85 lines
2.4 KiB
C#
85 lines
2.4 KiB
C#
using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace VolumetricFogAndMist {
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public class VolumetricFogAbout : EditorWindow {
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Texture2D _headerTexture, _blackTexture;
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GUIStyle richLabelStyle;
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GUIStyle blackStyle;
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public static void ShowAboutWindow() {
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float height = 350.0f;
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float width = 515.0f;
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Rect rect = new Rect(Screen.width * 0.5f - width * 0.5f, Screen.height * 0.5f - height * 0.5f, width, height);
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GetWindowWithRect<VolumetricFogAbout>(rect, true, "About Volumetric Fog & Mist", true);
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}
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void OnEnable() {
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Color backColor = EditorGUIUtility.isProSkin ? new Color(0.18f, 0.18f, 0.18f) : new Color(0.7f, 0.7f, 0.7f);
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_blackTexture = MakeTex(4, 4, backColor);
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_blackTexture.hideFlags = HideFlags.DontSave;
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_headerTexture = Resources.Load<Texture2D>("VolumetricHeader");
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blackStyle = new GUIStyle();
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blackStyle.normal.background = _blackTexture;
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}
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void OnGUI() {
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if (richLabelStyle == null) {
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richLabelStyle = new GUIStyle(GUI.skin.label);
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richLabelStyle.richText = true;
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richLabelStyle.wordWrap = true;
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}
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EditorGUILayout.Separator();
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GUI.skin.label.alignment = TextAnchor.MiddleCenter;
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GUILayout.Label(_headerTexture, GUILayout.ExpandWidth(true));
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GUI.skin.label.alignment = TextAnchor.MiddleLeft;
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EditorGUILayout.Separator();
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EditorGUILayout.Separator();
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EditorGUILayout.BeginHorizontal();
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GUILayout.Label("<b>Volumetric Fog & Mist</b>\nCopyright (C) by Kronnect", richLabelStyle);
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Separator();
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GUILayout.Label("Thanks for purchasing!");
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EditorGUILayout.Separator();
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EditorGUILayout.Separator();
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EditorGUILayout.Separator();
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("Support Forum and more assets!", GUILayout.Height(40))) {
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Application.OpenURL("http://kronnect.me");
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}
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if (GUILayout.Button("Rate this Asset", GUILayout.Height(40))) {
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Application.OpenURL("com.unity3d.kharma:content/49858");
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}
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if (GUILayout.Button("Close Window", GUILayout.Height(40))) {
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Close();
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Separator();
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}
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Texture2D MakeTex(int width, int height, Color col) {
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Color[] pix = new Color[width * height];
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for (int i = 0; i < pix.Length; i++)
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pix[i] = col;
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Texture2D result = new Texture2D(width, height);
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result.SetPixels(pix);
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result.Apply();
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return result;
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}
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}
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} |