48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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public class Enemy : MonoBehaviour
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{
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public NavMeshAgent _agent;
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public float bloodvolume;
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public Transform player;
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public GameObject wupinPrefab;
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public EnemySpawn enemySpawn;
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public GameObject BloodPrefab;
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// Start is called before the first frame update
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void Start()
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{
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_agent = GetComponent<NavMeshAgent>();
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player=GameObject.FindWithTag("Player").transform;
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}
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// Update is called once per frame
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void Update()
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{
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setMoveTo(player);
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if (bloodvolume <= 0)
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{
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//ToDo
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enemySpawn.MinusNum();
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GameObject Blood = Instantiate(BloodPrefab,this.transform.position + new Vector3(0,5,0), this.transform.rotation);
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Destroy(Blood,0.5f);
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GameObject wupin = Instantiate(wupinPrefab);
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wupin.transform.position = this.transform.position+ new Vector3(Random.Range(-10, 10), 0, Random.Range(-10, 10));
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Destroy(this.gameObject);
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}
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}
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public void EnemyHpDown(float hp)
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{
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bloodvolume -= hp;
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}
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public void setMoveTo(Transform target)
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{
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_agent.SetDestination(target.position);
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}
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}
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