xirang/Assets/Shoot.cs

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2024-11-26 22:01:14 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class Shoot : MonoBehaviour
{
public GameObject bulletPrefab; // <20>ӵ<EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD>
public GameObject firePrefab;
public Transform[] bulletSpawn; // <20>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
public float bulletVelocity = 30f; // <20>ӵ<EFBFBD><D3B5>ٶ<EFBFBD>
void Update()
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hitInfo;
if (Input.GetMouseButtonDown(0))
{
if (Physics.Raycast(ray, out hitInfo))
{
//<2F><><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (hitInfo.collider.gameObject.name == "enemy")
{
FireWeapon(hitInfo.collider.gameObject.transform);
GoldFirePoint();
}
}
}
}
private void GoldFirePoint()
{
GameObject fireobj0 = Instantiate(firePrefab, bulletSpawn[0].position, bulletSpawn[0].rotation);
GameObject fireobj1 = Instantiate(firePrefab, bulletSpawn[1].position, bulletSpawn[1].rotation);
Destroy(fireobj0, 0.5f);
Destroy(fireobj1,0.5f);
}
private void FireWeapon(Transform transform)
{
GameObject bullet = Instantiate(bulletPrefab, bulletSpawn[0].position, bulletSpawn[0].rotation);
bullet.transform.DOMove(transform.position,0.5f);
GameObject bullet1 = Instantiate(bulletPrefab, bulletSpawn[1].position, bulletSpawn[1].rotation);
bullet1.transform.DOMove(transform.position, 0.5f);
}
}