258 lines
14 KiB
Plaintext
258 lines
14 KiB
Plaintext
Using pre-set license
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Built from '2021.3/china_unity/release' branch; Version is '2021.3.44f1c1 (0c301d0bd4e3) revision 798749'; Using compiler version '192829333'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit CoreCountrySpecific' Language: 'zh' Physical Memory: 15706 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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D:\MyDownload\Unity2021\2021.3.44f1c1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker1
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-projectPath
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D:/MyDownload/C#/Aircraft shoot
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-logFile
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Logs/AssetImportWorker1.log
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-srvPort
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58252
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Successfully changed project path to: D:/MyDownload/C#/Aircraft shoot
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D:/MyDownload/C#/Aircraft shoot
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [14116] Host "[IP] 192.168.229.1 [Port] 0 [Flags] 2 [Guid] 1008961264 [EditorId] 1008961264 [Version] 1048832 [Id] WindowsEditor(7,LAPTOP-6INN6TEJ) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
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Player connection [14116] Host "[IP] 192.168.229.1 [Port] 0 [Flags] 2 [Guid] 1008961264 [EditorId] 1008961264 [Version] 1048832 [Id] WindowsEditor(7,LAPTOP-6INN6TEJ) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
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AS: AutoStreaming module initializing.
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[Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers.
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Refreshing native plugins compatible for Editor in 91.66 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2021.3.44f1c1 (0c301d0bd4e3)
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[Subsystems] Discovering subsystems at path D:/MyDownload/Unity2021/2021.3.44f1c1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path D:/MyDownload/C#/Aircraft shoot/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: AMD Radeon(TM) Graphics (ID=0x164c)
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Vendor: ATI
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VRAM: 7853 MB
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Driver: 27.20.14020.1
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Initialize mono
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Mono path[0] = 'D:/MyDownload/Unity2021/2021.3.44f1c1/Editor/Data/Managed'
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Mono path[1] = 'D:/MyDownload/Unity2021/2021.3.44f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'D:/MyDownload/Unity2021/2021.3.44f1c1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56636
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: D:/MyDownload/Unity2021/2021.3.44f1c1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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Register platform support module: D:/MyDownload/Unity2021/2021.3.44f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.006753 seconds.
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Refreshing native plugins compatible for Editor in 65.18 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Mono: successfully reloaded assembly
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- Completed reload, in 0.766 seconds
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Domain Reload Profiling:
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ReloadAssembly (767ms)
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BeginReloadAssembly (150ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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EndReloadAssembly (481ms)
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LoadAssemblies (143ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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SetupTypeCache (130ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (31ms)
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SetupLoadedEditorAssemblies (263ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (9ms)
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SetLoadedEditorAssemblies (0ms)
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RefreshPlugins (65ms)
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BeforeProcessingInitializeOnLoad (1ms)
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ProcessInitializeOnLoadAttributes (138ms)
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ProcessInitializeOnLoadMethodAttributes (49ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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Platform modules already initialized, skipping
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Registering precompiled user dll's ...
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Registered in 0.023288 seconds.
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Begin MonoManager ReloadAssembly
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Refreshing native plugins compatible for Editor in 0.93 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Package Manager log level set to [2]
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Completed reload, in 1.950 seconds
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Domain Reload Profiling:
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ReloadAssembly (1951ms)
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BeginReloadAssembly (203ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (6ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (24ms)
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EndReloadAssembly (1611ms)
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LoadAssemblies (176ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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SetupTypeCache (296ms)
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ReleaseScriptCaches (1ms)
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RebuildScriptCaches (63ms)
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SetupLoadedEditorAssemblies (1097ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (7ms)
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SetLoadedEditorAssemblies (0ms)
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RefreshPlugins (1ms)
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BeforeProcessingInitializeOnLoad (76ms)
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ProcessInitializeOnLoadAttributes (971ms)
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ProcessInitializeOnLoadMethodAttributes (22ms)
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AfterProcessingInitializeOnLoad (20ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (7ms)
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Platform modules already initialized, skipping
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========================================================================
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Worker process is ready to serve import requests
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds
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Refreshing native plugins compatible for Editor in 0.94 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 3297 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 39 unused Assets / (47.3 KB). Loaded Objects now: 3791.
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Memory consumption went from 152.1 MB to 152.1 MB.
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Total: 27.445800 ms (FindLiveObjects: 0.934000 ms CreateObjectMapping: 0.379300 ms MarkObjects: 25.919300 ms DeleteObjects: 0.210700 ms)
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AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
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custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
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custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
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custom:CustomObjectIndexerAttribute: bc11b3a6c3213fcdd17b65e7da85e133 ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
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custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
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custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
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custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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========================================================================
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Received Prepare
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Registering precompiled user dll's ...
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Registered in 0.029668 seconds.
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Begin MonoManager ReloadAssembly
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Refreshing native plugins compatible for Editor in 2.64 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Completed reload, in 2.654 seconds
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Domain Reload Profiling:
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ReloadAssembly (2655ms)
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BeginReloadAssembly (223ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (4ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (43ms)
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EndReloadAssembly (2283ms)
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LoadAssemblies (248ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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SetupTypeCache (469ms)
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ReleaseScriptCaches (3ms)
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RebuildScriptCaches (63ms)
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SetupLoadedEditorAssemblies (1479ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (15ms)
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SetLoadedEditorAssemblies (1ms)
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RefreshPlugins (3ms)
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BeforeProcessingInitializeOnLoad (123ms)
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ProcessInitializeOnLoadAttributes (1285ms)
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ProcessInitializeOnLoadMethodAttributes (30ms)
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AfterProcessingInitializeOnLoad (23ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (14ms)
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Platform modules already initialized, skipping
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Refreshing native plugins compatible for Editor in 3.03 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 3232 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 34 unused Assets / (21.9 KB). Loaded Objects now: 3794.
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Memory consumption went from 145.6 MB to 145.6 MB.
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Total: 8.424900 ms (FindLiveObjects: 0.940300 ms CreateObjectMapping: 0.167400 ms MarkObjects: 7.177900 ms DeleteObjects: 0.133100 ms)
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AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
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custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
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custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
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custom:CustomObjectIndexerAttribute: bc11b3a6c3213fcdd17b65e7da85e133 ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
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custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
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custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
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custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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========================================================================
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Received Import Request.
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Time since last request: 522800.919764 seconds.
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path: Assets/prefabs/enemy/Deinodonte Variant.prefab
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artifactKey: Guid(0a203e43181f88c4890f38029f44b2a6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Number of updated assets reloaded before import = 0
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Start importing Assets/prefabs/enemy/Deinodonte Variant.prefab using Guid(0a203e43181f88c4890f38029f44b2a6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Asset 'Deinodonte Controller': Transition 'AnyState -> 2HitComboClawsAttack' in state 'AnyState' doesn't have an Exit Time or any condition, transition will be ignored
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEditor.EditorUtility:Internal_InstantiateRemoveAllNonAnimationComponentsSingle (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
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UnityEditor.EditorUtility:InstantiateRemoveAllNonAnimationComponents (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
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UnityEditor.EditorUtility:InstantiateForAnimatorPreview (UnityEngine.Object)
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UnityEditor.GameObjectInspector/PreviewData:UpdateGameObject (UnityEngine.Object)
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UnityEditor.GameObjectInspector/PreviewData:.ctor (UnityEngine.Object)
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UnityEditor.GameObjectInspector:GetPreviewData ()
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UnityEditor.GameObjectInspector:RenderStaticPreview (string,UnityEngine.Object[],int,int)
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UnityEditor.AssetPreviewUpdater:CreatePreview (UnityEngine.Object,UnityEngine.Object[],string,int,int)
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UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset (UnityEngine.Object,UnityEngine.Object[],string)
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[E:\unity-git\Editor\Src\Animation\StateMachine.cpp line 1848]
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-> (artifact id: '2183c8f95c591bbce5647c9f90df1926') in 1.262073 seconds
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Number of asset objects unloaded after import = 452
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Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
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AssetImportWorker is now disconnected from the server
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Process exiting
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Exiting without the bug reporter. Application will terminate with return code 0 |