From b06ffa8134f33e79dff12f6738510afb3705d061 Mon Sep 17 00:00:00 2001 From: zh448541644 <2485105066@qq.com> Date: Fri, 15 Nov 2024 18:10:36 +0800 Subject: [PATCH] =?UTF-8?q?=E8=84=9A=E6=9C=AC=E6=9B=B4=E6=96=B0=EF=BC=8C?= =?UTF-8?q?=E6=95=B0=E6=8D=AE=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Panel/LoginPanel/loginpanel@1x.png.meta | 28 +- Assets/Resources/UI/BattlePanel.prefab | 2 +- Assets/Resources/UI/EquipPanel.prefab | 1165 ++++++++++++- Assets/Resources/UI/LoginPanel.prefab | 1458 ++++++++++------- Assets/Scenes/BeginScene.unity | 529 ++++++ Assets/Scripts/Data.meta | 8 - Assets/Scripts/Data/GameDataMgr.cs | 35 - Assets/Scripts/Data/GameDataMgr.cs.meta | 11 - Assets/Scripts/Data/MonsterData.cs | 12 - Assets/Scripts/Data/MonsterData.cs.meta | 11 - Assets/Scripts/Data/PlayerData.cs | 17 - Assets/Scripts/Data/PlayerData.cs.meta | 11 - Assets/Scripts/FPSDisplay.cs | 36 - Assets/Scripts/FPSDisplay.cs.meta | 11 - Assets/Scripts/GameMgr.cs | 14 - Assets/Scripts/GameMgr.cs.meta | 11 - Assets/Scripts/GameObject/MonsterObject.cs | 21 +- Assets/Scripts/GameObject/PlayerObject.cs | 24 +- Assets/Scripts/Main.cs | 19 - Assets/Scripts/Main.cs.meta | 11 - Assets/Scripts/SoundManager.cs | 26 - Assets/Scripts/SoundManager.cs.meta | 11 - Assets/Scripts/UI.meta | 8 - Assets/Scripts/UI/BagPanel.cs | 11 - Assets/Scripts/UI/BagPanel.cs.meta | 11 - Assets/Scripts/UI/BattlePanel.cs | 89 - Assets/Scripts/UI/BattlePanel.cs.meta | 11 - Assets/Scripts/UI/EventReigster.cs | 31 - Assets/Scripts/UI/EventReigster.cs.meta | 11 - Assets/Scripts/UI/LoginPanel.cs | 33 - Assets/Scripts/UI/LoginPanel.cs.meta | 11 - Assets/Scripts/UI/LowerPanel.cs | 156 -- Assets/Scripts/UI/LowerPanel.cs.meta | 11 - Assets/Scripts/UI/PersonPanel.cs | 64 - Assets/Scripts/UI/PersonPanel.cs.meta | 11 - Assets/Scripts/UI/TopPanel.cs | 23 - Assets/Scripts/UI/TopPanel.cs.meta | 11 - Assets/Scripts/UI/UserPanel.cs | 11 - Assets/Scripts/UI/UserPanel.cs.meta | 11 - 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-public class GameDataMgr -{ - private static GameDataMgr instance=new GameDataMgr(); - public static GameDataMgr Instance=>instance; - - public PlayerData player; - - public MonsterData monster; - private GameDataMgr() - { - player = new PlayerData(); - monster = new MonsterData(); - player.name = "蜀山派李逍遥"; - player.hp = 122; - player.atk = 30; - player.def = 10; - player.figthing = 9999; - player.state = "金丹境八层"; - player.stone = 1666666; - player.yu = 899999; - player.atkTime = 1.5f; - player.atkSpeed = 0.5f; - - monster.name = "八部天龙"; - monster.hp = 100; - monster.def = 15; - monster.atk = 20; - monster.atkTime = 2f; - } -} diff --git a/Assets/Scripts/Data/GameDataMgr.cs.meta b/Assets/Scripts/Data/GameDataMgr.cs.meta deleted file mode 100644 index 1da22e0..0000000 --- a/Assets/Scripts/Data/GameDataMgr.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0114aaaf8e6e4834790622677f5edd1e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Data/MonsterData.cs b/Assets/Scripts/Data/MonsterData.cs deleted file mode 100644 index 6d061ad..0000000 --- a/Assets/Scripts/Data/MonsterData.cs +++ /dev/null @@ -1,12 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class MonsterData -{ - public string name; - public int hp; - public int atk; - public int def; - public float atkTime; -} diff --git a/Assets/Scripts/Data/MonsterData.cs.meta b/Assets/Scripts/Data/MonsterData.cs.meta deleted file mode 100644 index 6f4634c..0000000 --- a/Assets/Scripts/Data/MonsterData.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: eada61699d25c614db64cd30a683aa77 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Data/PlayerData.cs b/Assets/Scripts/Data/PlayerData.cs deleted file mode 100644 index 2c4de09..0000000 --- a/Assets/Scripts/Data/PlayerData.cs +++ /dev/null @@ -1,17 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class PlayerData -{ - public string name; - public int hp; - public int atk; - public int def; - public string state; - public long figthing; - public long stone; - public long yu; - public float atkTime; - public float atkSpeed; -} diff --git a/Assets/Scripts/Data/PlayerData.cs.meta b/Assets/Scripts/Data/PlayerData.cs.meta deleted file mode 100644 index dbd3f10..0000000 --- a/Assets/Scripts/Data/PlayerData.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1ae4060251dbb8f4fb6d5acdef4b0b38 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/FPSDisplay.cs b/Assets/Scripts/FPSDisplay.cs deleted file mode 100644 index 85fa063..0000000 --- a/Assets/Scripts/FPSDisplay.cs +++ /dev/null @@ -1,36 +0,0 @@ -锘縰sing System.Collections; -using System.Collections.Generic; -using UnityEngine; -namespace bonbon -{ - public class FPSDisplay : MonoBehaviour - { - - float deltaTime = 0.0f; - private void Awake() - { - DontDestroyOnLoad(gameObject); - } - - void Update() - { - deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f; - } - - void OnGUI() - { - int w = Screen.width, h = Screen.height; - - GUIStyle style = new GUIStyle(); - - Rect rect = new Rect(0, 0, w, h * 2 / 100); - style.alignment = TextAnchor.UpperLeft; - style.fontSize = h * 2 / 100; - style.normal.textColor = new Color(0.0f, 0.5f, 0f, 1.0f); - float msec = deltaTime * 1000.0f; - float fps = 1.0f / deltaTime; - string text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps); - GUI.Label(rect, text, style); - } - } -} diff --git a/Assets/Scripts/FPSDisplay.cs.meta b/Assets/Scripts/FPSDisplay.cs.meta deleted file mode 100644 index e4eb136..0000000 --- a/Assets/Scripts/FPSDisplay.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a472bb30c46a5f34780b298def8ed04c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/GameMgr.cs b/Assets/Scripts/GameMgr.cs deleted file mode 100644 index 11883f5..0000000 --- a/Assets/Scripts/GameMgr.cs +++ /dev/null @@ -1,14 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class GameMgr:SingletonAutoMono -{ - //玩家是否停止攻击 - public bool isStopAtk = true; - - void Awake() - { - - } -} diff --git a/Assets/Scripts/GameMgr.cs.meta b/Assets/Scripts/GameMgr.cs.meta deleted file mode 100644 index 12bbdd4..0000000 --- a/Assets/Scripts/GameMgr.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d696d3f966233b54aac2b54e4ea3c792 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/GameObject/MonsterObject.cs b/Assets/Scripts/GameObject/MonsterObject.cs index 28a8065..dfa9c43 100644 --- a/Assets/Scripts/GameObject/MonsterObject.cs +++ b/Assets/Scripts/GameObject/MonsterObject.cs @@ -17,24 +17,21 @@ public class MonsterObject : MonoBehaviour private float hpWide = 240f; //怪物是否死亡 - public bool isDead = false; + public bool isDead; //记录上一次攻击的时间 private float frontTime; //怪物数据 private MonsterData monster; - - void Awake() - { - Time.timeScale = 1f; - monster=GameDataMgr.Instance.monster; - hp = monster.hp; - } - + // Start is called before the first frame update void OnEnable() { + isDead=false; + Time.timeScale = 1f; + monster = GameDataMgr.Instance.nowMonster; + hp = monster.hp; EventCenter.Instance.AddEventListener(E_EventType.E_Monster_Wound,Wound); } @@ -84,11 +81,13 @@ public class MonsterObject : MonoBehaviour public void Dead() { isDead = true; - GameMgr.Instance.isStopAtk = false; + GameMgr.Instance.isStartAtk = false; //血条长度变为0 UpdateHp(0); //弹出战斗胜利 EventCenter.Instance.EventTrigger(E_EventType.E_Pool_Register1,"战斗胜利"); + //清除受伤事件 + EventCenter.Instance.Claer(E_EventType.E_Monster_Wound); //玩家获得奖励 GameDataMgr.Instance.player.stone += 9999; } @@ -105,6 +104,8 @@ public class MonsterObject : MonoBehaviour imgDragHp.sizeDelta = new Vector2(hpWide, imgDragHp.sizeDelta.y); txtDragHp.text = monster.hp + "/" + monster.hp; hp = monster.hp; + //重置玩家面板时 把攻击时间归0 + frontTime = Time.time; } void OnDestroy() { diff --git a/Assets/Scripts/GameObject/PlayerObject.cs b/Assets/Scripts/GameObject/PlayerObject.cs index a705b99..1dfea1d 100644 --- a/Assets/Scripts/GameObject/PlayerObject.cs +++ b/Assets/Scripts/GameObject/PlayerObject.cs @@ -20,22 +20,22 @@ public class PlayerObject : MonoBehaviour private int hp; private float hpWide = 240f; //玩家是否死亡 - public bool isDead = false; + public bool isDead; //记录上一次攻击的时间 private float frontTime; void OnEnable() { - player=GameDataMgr.Instance.player; + //是否死亡重置 + isDead = false; + //数据重置 + player =GameDataMgr.Instance.player; hp = player.hp; + //重新注册玩家是否受伤 + EventCenter.Instance.AddEventListener(E_EventType.E_Player_Wound, Wound); } - - void Start() - { - EventCenter.Instance.AddEventListener(E_EventType.E_Player_Wound,Wound); - } - + // Update is called once per frame void Update() { @@ -45,7 +45,7 @@ public class PlayerObject : MonoBehaviour return; } - if (GameMgr.Instance.isStopAtk) + if (GameMgr.Instance.isStartAtk) { //检测和目标点达到移动条件时 就攻击 if (Time.time - frontTime >= player.atkTime) @@ -80,7 +80,9 @@ public class PlayerObject : MonoBehaviour isDead = true; UpdateHp(0); //弹出失败框 - + EventCenter.Instance.EventTrigger(E_EventType.E_Pool_Register1, "战斗失败"); + //清空事件 + EventCenter.Instance.Claer(E_EventType.E_Player_Wound); //组件失活 this.gameObject.SetActive(false); return; @@ -100,6 +102,8 @@ public class PlayerObject : MonoBehaviour imgUserHp.sizeDelta = new Vector2(hpWide, imgUserHp.sizeDelta.y); txtUserHp.text = player.hp + "/" + player.hp; hp=player.hp; + //重置玩家面板时 把攻击时间归0 + frontTime = Time.time; } //对象删除时,清空事件中心的事件 diff --git a/Assets/Scripts/Main.cs b/Assets/Scripts/Main.cs deleted file mode 100644 index 18e3617..0000000 --- a/Assets/Scripts/Main.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class Main : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - UIManager.Instance.ShowPanel(E_UILayer.Middle); - Time.timeScale = 0f; - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/Main.cs.meta b/Assets/Scripts/Main.cs.meta deleted file mode 100644 index c115809..0000000 --- a/Assets/Scripts/Main.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ebb1127d0b2253e49882c64b6db1a1f8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/SoundManager.cs b/Assets/Scripts/SoundManager.cs deleted file mode 100644 index 3738230..0000000 --- a/Assets/Scripts/SoundManager.cs +++ /dev/null @@ -1,26 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class SoundManager : MonoBehaviour -{ - [SerializeField] - private AudioSource audioSource; - [SerializeField] - private AudioClip bg; - void Start() - { - audioSource=GetComponent(); - } - - public void playBg() - { - audioSource.clip = bg; - audioSource.Play(); - } - public void stopBg() - { - audioSource.Stop(); - } - -} diff --git a/Assets/Scripts/SoundManager.cs.meta b/Assets/Scripts/SoundManager.cs.meta deleted file mode 100644 index 94851f9..0000000 --- a/Assets/Scripts/SoundManager.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 33c0b99e76cad294c864d585337f94a6 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/UI.meta b/Assets/Scripts/UI.meta deleted file mode 100644 index fa07057..0000000 --- a/Assets/Scripts/UI.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 221d1f21de951734fb18b3839bf0aaac -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/UI/BagPanel.cs b/Assets/Scripts/UI/BagPanel.cs deleted file mode 100644 index a601b74..0000000 --- a/Assets/Scripts/UI/BagPanel.cs +++ /dev/null @@ -1,11 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class BagPanel : BasePanel -{ - public override void Init() - { - - } -} diff --git a/Assets/Scripts/UI/BagPanel.cs.meta b/Assets/Scripts/UI/BagPanel.cs.meta deleted file mode 100644 index 675d3d2..0000000 --- a/Assets/Scripts/UI/BagPanel.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0e97b832fa844b7479075ee45d3e980a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/UI/BattlePanel.cs b/Assets/Scripts/UI/BattlePanel.cs deleted file mode 100644 index db79e9c..0000000 --- a/Assets/Scripts/UI/BattlePanel.cs +++ /dev/null @@ -1,89 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using TMPro; -using UnityEngine; -using UnityEngine.UI; - -public class BattlePanel : BasePanel -{ - //地图境界 - public Text txtTitle; - //奖励 - public Text txtAward; - - //降低地图 - public Button btnLowMap; - //提升地图 - public Button btnUpMap; - //降低一层 - public Button btnLowLev; - //提升一层 - public Button btnUpLev; - - //玩家对象 - public PlayerObject playerObj; - //怪物对象 - public MonsterObject monsterObj; - - void Awake() - { - EventCenter.Instance.AddEventListener(E_EventType.E_Player_Init, InitPlayerPanel); - EventCenter.Instance.AddEventListener(E_EventType.E_Monster_Init, InitMonsterPanel); - } - - public override void Init() - { - //点击降低地图按钮做什么 - btnLowMap.onClick.AddListener(() => - { - BtnOnclik("降低地图按钮被点击了"); - GameMgr.Instance.isStopAtk = true; - EventCenter.Instance.EventTrigger(E_EventType.E_Player_Init,playerObj); - EventCenter.Instance.EventTrigger(E_EventType.E_Monster_Init, monsterObj); - }); - //点击提升地图按钮做什么 - btnUpMap.onClick.AddListener(() => - { - BtnOnclik("提升地图按钮被点击了"); - }); - //点击降低一层按钮做什么 - btnLowLev.onClick.AddListener(() => - { - BtnOnclik("降低一层按钮被点击了"); - }); - //点击提升一层按钮做什么 - btnUpLev.onClick.AddListener(() => - { - BtnOnclik("提升一层按钮被点击了"); - }); - } - - /// - /// 按钮点击 - /// - /// 文字改变 - private void BtnOnclik(string str) - { - EventCenter.Instance.EventTrigger(E_EventType.E_Pool_Register2,str); - } - - private void InitPlayerPanel(PlayerObject player) - { - player.UpdatePanel(); - } - - private void InitMonsterPanel(MonsterObject monster) - { - if (!monster.gameObject.activeSelf) - { - monster.gameObject.SetActive(true); - } - monster.UpdatePanel(); - } - - //对象删除时,清空事件中心的事件 - void OnDestroy() - { - EventCenter.Instance.Clear(); - } -} diff --git a/Assets/Scripts/UI/BattlePanel.cs.meta b/Assets/Scripts/UI/BattlePanel.cs.meta deleted file mode 100644 index ebb40bd..0000000 --- a/Assets/Scripts/UI/BattlePanel.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: bffb8c7835da70b40a4eed435b2b8450 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/UI/EventReigster.cs b/Assets/Scripts/UI/EventReigster.cs deleted file mode 100644 index 15abd72..0000000 --- a/Assets/Scripts/UI/EventReigster.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class EventReigster : MonoBehaviour -{ - //对象池点1 - public RectTransform target1; - //对象池点2 - public RectTransform target2; - - void Awake() - { - EventCenter.Instance.AddEventListener(E_EventType.E_Pool_Register1,PoolTarGet1); - EventCenter.Instance.AddEventListener(E_EventType.E_Pool_Register2, PoolTarGet2); - } - - private void PoolTarGet1(string str) - { - GameObject obj = PoolMgr.Instance.GetObj("Object/ToastTip"); - obj.transform.SetParent(target1.transform, false); - obj.GetComponent().UpdateTxtInfo(str); - } - private void PoolTarGet2(string str) - { - GameObject obj = PoolMgr.Instance.GetObj("Object/ToastTip"); - obj.transform.SetParent(target2.transform, false); - obj.GetComponent().UpdateTxtInfo(str); - } - -} diff --git a/Assets/Scripts/UI/EventReigster.cs.meta b/Assets/Scripts/UI/EventReigster.cs.meta deleted file mode 100644 index 1774961..0000000 --- a/Assets/Scripts/UI/EventReigster.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c766136bc8b52cf4a8ada19ec85235a4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/UI/LoginPanel.cs b/Assets/Scripts/UI/LoginPanel.cs deleted file mode 100644 index dff258b..0000000 --- a/Assets/Scripts/UI/LoginPanel.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; - -public class LoginPanel : BasePanel -{ - //注册按钮 - public Button btnRegister; - //登录按钮 - public Button btnLogin; - - //账号输入框 - public InputField inputUser; - //密码输入框 - public InputField inputPassword; - - public override void Init() - { - btnRegister.onClick.AddListener(() => - { - - }); - - btnLogin.onClick.AddListener(() => - { - UIManager.Instance.ShowPanel(E_UILayer.System); - UIManager.Instance.ShowPanel(E_UILayer.Middle); - UIManager.Instance.ShowPanel(E_UILayer.System); - UIManager.Instance.HidePanel(); - }); - } -} diff --git a/Assets/Scripts/UI/LoginPanel.cs.meta b/Assets/Scripts/UI/LoginPanel.cs.meta deleted file mode 100644 index eb5110a..0000000 --- a/Assets/Scripts/UI/LoginPanel.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 71cdceffe4f4a194da020df24538d3b6 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/UI/LowerPanel.cs b/Assets/Scripts/UI/LowerPanel.cs deleted file mode 100644 index 2469693..0000000 --- a/Assets/Scripts/UI/LowerPanel.cs +++ /dev/null @@ -1,156 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using TMPro; -using UnityEngine; -using UnityEngine.UI; - -public class LowerPanel : BasePanel -{ - //按钮颜色,黄色 - private string imgColor1 = "#FF9F00"; - //按钮字体颜色,褐色 - private string txtColor1 = "#A89500"; - //暗蓝 - private string txtColor2 = "#255746"; - - public Button btnFight; - public Button btnPerson; - public Button btnBag; - public Button btnWorld; - - public TextMeshProUGUI txtFight; - public TextMeshProUGUI txtPerson; - public TextMeshProUGUI txtBag; - public TextMeshProUGUI txtWorld; - - //选择的按钮 - private Button btnChoose; - //选择的文字 - private TextMeshProUGUI txtChoose; - - //已选择的界面 - private BasePanel choosePanel; - - public override void Init() - { - //刚进游戏,按钮和文字选择为战斗 - btnChoose = btnFight; - txtChoose = txtFight; - choosePanel = UIManager.Instance.GetPanel(); - - //战斗按钮 - btnFight.onClick.AddListener(() => - { - if (UIManager.Instance.GetPanel() == null) - { - HidePanel(choosePanel); - SetColor(btnFight, txtFight); - UIManager.Instance.ShowPanel(E_UILayer.Middle); - if (UIManager.Instance.GetPanel() == null) - { - UIManager.Instance.ShowPanel(E_UILayer.Top); - } - choosePanel = UIManager.Instance.GetPanel(); - } - }); - //人物按钮 - btnPerson.onClick.AddListener(() => - { - if (UIManager.Instance.GetPanel() == null) - { - HidePanel(choosePanel); - SetColor(btnPerson, txtPerson); - UIManager.Instance.ShowPanel(E_UILayer.Middle); - - if (UIManager.Instance.GetPanel() == null) - { - UIManager.Instance.ShowPanel(E_UILayer.System); - } - choosePanel = UIManager.Instance.GetPanel(); - } - }); - //背包按钮 - btnBag.onClick.AddListener(() => - { - if (UIManager.Instance.GetPanel() == null) - { - HidePanel(choosePanel); - SetColor(btnBag, txtBag); - UIManager.Instance.ShowPanel(E_UILayer.Middle); - if (UIManager.Instance.GetPanel()!=null) - { - UIManager.Instance.HidePanel(); - } - choosePanel = UIManager.Instance.GetPanel(); - } - }); - //世界按钮 - btnWorld.onClick.AddListener(() => - { - if (UIManager.Instance.GetPanel() == null) - { - HidePanel(choosePanel); - SetColor(btnWorld, txtWorld); - UIManager.Instance.ShowPanel(E_UILayer.Middle); - if (UIManager.Instance.GetPanel() != null) - { - UIManager.Instance.HidePanel(); - } - choosePanel = UIManager.Instance.GetPanel(); - } - }); - } - - /// - /// 按钮点击改变按钮的颜色 - /// - /// - /// - public void SetColor(Button btn, TextMeshProUGUI txt) - { - Color imgColor, txtColor; - //设置颜色前先把上一次的按钮颜色重置 - if (btnChoose!=null&&txtChoose!=null) - { - btnChoose.image.color = Color.white; - if (ColorUtility.TryParseHtmlString(txtColor2, out txtColor)) - { - txtChoose.color = txtColor; - } - } - - //然后设置此次点击的按钮颜色 - if (ColorUtility.TryParseHtmlString(imgColor1, out imgColor)) - { - btn.image.color = imgColor; - if (ColorUtility.TryParseHtmlString(txtColor1, out txtColor)) - { - txt.color = txtColor; - - } - } - - //设置为新的按钮,方便下一次重置颜色 - btnChoose = btn; - txtChoose = txt; - } - - private void HidePanel(BasePanel choosePanel) - { - switch (choosePanel) - { - case BattlePanel: - UIManager.Instance.HidePanel(); - break; - case UserPanel: - UIManager.Instance.HidePanel(); - break; - case BagPanel: - UIManager.Instance.HidePanel(); - break; - case WorldPanel: - UIManager.Instance.HidePanel(); - break; - } - } -} diff --git a/Assets/Scripts/UI/LowerPanel.cs.meta b/Assets/Scripts/UI/LowerPanel.cs.meta deleted file mode 100644 index 928527d..0000000 --- a/Assets/Scripts/UI/LowerPanel.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b4287a03c2db0064ea11e6038e69b148 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/UI/PersonPanel.cs b/Assets/Scripts/UI/PersonPanel.cs deleted file mode 100644 index 357718a..0000000 --- a/Assets/Scripts/UI/PersonPanel.cs +++ /dev/null @@ -1,64 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; - -public class PersonPanel : BasePanel -{ - //血量 - public Text txtHp; - //防御 - public Text txtDef; - //攻击 - public Text txtAtk; - //攻击速度 - public Text txtAtkSpeed; - //暴击率 - public Text txtCriChance; - //暴击伤害 - public Text txtCriDamage; - //每分钟灵气 - public Text txtMinuteAura; - //灵气加成 - public Text txtBonusAura; - //抗暴击率 - public Text txtAntRating; - //灵石加成 - public Text txtBonusStone; - //经验值 - public Text txtExp; - - //灵剑按钮 - public Button btnSword; - //装备按钮 - public Button btnEquip; - //功法按钮 - public Button btnMethod; - //炼体按钮 - public Button btnPower; - - - public override void Init() - { - //点击灵剑按钮做什么 - btnSword.onClick.AddListener(() => - { - - }); - //点击装备按钮做什么 - btnEquip.onClick.AddListener(() => - { - - }); - //点击功法按钮做什么 - btnMethod.onClick.AddListener(() => - { - - }); - //点击炼体按钮做什么 - btnPower.onClick.AddListener(() => - { - - }); - } -} diff --git a/Assets/Scripts/UI/PersonPanel.cs.meta b/Assets/Scripts/UI/PersonPanel.cs.meta deleted file mode 100644 index d3fa9be..0000000 --- a/Assets/Scripts/UI/PersonPanel.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 93e8d631b3043d947a40648c8d116060 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/UI/TopPanel.cs b/Assets/Scripts/UI/TopPanel.cs deleted file mode 100644 index 57809d3..0000000 --- a/Assets/Scripts/UI/TopPanel.cs +++ /dev/null @@ -1,23 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using TMPro; -using UnityEngine; -using UnityEngine.UI; - -public class TopPanel : BasePanel -{ - //人物境界 - public Text txtRealm; - //灵气 - public Text txtAura; - //战斗力 - public TextMeshProUGUI txtFighting; - //灵石 - public Text txtStone; - //仙玉 - public Text txtFairy; - - public override void Init() - { - } -} diff --git a/Assets/Scripts/UI/TopPanel.cs.meta b/Assets/Scripts/UI/TopPanel.cs.meta deleted file mode 100644 index 6774ae0..0000000 --- a/Assets/Scripts/UI/TopPanel.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f995be78265c28b44989a20981b8a2f5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/UI/UserPanel.cs b/Assets/Scripts/UI/UserPanel.cs deleted file mode 100644 index 13b338b..0000000 --- a/Assets/Scripts/UI/UserPanel.cs +++ /dev/null @@ -1,11 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class UserPanel : BasePanel -{ - public override void Init() - { - - } -} diff --git a/Assets/Scripts/UI/UserPanel.cs.meta b/Assets/Scripts/UI/UserPanel.cs.meta deleted file mode 100644 index cb56471..0000000 --- a/Assets/Scripts/UI/UserPanel.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: acb2b96706f720b48ba4b4446886cbb2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/UI/WorldPanel.cs b/Assets/Scripts/UI/WorldPanel.cs deleted file mode 100644 index 66f7b0d..0000000 --- a/Assets/Scripts/UI/WorldPanel.cs +++ /dev/null @@ -1,75 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; - -public class WorldPanel : BasePanel -{ - //求道 - public Button btnTaoist; - //签到 - public Button btnSignIn; - //天榜 - public Button btnList; - //集市 - public Button btnMarket; - //祈福 - public Button btnPary; - //炼器台 - public Button btnChain; - //降妖除魔 - public Button btnDemon; - //魔界 - public Button btnDevildom; - //天书阁 - public Button btnLoft; - - public override void Init() - { - //点击求道按钮做什么 - btnTaoist.onClick.AddListener(() => - { - - }); - //点击签到按钮做什么 - btnSignIn.onClick.AddListener(() => - { - - }); - //点击天榜按钮做什么 - btnList.onClick.AddListener(() => - { - - }); - //点击集市按钮做什么 - btnMarket.onClick.AddListener(() => - { - - }); - //点击祈福按钮做什么 - btnPary.onClick.AddListener(() => - { - - }); - //点击炼器台按钮做什么 - btnChain.onClick.AddListener(() => - { - - }); - //点击降妖除魔按钮做什么 - btnDemon.onClick.AddListener(() => - { - - }); - //点击魔界按钮做什么 - btnDevildom.onClick.AddListener(() => - { - - }); - //点击天书阁按钮做什么 - btnLoft.onClick.AddListener(() => - { - - }); - } -} diff --git a/Assets/Scripts/UI/WorldPanel.cs.meta b/Assets/Scripts/UI/WorldPanel.cs.meta deleted file mode 100644 index 8371e51..0000000 --- a/Assets/Scripts/UI/WorldPanel.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4c32d357030e36748a1471e806c7ddec -MonoImporter: - 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