35 lines
657 B
C#
35 lines
657 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class Game : MonoBehaviour
|
|
{
|
|
public static UIManager uiManager;
|
|
public static bool isLoaded=false;
|
|
private void Awake()
|
|
{
|
|
if(isLoaded==true)
|
|
{
|
|
Destroy(gameObject);
|
|
}
|
|
else
|
|
{
|
|
isLoaded = true;
|
|
DontDestroyOnLoad(gameObject);
|
|
uiManager=new UIManager();
|
|
uiManager.Init();
|
|
}
|
|
}
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
}
|