UnityEngine.Time
|
|
|
|
//Start Registrations for type : UnityEngine.TouchScreenKeyboard
|
|
|
|
//System.Boolean UnityEngine.TouchScreenKeyboard::get_active()
|
|
void Register_UnityEngine_TouchScreenKeyboard_get_active();
|
|
Register_UnityEngine_TouchScreenKeyboard_get_active();
|
|
|
|
//System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection()
|
|
void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
|
|
Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
|
|
|
|
//System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection()
|
|
void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
|
|
Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
|
|
|
|
//System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
|
|
void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
|
|
Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
|
|
|
|
//System.String UnityEngine.TouchScreenKeyboard::get_text()
|
|
void Register_UnityEngine_TouchScreenKeyboard_get_text();
|
|
Register_UnityEngine_TouchScreenKeyboard_get_text();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
|
|
void Register_UnityEngine_TouchScreenKeyboard_GetSelection();
|
|
Register_UnityEngine_TouchScreenKeyboard_GetSelection();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
|
|
void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
|
|
Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
|
|
void Register_UnityEngine_TouchScreenKeyboard_SetSelection();
|
|
Register_UnityEngine_TouchScreenKeyboard_SetSelection();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
|
|
void Register_UnityEngine_TouchScreenKeyboard_set_active();
|
|
Register_UnityEngine_TouchScreenKeyboard_set_active();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32)
|
|
void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
|
|
Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
|
|
void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
|
|
Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
|
|
|
|
//System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String)
|
|
void Register_UnityEngine_TouchScreenKeyboard_set_text();
|
|
Register_UnityEngine_TouchScreenKeyboard_set_text();
|
|
|
|
//UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status()
|
|
void Register_UnityEngine_TouchScreenKeyboard_get_status();
|
|
Register_UnityEngine_TouchScreenKeyboard_get_status();
|
|
|
|
//End Registrations for type : UnityEngine.TouchScreenKeyboard
|
|
|
|
//Start Registrations for type : UnityEngine.TrailRenderer
|
|
|
|
//System.Single UnityEngine.TrailRenderer::get_endWidth()
|
|
void Register_UnityEngine_TrailRenderer_get_endWidth();
|
|
Register_UnityEngine_TrailRenderer_get_endWidth();
|
|
|
|
//System.Single UnityEngine.TrailRenderer::get_startWidth()
|
|
void Register_UnityEngine_TrailRenderer_get_startWidth();
|
|
Register_UnityEngine_TrailRenderer_get_startWidth();
|
|
|
|
//System.Single UnityEngine.TrailRenderer::get_time()
|
|
void Register_UnityEngine_TrailRenderer_get_time();
|
|
Register_UnityEngine_TrailRenderer_get_time();
|
|
|
|
//System.Void UnityEngine.TrailRenderer::set_endWidth(System.Single)
|
|
void Register_UnityEngine_TrailRenderer_set_endWidth();
|
|
Register_UnityEngine_TrailRenderer_set_endWidth();
|
|
|
|
//System.Void UnityEngine.TrailRenderer::set_startWidth(System.Single)
|
|
void Register_UnityEngine_TrailRenderer_set_startWidth();
|
|
Register_UnityEngine_TrailRenderer_set_startWidth();
|
|
|
|
//System.Void UnityEngine.TrailRenderer::set_time(System.Single)
|
|
void Register_UnityEngine_TrailRenderer_set_time();
|
|
Register_UnityEngine_TrailRenderer_set_time();
|
|
|
|
//End Registrations for type : UnityEngine.TrailRenderer
|
|
|
|
//Start Registrations for type : UnityEngine.Transform
|
|
|
|
//System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform)
|
|
void Register_UnityEngine_Transform_IsChildOf();
|
|
Register_UnityEngine_Transform_IsChildOf();
|
|
|
|
//System.Boolean UnityEngine.Transform::get_hasChanged()
|
|
void Register_UnityEngine_Transform_get_hasChanged();
|
|
Register_UnityEngine_Transform_get_hasChanged();
|
|
|
|
//System.Int32 UnityEngine.Transform::get_childCount()
|
|
void Register_UnityEngine_Transform_get_childCount();
|
|
Register_UnityEngine_Transform_get_childCount();
|
|
|
|
//System.Void UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_Internal_LookAt_Injected();
|
|
Register_UnityEngine_Transform_Internal_LookAt_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
|
|
Register_UnityEngine_Transform_InverseTransformPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::RotateAroundInternal_Injected(UnityEngine.Vector3&,System.Single)
|
|
void Register_UnityEngine_Transform_RotateAroundInternal_Injected();
|
|
Register_UnityEngine_Transform_RotateAroundInternal_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::SetAsFirstSibling()
|
|
void Register_UnityEngine_Transform_SetAsFirstSibling();
|
|
Register_UnityEngine_Transform_SetAsFirstSibling();
|
|
|
|
//System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
|
|
void Register_UnityEngine_Transform_SetParent();
|
|
Register_UnityEngine_Transform_SetParent();
|
|
|
|
//System.Void UnityEngine.Transform::SetPositionAndRotation_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Transform_SetPositionAndRotation_Injected();
|
|
Register_UnityEngine_Transform_SetPositionAndRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_TransformDirection_Injected();
|
|
Register_UnityEngine_Transform_TransformDirection_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_TransformPoint_Injected();
|
|
Register_UnityEngine_Transform_TransformPoint_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_get_localPosition_Injected();
|
|
Register_UnityEngine_Transform_get_localPosition_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Transform_get_localRotation_Injected();
|
|
Register_UnityEngine_Transform_get_localRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_get_localScale_Injected();
|
|
Register_UnityEngine_Transform_get_localScale_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
|
|
Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_get_lossyScale_Injected();
|
|
Register_UnityEngine_Transform_get_lossyScale_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_get_position_Injected();
|
|
Register_UnityEngine_Transform_get_position_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Transform_get_rotation_Injected();
|
|
Register_UnityEngine_Transform_get_rotation_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
|
|
Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::set_hasChanged(System.Boolean)
|
|
void Register_UnityEngine_Transform_set_hasChanged();
|
|
Register_UnityEngine_Transform_set_hasChanged();
|
|
|
|
//System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_set_localPosition_Injected();
|
|
Register_UnityEngine_Transform_set_localPosition_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Transform_set_localRotation_Injected();
|
|
Register_UnityEngine_Transform_set_localRotation_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_set_localScale_Injected();
|
|
Register_UnityEngine_Transform_set_localScale_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)
|
|
void Register_UnityEngine_Transform_set_position_Injected();
|
|
Register_UnityEngine_Transform_set_position_Injected();
|
|
|
|
//System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&)
|
|
void Register_UnityEngine_Transform_set_rotation_Injected();
|
|
Register_UnityEngine_Transform_set_rotation_Injected();
|
|
|
|
//UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
|
|
void Register_UnityEngine_Transform_GetChild();
|
|
Register_UnityEngine_Transform_GetChild();
|
|
|
|
//UnityEngine.Transform UnityEngine.Transform::GetParent()
|
|
void Register_UnityEngine_Transform_GetParent();
|
|
Register_UnityEngine_Transform_GetParent();
|
|
|
|
//End Registrations for type : UnityEngine.Transform
|
|
|
|
//Start Registrations for type : UnityEngine.U2D.SpriteAtlas
|
|
|
|
//System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite)
|
|
void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
|
|
Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
|
|
|
|
//System.Boolean UnityEngine.U2D.SpriteAtlas::IsPlaceholder()
|
|
void Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder();
|
|
Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder();
|
|
|
|
//End Registrations for type : UnityEngine.U2D.SpriteAtlas
|
|
|
|
//Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
|
|
|
|
//System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
|
|
void Register_UnityEngine_U2D_SpriteAtlasManager_Register();
|
|
Register_UnityEngine_U2D_SpriteAtlasManager_Register();
|
|
|
|
//End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
|
|
|
|
//Start Registrations for type : UnityEngine.UIElements.TextNative
|
|
|
|
//System.Single UnityEngine.UIElements.TextNative::DoComputeTextHeight_Injected(UnityEngine.UIElements.TextNativeSettings&)
|
|
void Register_UnityEngine_UIElements_TextNative_DoComputeTextHeight_Injected();
|
|
Register_UnityEngine_UIElements_TextNative_DoComputeTextHeight_Injected();
|
|
|
|
//System.Single UnityEngine.UIElements.TextNative::DoComputeTextWidth_Injected(UnityEngine.UIElements.TextNativeSettings&)
|
|
void Register_UnityEngine_UIElements_TextNative_DoComputeTextWidth_Injected();
|
|
Register_UnityEngine_UIElements_TextNative_DoComputeTextWidth_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.TextNative::DoGetCursorPosition_Injected(UnityEngine.UIElements.TextNativeSettings&,UnityEngine.Rect&,System.Int32,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_UIElements_TextNative_DoGetCursorPosition_Injected();
|
|
Register_UnityEngine_UIElements_TextNative_DoGetCursorPosition_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.TextNative::DoGetOffset_Injected(UnityEngine.UIElements.TextNativeSettings&,UnityEngine.Rect&,UnityEngine.Vector2&)
|
|
void Register_UnityEngine_UIElements_TextNative_DoGetOffset_Injected();
|
|
Register_UnityEngine_UIElements_TextNative_DoGetOffset_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.TextNative::GetVertices_Injected(UnityEngine.UIElements.TextNativeSettings&,System.IntPtr,System.Int32,System.Int32&)
|
|
void Register_UnityEngine_UIElements_TextNative_GetVertices_Injected();
|
|
Register_UnityEngine_UIElements_TextNative_GetVertices_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.UIElements.TextNative
|
|
|
|
//Start Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative
|
|
|
|
//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::RegisterPlayerloopCallback()
|
|
void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback();
|
|
Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback();
|
|
|
|
//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::UnregisterPlayerloopCallback()
|
|
void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback();
|
|
Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback();
|
|
|
|
//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::VisualElementCreation()
|
|
void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
|
|
Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
|
|
|
|
//End Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative
|
|
|
|
//Start Registrations for type : UnityEngine.UIElements.UIR.Utility
|
|
|
|
//System.Boolean UnityEngine.UIElements.UIR.Utility::CPUFencePassed(System.UInt32)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
|
|
Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
|
|
|
|
//System.Boolean UnityEngine.UIElements.UIR.Utility::HasMappedBufferRange()
|
|
void Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
|
|
Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
|
|
|
|
//System.IntPtr UnityEngine.UIElements.UIR.Utility::AllocateBuffer(System.Int32,System.Int32,System.Boolean)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
|
|
Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
|
|
|
|
//System.IntPtr UnityEngine.UIElements.UIR.Utility::CreateStencilState_Injected(UnityEngine.Rendering.StencilState&)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
|
|
Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
|
|
|
|
//System.IntPtr UnityEngine.UIElements.UIR.Utility::GetVertexDeclaration(UnityEngine.Rendering.VertexAttributeDescriptor[])
|
|
void Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration();
|
|
Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration();
|
|
|
|
//System.UInt32 UnityEngine.UIElements.UIR.Utility::InsertCPUFence()
|
|
void Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
|
|
Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::DisableScissor()
|
|
void Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
|
|
Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::DrawRanges(System.IntPtr,System.IntPtr*,System.Int32,System.IntPtr,System.Int32,System.IntPtr)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
|
|
Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::FreeBuffer(System.IntPtr)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
|
|
Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::GetActiveViewport_Injected(UnityEngine.RectInt&)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
|
|
Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::GetUnityProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
|
|
Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::NotifyOfUIREvents(System.Boolean)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
|
|
Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainBegin()
|
|
void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
|
|
Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainEnd()
|
|
void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
|
|
Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::RegisterIntermediateRenderer_Injected(UnityEngine.Camera,UnityEngine.Material,UnityEngine.Matrix4x4&,UnityEngine.Bounds&,System.Int32,System.Int32,System.Boolean,System.Int32,System.UInt64,System.Int32,System.IntPtr,System.Int32)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected();
|
|
Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock();
|
|
Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::SetScissorRect_Injected(UnityEngine.RectInt&)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
|
|
Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::SetStencilState(System.IntPtr,System.Int32)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
|
|
Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::SetVectorArray(UnityEngine.MaterialPropertyBlock,System.Int32,System.IntPtr,System.Int32)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray();
|
|
Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::SyncRenderThread()
|
|
void Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
|
|
Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::UpdateBufferRanges(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
|
|
Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
|
|
|
|
//System.Void UnityEngine.UIElements.UIR.Utility::WaitForCPUFencePassed(System.UInt32)
|
|
void Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
|
|
Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
|
|
|
|
//End Registrations for type : UnityEngine.UIElements.UIR.Utility
|
|
|
|
//Start Registrations for type : UnityEngine.UISystemProfilerApi
|
|
|
|
//System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object)
|
|
void Register_UnityEngine_UISystemProfilerApi_AddMarker();
|
|
Register_UnityEngine_UISystemProfilerApi_AddMarker();
|
|
|
|
//System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
|
|
void Register_UnityEngine_UISystemProfilerApi_BeginSample();
|
|
Register_UnityEngine_UISystemProfilerApi_BeginSample();
|
|
|
|
//System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
|
|
void Register_UnityEngine_UISystemProfilerApi_EndSample();
|
|
Register_UnityEngine_UISystemProfilerApi_EndSample();
|
|
|
|
//End Registrations for type : UnityEngine.UISystemProfilerApi
|
|
|
|
//Start Registrations for type : UnityEngine.XR.XRMeshSubsystem/MeshTransformList
|
|
|
|
//System.Void UnityEngine.XR.XRMeshSubsystem/MeshTransformList::Dispose(System.IntPtr)
|
|
void Register_UnityEngine_XR_XRMeshSubsystem_MeshTransformList_Dispose();
|
|
Register_UnityEngine_XR_XRMeshSubsystem_MeshTransformList_Dispose();
|
|
|
|
//End Registrations for type : UnityEngine.XR.XRMeshSubsystem/MeshTransformList
|
|
|
|
//Start Registrations for type : UnityEngine.XR.XRSettings
|
|
|
|
//System.Boolean UnityEngine.XR.XRSettings::get_enabled()
|
|
void Register_UnityEngine_XR_XRSettings_get_enabled();
|
|
Register_UnityEngine_XR_XRSettings_get_enabled();
|
|
|
|
//System.Void UnityEngine.XR.XRSettings::get_eyeTextureDesc_Injected(UnityEngine.RenderTextureDescriptor&)
|
|
void Register_UnityEngine_XR_XRSettings_get_eyeTextureDesc_Injected();
|
|
Register_UnityEngine_XR_XRSettings_get_eyeTextureDesc_Injected();
|
|
|
|
//End Registrations for type : UnityEngine.XR.XRSettings
|
|
|
|
//Start Registrations for type : UnityEngine.Yoga.Native
|
|
|
|
//System.Boolean UnityEngine.Yoga.Native::YGConfigGetUseWebDefaults(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults();
|
|
Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults();
|
|
|
|
//System.Boolean UnityEngine.Yoga.Native::YGNodeGetHasNewLayout(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout();
|
|
Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout();
|
|
|
|
//System.Boolean UnityEngine.Yoga.Native::YGNodeIsDirty(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeIsDirty();
|
|
Register_UnityEngine_Yoga_Native_YGNodeIsDirty();
|
|
|
|
//System.IntPtr UnityEngine.Yoga.Native::YGConfigGetDefault()
|
|
void Register_UnityEngine_Yoga_Native_YGConfigGetDefault();
|
|
Register_UnityEngine_Yoga_Native_YGConfigGetDefault();
|
|
|
|
//System.IntPtr UnityEngine.Yoga.Native::YGConfigNew()
|
|
void Register_UnityEngine_Yoga_Native_YGConfigNew();
|
|
Register_UnityEngine_Yoga_Native_YGConfigNew();
|
|
|
|
//System.IntPtr UnityEngine.Yoga.Native::YGNodeNewWithConfig(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig();
|
|
Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBottom(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetHeight(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetLeft(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetRight(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetTop(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();
|
|
|
|
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetWidth(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();
|
|
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGConfigFreeInternal(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGConfigFreeInternal();
|
|
Register_UnityEngine_Yoga_Native_YGConfigFreeInternal();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGConfigSetPointScaleFactor(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor();
|
|
Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGConfigSetUseWebDefaults(System.IntPtr,System.Boolean)
|
|
void Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults();
|
|
Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeCalculateLayout(System.IntPtr,System.Single,System.Single,UnityEngine.Yoga.YogaDirection)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout();
|
|
Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeCopyStyle(System.IntPtr,System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeCopyStyle();
|
|
Register_UnityEngine_Yoga_Native_YGNodeCopyStyle();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeFreeInternal(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeFreeInternal();
|
|
Register_UnityEngine_Yoga_Native_YGNodeFreeInternal();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeInsertChild(System.IntPtr,System.IntPtr,System.UInt32)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeInsertChild();
|
|
Register_UnityEngine_Yoga_Native_YGNodeInsertChild();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeMarkDirty(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeMarkDirty();
|
|
Register_UnityEngine_Yoga_Native_YGNodeMarkDirty();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeRemoveChild(System.IntPtr,System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeRemoveChild();
|
|
Register_UnityEngine_Yoga_Native_YGNodeRemoveChild();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeRemoveMeasureFunc(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc();
|
|
Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeSetConfig(System.IntPtr,System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeSetConfig();
|
|
Register_UnityEngine_Yoga_Native_YGNodeSetConfig();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeSetHasNewLayout(System.IntPtr,System.Boolean)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout();
|
|
Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeSetMeasureFunc(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc();
|
|
Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignContent(System.IntPtr,UnityEngine.Yoga.YogaAlign)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignItems(System.IntPtr,UnityEngine.Yoga.YogaAlign)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignSelf(System.IntPtr,UnityEngine.Yoga.YogaAlign)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetDisplay(System.IntPtr,UnityEngine.Yoga.YogaDisplay)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlex(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasis(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisAuto(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisPercent(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexDirection(System.IntPtr,UnityEngine.Yoga.YogaFlexDirection)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexGrow(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexShrink(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexWrap(System.IntPtr,UnityEngine.Yoga.YogaWrap)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeight(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightAuto(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightPercent(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetJustifyContent(System.IntPtr,UnityEngine.Yoga.YogaJustify)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginAuto(System.IntPtr,UnityEngine.Yoga.YogaEdge)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeight(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeightPercent(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidth(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidthPercent(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeight(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeightPercent(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidth(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidthPercent(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetOverflow(System.IntPtr,UnityEngine.Yoga.YogaOverflow)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPaddingPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPosition(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionType(System.IntPtr,UnityEngine.Yoga.YogaPositionType)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidth(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthAuto(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthPercent(System.IntPtr,System.Single)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent();
|
|
|
|
//System.Void UnityEngine.Yoga.Native::YGSetManagedObject(System.IntPtr,UnityEngine.Yoga.YogaNode)
|
|
void Register_UnityEngine_Yoga_Native_YGSetManagedObject();
|
|
Register_UnityEngine_Yoga_Native_YGSetManagedObject();
|
|
|
|
//UnityEngine.Yoga.YogaDirection UnityEngine.Yoga.Native::YGNodeStyleGetDirection(System.IntPtr)
|
|
void Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection();
|
|
Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection();
|
|
|
|
//End Registrations for type : UnityEngine.Yoga.Native
|
|
|
|
//Start Registrations for type : UnityEngineInternal.Input.NativeInputSystem
|
|
|
|
//System.Void UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback(System.Boolean)
|
|
void Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();
|
|
Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();
|
|
|
|
//End Registrations for type : UnityEngineInternal.Input.NativeInputSystem
|
|
|
|
}
|