脚本更新,数据更新
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@ -48,7 +48,7 @@ TextureImporter:
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assetBundleName:
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||||||
assetBundleVariant:
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|
@ -1,35 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Threading;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class GameDataMgr
|
|
||||||
{
|
|
||||||
private static GameDataMgr instance=new GameDataMgr();
|
|
||||||
public static GameDataMgr Instance=>instance;
|
|
||||||
|
|
||||||
public PlayerData player;
|
|
||||||
|
|
||||||
public MonsterData monster;
|
|
||||||
private GameDataMgr()
|
|
||||||
{
|
|
||||||
player = new PlayerData();
|
|
||||||
monster = new MonsterData();
|
|
||||||
player.name = "蜀山派李逍遥";
|
|
||||||
player.hp = 122;
|
|
||||||
player.atk = 30;
|
|
||||||
player.def = 10;
|
|
||||||
player.figthing = 9999;
|
|
||||||
player.state = "金丹境八层";
|
|
||||||
player.stone = 1666666;
|
|
||||||
player.yu = 899999;
|
|
||||||
player.atkTime = 1.5f;
|
|
||||||
player.atkSpeed = 0.5f;
|
|
||||||
|
|
||||||
monster.name = "八部天龙";
|
|
||||||
monster.hp = 100;
|
|
||||||
monster.def = 15;
|
|
||||||
monster.atk = 20;
|
|
||||||
monster.atkTime = 2f;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
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guid: 0114aaaf8e6e4834790622677f5edd1e
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|
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|
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userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,12 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class MonsterData
|
|
||||||
{
|
|
||||||
public string name;
|
|
||||||
public int hp;
|
|
||||||
public int atk;
|
|
||||||
public int def;
|
|
||||||
public float atkTime;
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
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fileFormatVersion: 2
|
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guid: eada61699d25c614db64cd30a683aa77
|
|
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MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
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|
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
|
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userData:
|
|
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assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,17 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class PlayerData
|
|
||||||
{
|
|
||||||
public string name;
|
|
||||||
public int hp;
|
|
||||||
public int atk;
|
|
||||||
public int def;
|
|
||||||
public string state;
|
|
||||||
public long figthing;
|
|
||||||
public long stone;
|
|
||||||
public long yu;
|
|
||||||
public float atkTime;
|
|
||||||
public float atkSpeed;
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
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fileFormatVersion: 2
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guid: 1ae4060251dbb8f4fb6d5acdef4b0b38
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executionOrder: 0
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|
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assetBundleName:
|
|
||||||
assetBundleVariant:
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|
@ -1,36 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
namespace bonbon
|
|
||||||
{
|
|
||||||
public class FPSDisplay : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
float deltaTime = 0.0f;
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
DontDestroyOnLoad(gameObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnGUI()
|
|
||||||
{
|
|
||||||
int w = Screen.width, h = Screen.height;
|
|
||||||
|
|
||||||
GUIStyle style = new GUIStyle();
|
|
||||||
|
|
||||||
Rect rect = new Rect(0, 0, w, h * 2 / 100);
|
|
||||||
style.alignment = TextAnchor.UpperLeft;
|
|
||||||
style.fontSize = h * 2 / 100;
|
|
||||||
style.normal.textColor = new Color(0.0f, 0.5f, 0f, 1.0f);
|
|
||||||
float msec = deltaTime * 1000.0f;
|
|
||||||
float fps = 1.0f / deltaTime;
|
|
||||||
string text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps);
|
|
||||||
GUI.Label(rect, text, style);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
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fileFormatVersion: 2
|
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guid: a472bb30c46a5f34780b298def8ed04c
|
|
||||||
MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
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|
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defaultReferences: []
|
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executionOrder: 0
|
|
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icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,14 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class GameMgr:SingletonAutoMono<GameMgr>
|
|
||||||
{
|
|
||||||
//玩家是否停止攻击
|
|
||||||
public bool isStopAtk = true;
|
|
||||||
|
|
||||||
void Awake()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: d696d3f966233b54aac2b54e4ea3c792
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -17,7 +17,7 @@ public class MonsterObject : MonoBehaviour
|
|||||||
private float hpWide = 240f;
|
private float hpWide = 240f;
|
||||||
|
|
||||||
//怪物是否死亡
|
//怪物是否死亡
|
||||||
public bool isDead = false;
|
public bool isDead;
|
||||||
|
|
||||||
//记录上一次攻击的时间
|
//记录上一次攻击的时间
|
||||||
private float frontTime;
|
private float frontTime;
|
||||||
@ -25,16 +25,13 @@ public class MonsterObject : MonoBehaviour
|
|||||||
//怪物数据
|
//怪物数据
|
||||||
private MonsterData monster;
|
private MonsterData monster;
|
||||||
|
|
||||||
void Awake()
|
|
||||||
{
|
|
||||||
Time.timeScale = 1f;
|
|
||||||
monster=GameDataMgr.Instance.monster;
|
|
||||||
hp = monster.hp;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void OnEnable()
|
void OnEnable()
|
||||||
{
|
{
|
||||||
|
isDead=false;
|
||||||
|
Time.timeScale = 1f;
|
||||||
|
monster = GameDataMgr.Instance.nowMonster;
|
||||||
|
hp = monster.hp;
|
||||||
EventCenter.Instance.AddEventListener<PlayerData>(E_EventType.E_Monster_Wound,Wound);
|
EventCenter.Instance.AddEventListener<PlayerData>(E_EventType.E_Monster_Wound,Wound);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -84,11 +81,13 @@ public class MonsterObject : MonoBehaviour
|
|||||||
public void Dead()
|
public void Dead()
|
||||||
{
|
{
|
||||||
isDead = true;
|
isDead = true;
|
||||||
GameMgr.Instance.isStopAtk = false;
|
GameMgr.Instance.isStartAtk = false;
|
||||||
//血条长度变为0
|
//血条长度变为0
|
||||||
UpdateHp(0);
|
UpdateHp(0);
|
||||||
//弹出战斗胜利
|
//弹出战斗胜利
|
||||||
EventCenter.Instance.EventTrigger<string>(E_EventType.E_Pool_Register1,"战斗胜利");
|
EventCenter.Instance.EventTrigger<string>(E_EventType.E_Pool_Register1,"战斗胜利");
|
||||||
|
//清除受伤事件
|
||||||
|
EventCenter.Instance.Claer(E_EventType.E_Monster_Wound);
|
||||||
//玩家获得奖励
|
//玩家获得奖励
|
||||||
GameDataMgr.Instance.player.stone += 9999;
|
GameDataMgr.Instance.player.stone += 9999;
|
||||||
}
|
}
|
||||||
@ -105,6 +104,8 @@ public class MonsterObject : MonoBehaviour
|
|||||||
imgDragHp.sizeDelta = new Vector2(hpWide, imgDragHp.sizeDelta.y);
|
imgDragHp.sizeDelta = new Vector2(hpWide, imgDragHp.sizeDelta.y);
|
||||||
txtDragHp.text = monster.hp + "/" + monster.hp;
|
txtDragHp.text = monster.hp + "/" + monster.hp;
|
||||||
hp = monster.hp;
|
hp = monster.hp;
|
||||||
|
//重置玩家面板时 把攻击时间归0
|
||||||
|
frontTime = Time.time;
|
||||||
}
|
}
|
||||||
void OnDestroy()
|
void OnDestroy()
|
||||||
{
|
{
|
||||||
|
@ -20,19 +20,19 @@ public class PlayerObject : MonoBehaviour
|
|||||||
private int hp;
|
private int hp;
|
||||||
private float hpWide = 240f;
|
private float hpWide = 240f;
|
||||||
//玩家是否死亡
|
//玩家是否死亡
|
||||||
public bool isDead = false;
|
public bool isDead;
|
||||||
|
|
||||||
//记录上一次攻击的时间
|
//记录上一次攻击的时间
|
||||||
private float frontTime;
|
private float frontTime;
|
||||||
|
|
||||||
void OnEnable()
|
void OnEnable()
|
||||||
{
|
{
|
||||||
|
//是否死亡重置
|
||||||
|
isDead = false;
|
||||||
|
//数据重置
|
||||||
player =GameDataMgr.Instance.player;
|
player =GameDataMgr.Instance.player;
|
||||||
hp = player.hp;
|
hp = player.hp;
|
||||||
}
|
//重新注册玩家是否受伤
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
EventCenter.Instance.AddEventListener<MonsterData>(E_EventType.E_Player_Wound, Wound);
|
EventCenter.Instance.AddEventListener<MonsterData>(E_EventType.E_Player_Wound, Wound);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -45,7 +45,7 @@ public class PlayerObject : MonoBehaviour
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (GameMgr.Instance.isStopAtk)
|
if (GameMgr.Instance.isStartAtk)
|
||||||
{
|
{
|
||||||
//检测和目标点达到移动条件时 就攻击
|
//检测和目标点达到移动条件时 就攻击
|
||||||
if (Time.time - frontTime >= player.atkTime)
|
if (Time.time - frontTime >= player.atkTime)
|
||||||
@ -80,7 +80,9 @@ public class PlayerObject : MonoBehaviour
|
|||||||
isDead = true;
|
isDead = true;
|
||||||
UpdateHp(0);
|
UpdateHp(0);
|
||||||
//弹出失败框
|
//弹出失败框
|
||||||
|
EventCenter.Instance.EventTrigger<string>(E_EventType.E_Pool_Register1, "战斗失败");
|
||||||
|
//清空事件
|
||||||
|
EventCenter.Instance.Claer(E_EventType.E_Player_Wound);
|
||||||
//组件失活
|
//组件失活
|
||||||
this.gameObject.SetActive(false);
|
this.gameObject.SetActive(false);
|
||||||
return;
|
return;
|
||||||
@ -100,6 +102,8 @@ public class PlayerObject : MonoBehaviour
|
|||||||
imgUserHp.sizeDelta = new Vector2(hpWide, imgUserHp.sizeDelta.y);
|
imgUserHp.sizeDelta = new Vector2(hpWide, imgUserHp.sizeDelta.y);
|
||||||
txtUserHp.text = player.hp + "/" + player.hp;
|
txtUserHp.text = player.hp + "/" + player.hp;
|
||||||
hp=player.hp;
|
hp=player.hp;
|
||||||
|
//重置玩家面板时 把攻击时间归0
|
||||||
|
frontTime = Time.time;
|
||||||
}
|
}
|
||||||
|
|
||||||
//对象删除时,清空事件中心的事件
|
//对象删除时,清空事件中心的事件
|
||||||
|
@ -1,19 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Main : MonoBehaviour
|
|
||||||
{
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
UIManager.Instance.ShowPanel<LoginPanel>(E_UILayer.Middle);
|
|
||||||
Time.timeScale = 0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: ebb1127d0b2253e49882c64b6db1a1f8
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
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icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,26 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class SoundManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
private AudioSource audioSource;
|
|
||||||
[SerializeField]
|
|
||||||
private AudioClip bg;
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
audioSource=GetComponent<AudioSource>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void playBg()
|
|
||||||
{
|
|
||||||
audioSource.clip = bg;
|
|
||||||
audioSource.Play();
|
|
||||||
}
|
|
||||||
public void stopBg()
|
|
||||||
{
|
|
||||||
audioSource.Stop();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 33c0b99e76cad294c864d585337f94a6
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 221d1f21de951734fb18b3839bf0aaac
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,11 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class BagPanel : BasePanel
|
|
||||||
{
|
|
||||||
public override void Init()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 0e97b832fa844b7479075ee45d3e980a
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,89 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class BattlePanel : BasePanel
|
|
||||||
{
|
|
||||||
//地图境界
|
|
||||||
public Text txtTitle;
|
|
||||||
//奖励
|
|
||||||
public Text txtAward;
|
|
||||||
|
|
||||||
//降低地图
|
|
||||||
public Button btnLowMap;
|
|
||||||
//提升地图
|
|
||||||
public Button btnUpMap;
|
|
||||||
//降低一层
|
|
||||||
public Button btnLowLev;
|
|
||||||
//提升一层
|
|
||||||
public Button btnUpLev;
|
|
||||||
|
|
||||||
//玩家对象
|
|
||||||
public PlayerObject playerObj;
|
|
||||||
//怪物对象
|
|
||||||
public MonsterObject monsterObj;
|
|
||||||
|
|
||||||
void Awake()
|
|
||||||
{
|
|
||||||
EventCenter.Instance.AddEventListener<PlayerObject>(E_EventType.E_Player_Init, InitPlayerPanel);
|
|
||||||
EventCenter.Instance.AddEventListener<MonsterObject>(E_EventType.E_Monster_Init, InitMonsterPanel);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Init()
|
|
||||||
{
|
|
||||||
//点击降低地图按钮做什么
|
|
||||||
btnLowMap.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
BtnOnclik("降低地图按钮被点击了");
|
|
||||||
GameMgr.Instance.isStopAtk = true;
|
|
||||||
EventCenter.Instance.EventTrigger<PlayerObject>(E_EventType.E_Player_Init,playerObj);
|
|
||||||
EventCenter.Instance.EventTrigger<MonsterObject>(E_EventType.E_Monster_Init, monsterObj);
|
|
||||||
});
|
|
||||||
//点击提升地图按钮做什么
|
|
||||||
btnUpMap.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
BtnOnclik("提升地图按钮被点击了");
|
|
||||||
});
|
|
||||||
//点击降低一层按钮做什么
|
|
||||||
btnLowLev.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
BtnOnclik("降低一层按钮被点击了");
|
|
||||||
});
|
|
||||||
//点击提升一层按钮做什么
|
|
||||||
btnUpLev.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
BtnOnclik("提升一层按钮被点击了");
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 按钮点击
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="str">文字改变</param>
|
|
||||||
private void BtnOnclik(string str)
|
|
||||||
{
|
|
||||||
EventCenter.Instance.EventTrigger<string>(E_EventType.E_Pool_Register2,str);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void InitPlayerPanel(PlayerObject player)
|
|
||||||
{
|
|
||||||
player.UpdatePanel();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void InitMonsterPanel(MonsterObject monster)
|
|
||||||
{
|
|
||||||
if (!monster.gameObject.activeSelf)
|
|
||||||
{
|
|
||||||
monster.gameObject.SetActive(true);
|
|
||||||
}
|
|
||||||
monster.UpdatePanel();
|
|
||||||
}
|
|
||||||
|
|
||||||
//对象删除时,清空事件中心的事件
|
|
||||||
void OnDestroy()
|
|
||||||
{
|
|
||||||
EventCenter.Instance.Clear();
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: bffb8c7835da70b40a4eed435b2b8450
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,31 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class EventReigster : MonoBehaviour
|
|
||||||
{
|
|
||||||
//¶ÔÏó³Øµã1
|
|
||||||
public RectTransform target1;
|
|
||||||
//¶ÔÏó³Øµã2
|
|
||||||
public RectTransform target2;
|
|
||||||
|
|
||||||
void Awake()
|
|
||||||
{
|
|
||||||
EventCenter.Instance.AddEventListener<string>(E_EventType.E_Pool_Register1,PoolTarGet1);
|
|
||||||
EventCenter.Instance.AddEventListener<string>(E_EventType.E_Pool_Register2, PoolTarGet2);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void PoolTarGet1(string str)
|
|
||||||
{
|
|
||||||
GameObject obj = PoolMgr.Instance.GetObj("Object/ToastTip");
|
|
||||||
obj.transform.SetParent(target1.transform, false);
|
|
||||||
obj.GetComponent<ToastTip>().UpdateTxtInfo(str);
|
|
||||||
}
|
|
||||||
private void PoolTarGet2(string str)
|
|
||||||
{
|
|
||||||
GameObject obj = PoolMgr.Instance.GetObj("Object/ToastTip");
|
|
||||||
obj.transform.SetParent(target2.transform, false);
|
|
||||||
obj.GetComponent<ToastTip>().UpdateTxtInfo(str);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: c766136bc8b52cf4a8ada19ec85235a4
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,33 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class LoginPanel : BasePanel
|
|
||||||
{
|
|
||||||
//鬧꿍객큐
|
|
||||||
public Button btnRegister;
|
|
||||||
//되쩌객큐
|
|
||||||
public Button btnLogin;
|
|
||||||
|
|
||||||
//瑯뵀渴흙움
|
|
||||||
public InputField inputUser;
|
|
||||||
//쵱쯤渴흙움
|
|
||||||
public InputField inputPassword;
|
|
||||||
|
|
||||||
public override void Init()
|
|
||||||
{
|
|
||||||
btnRegister.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
|
|
||||||
});
|
|
||||||
|
|
||||||
btnLogin.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
UIManager.Instance.ShowPanel<TopPanel>(E_UILayer.System);
|
|
||||||
UIManager.Instance.ShowPanel<BattlePanel>(E_UILayer.Middle);
|
|
||||||
UIManager.Instance.ShowPanel<LowerPanel>(E_UILayer.System);
|
|
||||||
UIManager.Instance.HidePanel<LoginPanel>();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 71cdceffe4f4a194da020df24538d3b6
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,156 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class LowerPanel : BasePanel
|
|
||||||
{
|
|
||||||
//按钮颜色,黄色
|
|
||||||
private string imgColor1 = "#FF9F00";
|
|
||||||
//按钮字体颜色,褐色
|
|
||||||
private string txtColor1 = "#A89500";
|
|
||||||
//暗蓝
|
|
||||||
private string txtColor2 = "#255746";
|
|
||||||
|
|
||||||
public Button btnFight;
|
|
||||||
public Button btnPerson;
|
|
||||||
public Button btnBag;
|
|
||||||
public Button btnWorld;
|
|
||||||
|
|
||||||
public TextMeshProUGUI txtFight;
|
|
||||||
public TextMeshProUGUI txtPerson;
|
|
||||||
public TextMeshProUGUI txtBag;
|
|
||||||
public TextMeshProUGUI txtWorld;
|
|
||||||
|
|
||||||
//选择的按钮
|
|
||||||
private Button btnChoose;
|
|
||||||
//选择的文字
|
|
||||||
private TextMeshProUGUI txtChoose;
|
|
||||||
|
|
||||||
//已选择的界面
|
|
||||||
private BasePanel choosePanel;
|
|
||||||
|
|
||||||
public override void Init()
|
|
||||||
{
|
|
||||||
//刚进游戏,按钮和文字选择为战斗
|
|
||||||
btnChoose = btnFight;
|
|
||||||
txtChoose = txtFight;
|
|
||||||
choosePanel = UIManager.Instance.GetPanel<BattlePanel>();
|
|
||||||
|
|
||||||
//战斗按钮
|
|
||||||
btnFight.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
if (UIManager.Instance.GetPanel<BattlePanel>() == null)
|
|
||||||
{
|
|
||||||
HidePanel(choosePanel);
|
|
||||||
SetColor(btnFight, txtFight);
|
|
||||||
UIManager.Instance.ShowPanel<BattlePanel>(E_UILayer.Middle);
|
|
||||||
if (UIManager.Instance.GetPanel<TopPanel>() == null)
|
|
||||||
{
|
|
||||||
UIManager.Instance.ShowPanel<TopPanel>(E_UILayer.Top);
|
|
||||||
}
|
|
||||||
choosePanel = UIManager.Instance.GetPanel<BattlePanel>();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
//人物按钮
|
|
||||||
btnPerson.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
if (UIManager.Instance.GetPanel<UserPanel>() == null)
|
|
||||||
{
|
|
||||||
HidePanel(choosePanel);
|
|
||||||
SetColor(btnPerson, txtPerson);
|
|
||||||
UIManager.Instance.ShowPanel<UserPanel>(E_UILayer.Middle);
|
|
||||||
|
|
||||||
if (UIManager.Instance.GetPanel<TopPanel>() == null)
|
|
||||||
{
|
|
||||||
UIManager.Instance.ShowPanel<TopPanel>(E_UILayer.System);
|
|
||||||
}
|
|
||||||
choosePanel = UIManager.Instance.GetPanel<UserPanel>();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
//背包按钮
|
|
||||||
btnBag.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
if (UIManager.Instance.GetPanel<BagPanel>() == null)
|
|
||||||
{
|
|
||||||
HidePanel(choosePanel);
|
|
||||||
SetColor(btnBag, txtBag);
|
|
||||||
UIManager.Instance.ShowPanel<BagPanel>(E_UILayer.Middle);
|
|
||||||
if (UIManager.Instance.GetPanel<TopPanel>()!=null)
|
|
||||||
{
|
|
||||||
UIManager.Instance.HidePanel<TopPanel>();
|
|
||||||
}
|
|
||||||
choosePanel = UIManager.Instance.GetPanel<BagPanel>();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
//世界按钮
|
|
||||||
btnWorld.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
if (UIManager.Instance.GetPanel<WorldPanel>() == null)
|
|
||||||
{
|
|
||||||
HidePanel(choosePanel);
|
|
||||||
SetColor(btnWorld, txtWorld);
|
|
||||||
UIManager.Instance.ShowPanel<WorldPanel>(E_UILayer.Middle);
|
|
||||||
if (UIManager.Instance.GetPanel<TopPanel>() != null)
|
|
||||||
{
|
|
||||||
UIManager.Instance.HidePanel<TopPanel>();
|
|
||||||
}
|
|
||||||
choosePanel = UIManager.Instance.GetPanel<WorldPanel>();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 按钮点击改变按钮的颜色
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="btn"></param>
|
|
||||||
/// <param name="txt"></param>
|
|
||||||
public void SetColor(Button btn, TextMeshProUGUI txt)
|
|
||||||
{
|
|
||||||
Color imgColor, txtColor;
|
|
||||||
//设置颜色前先把上一次的按钮颜色重置
|
|
||||||
if (btnChoose!=null&&txtChoose!=null)
|
|
||||||
{
|
|
||||||
btnChoose.image.color = Color.white;
|
|
||||||
if (ColorUtility.TryParseHtmlString(txtColor2, out txtColor))
|
|
||||||
{
|
|
||||||
txtChoose.color = txtColor;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//然后设置此次点击的按钮颜色
|
|
||||||
if (ColorUtility.TryParseHtmlString(imgColor1, out imgColor))
|
|
||||||
{
|
|
||||||
btn.image.color = imgColor;
|
|
||||||
if (ColorUtility.TryParseHtmlString(txtColor1, out txtColor))
|
|
||||||
{
|
|
||||||
txt.color = txtColor;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//设置为新的按钮,方便下一次重置颜色
|
|
||||||
btnChoose = btn;
|
|
||||||
txtChoose = txt;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HidePanel(BasePanel choosePanel)
|
|
||||||
{
|
|
||||||
switch (choosePanel)
|
|
||||||
{
|
|
||||||
case BattlePanel:
|
|
||||||
UIManager.Instance.HidePanel<BattlePanel>();
|
|
||||||
break;
|
|
||||||
case UserPanel:
|
|
||||||
UIManager.Instance.HidePanel<UserPanel>();
|
|
||||||
break;
|
|
||||||
case BagPanel:
|
|
||||||
UIManager.Instance.HidePanel<BagPanel>();
|
|
||||||
break;
|
|
||||||
case WorldPanel:
|
|
||||||
UIManager.Instance.HidePanel<WorldPanel>();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: b4287a03c2db0064ea11e6038e69b148
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,64 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class PersonPanel : BasePanel
|
|
||||||
{
|
|
||||||
//血量
|
|
||||||
public Text txtHp;
|
|
||||||
//防御
|
|
||||||
public Text txtDef;
|
|
||||||
//攻击
|
|
||||||
public Text txtAtk;
|
|
||||||
//攻击速度
|
|
||||||
public Text txtAtkSpeed;
|
|
||||||
//暴击率
|
|
||||||
public Text txtCriChance;
|
|
||||||
//暴击伤害
|
|
||||||
public Text txtCriDamage;
|
|
||||||
//每分钟灵气
|
|
||||||
public Text txtMinuteAura;
|
|
||||||
//灵气加成
|
|
||||||
public Text txtBonusAura;
|
|
||||||
//抗暴击率
|
|
||||||
public Text txtAntRating;
|
|
||||||
//灵石加成
|
|
||||||
public Text txtBonusStone;
|
|
||||||
//经验值
|
|
||||||
public Text txtExp;
|
|
||||||
|
|
||||||
//灵剑按钮
|
|
||||||
public Button btnSword;
|
|
||||||
//装备按钮
|
|
||||||
public Button btnEquip;
|
|
||||||
//功法按钮
|
|
||||||
public Button btnMethod;
|
|
||||||
//炼体按钮
|
|
||||||
public Button btnPower;
|
|
||||||
|
|
||||||
|
|
||||||
public override void Init()
|
|
||||||
{
|
|
||||||
//点击灵剑按钮做什么
|
|
||||||
btnSword.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
|
|
||||||
});
|
|
||||||
//点击装备按钮做什么
|
|
||||||
btnEquip.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
|
|
||||||
});
|
|
||||||
//点击功法按钮做什么
|
|
||||||
btnMethod.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
|
|
||||||
});
|
|
||||||
//点击炼体按钮做什么
|
|
||||||
btnPower.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 93e8d631b3043d947a40648c8d116060
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,23 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class TopPanel : BasePanel
|
|
||||||
{
|
|
||||||
//人物境界
|
|
||||||
public Text txtRealm;
|
|
||||||
//灵气
|
|
||||||
public Text txtAura;
|
|
||||||
//战斗力
|
|
||||||
public TextMeshProUGUI txtFighting;
|
|
||||||
//灵石
|
|
||||||
public Text txtStone;
|
|
||||||
//仙玉
|
|
||||||
public Text txtFairy;
|
|
||||||
|
|
||||||
public override void Init()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f995be78265c28b44989a20981b8a2f5
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,11 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class UserPanel : BasePanel
|
|
||||||
{
|
|
||||||
public override void Init()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: acb2b96706f720b48ba4b4446886cbb2
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,75 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class WorldPanel : BasePanel
|
|
||||||
{
|
|
||||||
//求道
|
|
||||||
public Button btnTaoist;
|
|
||||||
//签到
|
|
||||||
public Button btnSignIn;
|
|
||||||
//天榜
|
|
||||||
public Button btnList;
|
|
||||||
//集市
|
|
||||||
public Button btnMarket;
|
|
||||||
//祈福
|
|
||||||
public Button btnPary;
|
|
||||||
//炼器台
|
|
||||||
public Button btnChain;
|
|
||||||
//降妖除魔
|
|
||||||
public Button btnDemon;
|
|
||||||
//魔界
|
|
||||||
public Button btnDevildom;
|
|
||||||
//天书阁
|
|
||||||
public Button btnLoft;
|
|
||||||
|
|
||||||
public override void Init()
|
|
||||||
{
|
|
||||||
//点击求道按钮做什么
|
|
||||||
btnTaoist.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
|
|
||||||
});
|
|
||||||
//点击签到按钮做什么
|
|
||||||
btnSignIn.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
|
|
||||||
});
|
|
||||||
//点击天榜按钮做什么
|
|
||||||
btnList.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
|
|
||||||
});
|
|
||||||
//点击集市按钮做什么
|
|
||||||
btnMarket.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
|
|
||||||
});
|
|
||||||
//点击祈福按钮做什么
|
|
||||||
btnPary.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
|
|
||||||
});
|
|
||||||
//点击炼器台按钮做什么
|
|
||||||
btnChain.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
|
|
||||||
});
|
|
||||||
//点击降妖除魔按钮做什么
|
|
||||||
btnDemon.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
|
|
||||||
});
|
|
||||||
//点击魔界按钮做什么
|
|
||||||
btnDevildom.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
|
|
||||||
});
|
|
||||||
//点击天书阁按钮做什么
|
|
||||||
btnLoft.onClick.AddListener(() =>
|
|
||||||
{
|
|
||||||
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
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fileFormatVersion: 2
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guid: 4c32d357030e36748a1471e806c7ddec
|
|
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MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
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assetBundleName:
|
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assetBundleVariant:
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|
Loading…
Reference in New Issue
Block a user