// Simplified Alpha Blended Particle shader. Differences from regular Alpha Blended Particle one: // - no Tint color // - no Smooth particle support // - no AlphaTest // - no ColorMask Shader "EffectCore/Mobile/Particles/Alpha Blended-ZTestAlways" { Properties { _MainTex ("Particle Texture", 2D) = "white" {} } Category { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } Blend SrcAlpha OneMinusSrcAlpha Cull Off Lighting Off ZWrite Off ZTest Always Fog { Color (0,0,0,0) } BindChannels { Bind "Color", color Bind "Vertex", vertex Bind "TexCoord", texcoord } SubShader { Pass { SetTexture [_MainTex] { combine texture * primary } } } } }