24 lines
1.4 KiB
Plaintext
24 lines
1.4 KiB
Plaintext
Tips and tutorials: Stylized Projectile Pack #1
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How to make new colored projectiles
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1. Copy the template folder (StylizedProjectilePack1/prefabs/"what you want to copy"/Template"what you want to copy")
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2. Drag out the prefab into the sceneview
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3. Open up the tabs in particleColorChanger script and start changing the color values.
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4. Use apply check to apply color or turn on the keep_apply changes.
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5. Save prefab
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Optimization tips:
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Disabling components is the way to go, all particles can be reduced in emittion if needed.
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(Inside the Particle System, Emission, lower the count in burst or time, spawns less particle).
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Glow clipping through environment?
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If your effects are clipping to much try to change the material defaultGlow_additive to Mobile-Particle-Add-ZTestAlways. These will render the effects above environment regardless.
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I recommend using the Mobile-Particle-Add-ZTestAlways shader if you don't have any cellings or walls that might obstruct the view.
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A video showcasing this should be available in the Stylized Mobile Projectile Video avaiable in the assetstore.
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If you have any questions, thoughts or suggestions please email me at nordgren@hotmail.com with the topic: "Stylized Mobile Projectile Pack 1 Feedback".
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PS: I apolgize for having rigidbodies and DestroyMe Scripts on the effects, this so I can test the effects.
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The unity scene might lag if you have to many effects with the colorchange script keep_apply feature applied. |